The concept is pretty cool, and it's kind of similar to my Tactics Training mission, but I found the "fly to a jump point to select your mission" thing very confusing.
Damn, sorry I kinda overlooked your post before.
I wondered how I could give the player some choices, and since I think that the comm menu isn't customizable enough and since it is not possible to have dropdownboxes or something in some sort of menu I went with that approach. The alternative would have been to make a whole set of missions, but I didn't want to do that.
So I decided to use the tools I already know how to use (which means basic SEXP stuff) and do it that way.
For choosing allied capships or something I might use the comm menu. The ships wait somewhere near you and you tell the ship(s) you want to have in the simulation to follow you and thus add them to your group, preventing it from vanishing when the mission starts.
I read something about scripting this week, and I wonder if someone (which means me) could create a HUD script to provide a menu to choose stuff. I'm not sure whether such complex stuff is possible.
Since I want to learn LUA anyway (one language more or less doesn't matter, I'm using various programming- and script languages every day at work) I could give it a try. I'm just not sure how flexible it is. Is creating a menu with clickable spots and all that stuff possible?