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Little suggestion for WoD
Nabla:
I have no finished all the campaign. I am currently on the mission after the field test with the infy after destroying the big cruiser.
I have liked this campagn so far and wanted to give my remark for small details that can make this campagn a little more perfect.
* In mission where a key muss be pressed like in the test pilot mision, with 1,2 mark in parenthesis what this key muss do, because you can have different key bidding or no key binding. Another solution will be to make like in the original training mision in saying the good key.
* I know that it's already a know problem, but i think that mark in the briefing, who is the player is a good idea. I don't know exactly how to make it, but it should be posible to find a humoristic and easy way to emphatize who is the player, without making too much.
Then it has little think that will be cool, but are dream, like having a meca game or film for salving the queen or voice ingame.
Good luck for WoD 2
-Norbert-:
FRED doesn't check for a function, but for the specific key-presses. So even if you totally remapped every single function of the game, the mission would still need the 1 and 2 keys for those choices in the mission.
General Battuta:
Nabla's semicorrect, however, even if the execution is wrong. Keypresses in training messages, messages, and directives should be flanked by $ signs to account for rebinds. War in Heaven had this problem as well in its release state.
Spoon:
--- Quote from: General Battuta on December 02, 2010, 05:18:41 pm ---Nabla's semicorrect, however, even if the execution is wrong. Keypresses in training messages, messages, and directives should be flanked by $ signs to account for rebinds. War in Heaven had this problem as well in its release state.
--- End quote ---
Not 'as well'
I've made sure this was all done properly in WoD. Where possible, keypresses are always flanked by a $
You can't use $ keypresses in subtitles and images shown through subtitles. There's nothing I can do there.
The 1 2 3 4 keys are not bound to anything in single player by default.
Nabla:
--- Quote ---The 1 2 3 4 keys are not bound to anything in single player by default.
--- End quote ---
This was exactly the problem that i had, because it was not binded, using 1,2 in this mission make nothing, it is only after that i understant that i need to make the binding for a multiplayer function to work.
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