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Why yes, I do.
Mirror's Edge Catalyst is now in the home stretch before release. Initially planned for a mid-May release, the game has been pushed back to June; meanwhile, a closed beta has started, which I am part of.
Here's my impressions so far.
Things I like
-The movement system has been carried over intact, and while DICE has inexplicably opted to implement a skill tree system to unlock movement options that were standard in the original game (like quickturn, roll after landing), it's still exhilarating to just move about the place
-The city of Glass. Turning Mirror's Edge into an open world game was definitely the correct choice. Where the 2009 game flirted with you taking different paths through the levels, it never gave you the opportunity to actually explore for the fun of it, adding that in makes the gamee much more enjoyable.
-Speaking of the city, Mirror's Edge's core theme, that brightness and cleanliness do not equal goodness is also present and correct.
-The music is good. Catalyst's main theme isn't as instantly memorable as ME1's "Still Alive" though.
Things I hope they'll improve before release
-This game desperately needs some optimization. On reasonably capable hardware (I'm playing this on an i5 6600k overclocked to 4.2 GHz, 16GB of RAM and an R9 380 with 4GB of VRAM), this game struggles to maintain constant framerates at 1080p and high quality settings; by turning down a few things, you can get the ingame framerate to stabilize somewhat, but cutscenes will still chug quite heavily.
Things that are baaaaaaaad
-Welcome to another installation of the EA Murderverse, where everyone is murdering people.
There is an uncomfortably high number of instances where you are forced to murder people by throwing them off skyscrapers. Combat has never been ME's focus; it's ultimately a game where outmaneuvering foes should be as legitimate a solution as putting your feet through their teeth is. Catalyst, however, will put you into situations where progression can only happen by combat, and seeing as the entire game takes place on skyscrapers built without Health and Safety concerns in mind, this will result in people going splat on the pavement rather more often than is necessary.
This also undercuts the theme the game is going for. It clearly wants us to be comfortable in the role of plucky resistance person/hacktivist against the fascist corporate regime that has taken over the city; but before the story even gets to establishing anything about this regime that would indicate that violence against its agents is warranted, you will have kicked at least 3 or 4 guys off of rooftops for the crime of being in the way. With all the murdering you're doing (plus the Shadowrun-esque corporate espionage and sabotage that is apparently bread-and-butter work for runners now), it is hard not to wonder just what the hell you're actually doing.