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Wings of Dawn, a campaign in the making.

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Herra Tohtori:

--- Quote ---cell
--- End quote ---

A compound word:

post-processing


That is all.

It should be fairly straightforward to construct a post-processing shader that does something like that.

Spoon:

--- Quote from: SpardaSon21 on February 20, 2010, 02:50:37 pm ---I saw that trailer, and I have one thing to say.  You call that anime-inspired?  Needs way more missiles dude.

--- End quote ---
Yeah you are right, I shall make ever missile fire in swarms of 20 from now on  :p


--- Quote from: Thaeris on February 20, 2010, 04:58:40 pm ---By the way (and more importantly), great work, Spoon!
--- End quote ---
Thanks  :D

And yes, I for one would be very interested in cellshading in FS2 one way or an other  :nod:

SpardaSon21:

--- Quote from: Spoon on February 20, 2010, 06:27:15 pm ---
--- Quote from: SpardaSon21 on February 20, 2010, 02:50:37 pm ---I saw that trailer, and I have one thing to say.  You call that anime-inspired?  Needs way more missiles dude.

--- End quote ---
Yeah you are right, I shall make ever missile fire in swarms of 20 from now on  :p

--- End quote ---
Excellent. :D

High Max:
;-)

The E:
In this case, it might help a lot. Given the low-poly nature of the ships, making them cell-shaded might give this a much-needed bit of graphical awesome.

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