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Wings of Dawn, a campaign in the making.
Herra Tohtori:
--- Quote ---cell
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A compound word:
post-processing
That is all.
It should be fairly straightforward to construct a post-processing shader that does something like that.
Spoon:
--- Quote from: SpardaSon21 on February 20, 2010, 02:50:37 pm ---I saw that trailer, and I have one thing to say. You call that anime-inspired? Needs way more missiles dude.
--- End quote ---
Yeah you are right, I shall make ever missile fire in swarms of 20 from now on :p
--- Quote from: Thaeris on February 20, 2010, 04:58:40 pm ---By the way (and more importantly), great work, Spoon!
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Thanks :D
And yes, I for one would be very interested in cellshading in FS2 one way or an other :nod:
SpardaSon21:
--- Quote from: Spoon on February 20, 2010, 06:27:15 pm ---
--- Quote from: SpardaSon21 on February 20, 2010, 02:50:37 pm ---I saw that trailer, and I have one thing to say. You call that anime-inspired? Needs way more missiles dude.
--- End quote ---
Yeah you are right, I shall make ever missile fire in swarms of 20 from now on :p
--- End quote ---
Excellent. :D
High Max:
;-)
The E:
In this case, it might help a lot. Given the low-poly nature of the ships, making them cell-shaded might give this a much-needed bit of graphical awesome.
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