Author Topic: How many ships can the FS sourse engine handle on a modern system?  (Read 9224 times)

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Offline Light

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How many ships can the FS sourse engine handle on a modern system?
Now I believe that there used to be a 100 object limit in FRED that I think the Sourse Code project removed but what I am looking for is how many ships can be handled by a modern computer in a mission area?

The reason I am asking is I have been thinking about a couple of mission designs that would have a lot of ships in them. One is a convoy defense mission involving 16-24 transports, escorted by 2 Caernaven-class frigates, 4  Venture-class corvettes, and 12 fighters defending against 8 Kamrani-class corvettes and their fighter screen of at least 16 fighters. The other idea, less well formed in my mind, involves an Alpha Strike against a Kilrathi carrier group supported by BVR CapShip Missile fire. All told maybe as many as 60 Confed fighters and +/-30 Anti-ship missiles against a similar number of Kilrathi fighters and 8 starships.

I might post another thread to go over the mission ideas in more detail later. I will of course have to wait for the full version of Saga to come out to try anything but do you think such mission will be possible?        

 

Offline Vidmaster

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Re: How many ships can the FS sourse engine handle on a modern system?
WCS makes good use of shadders.
I can state this:

I've worked on missions with over 300 objects  :D
« Last Edit: July 08, 2009, 08:37:49 am by Vidmaster »
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Offline General Battuta

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Re: How many ships can the FS sourse engine handle on a modern system?
They'll be possible but probably kind of nightmarish.

 

Offline Dragon

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Re: How many ships can the FS sourse engine handle on a modern system?
It depends on quality of ship models and textures.
If the ships are lo-poly fighters with just one ,retail-like texture ,you can have even 300 or more of them on good computer at one time.
On the other end ,if you have HTL capship model ,with modelled ,high-detailed fighterbay and a lot of different ,hi-res textures ,each one with -shine and -normal maps ,most of them with -glow (Solaris from Blue Planet: War in Heaven is an example of such ship), you may experience an FPS drop with even one on screen.

 

Offline Tolwyn

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Re: How many ships can the FS sourse engine handle on a modern system?
You have to take different factors into account:

First of all, by the time Saga is released, all of our models have been either heavily optimized or rebuilt entirely from scratch. Most of them do not use more than 3 textures, which limits the number of required render passes.

Secondly, yuo have to consider the big picture: I might have built a few missions with over 300 objects (100 ship limit was removed by our request), you will never see more than, let's say 75 objects on a screen. The key word here is instancing: each nav point is an encapsulated entity - ships are spawned only when you reach said navpoint and usually over a period of time. I think we made quite a good job with the mission design - beta test, which will take place later this year, will give us more feedback.
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Offline Angelus

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Re: How many ships can the FS sourse engine handle on a modern system?
You have to take different factors into account:

First of all, by the time Saga is released, all of our models have been either heavily optimized or rebuilt entirely from scratch. Most of them do not use more than 3 textures, which limits the number of required render passes.

Secondly, yuo have to consider the big picture: I might have built a few missions with over 300 objects (100 ship limit was removed by our request), you will never see more than, let's say 75 objects on a screen. The key word here is instancing: each nav point is an encapsulated entity - ships are spawned only when you reach said navpoint and usually over a period of time. I think we made quite a good job with the mission design - beta test, which will take place later this year, will give us more feedback.

I assume it's a closed beta?  :nervous:

 

Offline Tolwyn

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Re: How many ships can the FS sourse engine handle on a modern system?
I assume it's a closed beta?  :nervous:

Yeah. ;)

I'll post an application form during the second part of the year...
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


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Offline General Battuta

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Re: How many ships can the FS sourse engine handle on a modern system?
Wow. I'm really impressed, Tolwyn.

WCS really is doing some good work.

 

Offline Light

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Re: How many ships can the FS sourse engine handle on a modern system?
Thank for the replies, I almost forgot I posted this question as it has been a busy week for me. It sounds like the convoy defense mission might actually be practical. The Alpha Strike mission seems like it will need a good mission design process. It sounds like timing the arrival and departure of ships form the nav points would probably be the key to the mission. Beyond that you have gotten me even more excited about this project. It looks like we are finally going to get to see the true scale of the Terran/Kilrathi War.

 

Offline dragonsniper

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Re: How many ships can the FS sourse engine handle on a modern system?
I've worked on missions with over 300 objects  :D
:eek2: Wow. I thought it was limited to the 200's...
Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline Dragon

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Re: How many ships can the FS sourse engine handle on a modern system?
I think it was raised to 400 in 3.6.10 and newer builds. (correct me if I'm mistaken)

 

Offline dragonsniper

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Re: How many ships can the FS sourse engine handle on a modern system?
Wide eyes once again... :eek2: Who would need 400+ ships in a mission?
Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline CaptJosh

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Re: How many ships can the FS sourse engine handle on a modern system?
Someone trying to duplicate the Battle of Endor?
CaptJosh

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those who understand binary and those who don't.

 

Offline Tolwyn

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Re: How many ships can the FS sourse engine handle on a modern system?
Or you just failed to take the way WC missions are built into account. ;)

Remember: you travel to more than one waypoint, which means, that you need more enemies to deal with (compared to FS2). ;)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline dragonsniper

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Re: How many ships can the FS sourse engine handle on a modern system?
Remember: you travel to more than one waypoint, which means, that you need more enemies to deal with (compared to FS2). ;)
Right. I guess you would need more then.
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Vidmaster

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Re: How many ships can the FS sourse engine handle on a modern system?
 :nod: but there are still huge fleet battles  :nod:
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Tolwyn

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Re: How many ships can the FS sourse engine handle on a modern system?
:nod: but there are still huge fleet battles  :nod:

What amazes me most though is that these actually work... ;)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline dragonsniper

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Re: How many ships can the FS sourse engine handle on a modern system?
:nod: but there are still huge fleet battles  :nod:

What amazes me most though is that these actually work... ;)
When they do, and they're done properly, most of them can be a lot of fun. I'm still amazed at how many ships the SCP team can jam into FRED...
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 
Re: How many ships can the FS sourse engine handle on a modern system?


The reason I am asking is I have been thinking about a couple of mission designs that would have a lot of ships in them. One is a convoy defense mission involving 16-24 transports, escorted by 2 Caernaven-class frigates, 4  Venture-class corvettes, and 12 fighters defending against 8 Kamrani-class corvettes and their fighter screen of at least 16 fighters. The other idea, less well formed in my mind, involves an Alpha Strike against a Kilrathi carrier group supported by BVR CapShip Missile fire. All told maybe as many as 60 Confed fighters and +/-30 Anti-ship missiles against a similar number of Kilrathi fighters and 8 starships.

        

No offence, but if you are not a VERY expirienced fredder don't do this. It is certain that your missions will ultimatly fall victim to the battle of endor syndrome. start with something smaller and then go bigger when you mastered balncing things


Or you just failed to take the way WC missions are built into account. ;)

Remember: you travel to more than one waypoint, which means, that you need more enemies to deal with (compared to FS2). ;)

I thought WC missions tended to have fewer but brighter and more challenging enemies

 

Offline Tolwyn

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Re: How many ships can the FS sourse engine handle on a modern system?
It depends:

1. FS2 AI can't be compared to the one seen in WC games. It's plainly not as good.
2. Excalibur's autotargeting combined with its superior weaponry means for us, as mission designers, necessity to add more fighters to equal out the equations
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis