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Lorric:

--- Quote from: Spoon on July 14, 2013, 07:36:56 pm ---
--- Quote from: Lorric on July 14, 2013, 07:03:43 pm ---Hi Spoon! I have questions for you. If I use Zeal, will my morale stay at Very High as long as nothing knocks it down, or will it drop down back down to High after 2 turns? Also, if not and it’s still very high and I use it again after 2 turns, will it rise to Zealous?
--- End quote ---
The morale of the Britannia knights is hard to break. It is indeed possible to use Zeal to raise your fleets morale to Zealous. Morale will not drop for no reason.


--- Quote from: Lorric on July 14, 2013, 07:03:43 pm ---Also, to clarify, does every CRF fleet have zeal on a 2 turn cooldown, or if I was to use it, would all the other CRF fleets be deprived of it’s usage for 2 turns?
--- End quote ---
It's on a fleet to fleet basis. Abilities do not have a global cooldown.


--- Quote from: Lorric on July 14, 2013, 07:03:43 pm ---Again, to clarify, if I use it on turn 0, will it be usable again on turn 2, or turn 3? I’m not sure whether the cooldown means in 2 turns (0-2) or after 2 turns (0-3).
--- End quote ---
A good question, I have not made that very clear. It's after 2 turns. So if you were to use it on turn 0 it would be available again on turn 3.


--- Quote from: Lorric on July 14, 2013, 07:03:43 pm ---What happens if we take the enemy systems and make the whole map green? Can we do that?
--- End quote ---
It's possible, thought it will not immediately win you the game. New enemy fleets will continue to arrive from the red starlances. Though if you guys are really kicking that much ass it might be needed to expand the starmap and give you guys the opportunity to start a counter offensive. But I'll doubt it'll go that smoothly!


--- Quote from: Lorric on July 14, 2013, 07:03:43 pm ---Global resources, if none are spent or lost, will we have a total of 133 next turn? (I think all the numbers add up to 83, did the math twice plus the 50 we have.)

--- End quote ---
Correcto.

--- End quote ---

Excellent.

Excellent again.

I thought 0-2 would be generous. Thanks for clarifying.

Oooh, I like the sound of that! I'd be happy to defend Aldebaran at my end, though there's a tasty +5 up for grabs. But the team below it would surely be to their advantage to take Kardoen so they don't have to protect three systems. I hope you can extend the map in the event of a conquest, so we can see what lies beyond, rather than having no idea what's coming as we're at the edge of the map...

Great. Looks like using the mercs won't put too much of a drain on the global pool then.

Thanks for those. I have some more questions for you:

Defend, if you use it, can you choose to attack fleets in your system if you are defending, or would you lose the bonus if you attacked? And do you have to choose defend again after one battle to get the bonus back, or will it stay active as long as you remain in system?

Can you pick your target if there are multiple targets? If it was 3 v 3 would all 3 attack 1, or would they pair off with each other?

Are there any random elements to the combat, or is it simple math with a 100% result?

As long as you have 1% strength, are you alive? If your fleet is wiped out, is there any way to rebuild that fleet, or is it game over for that individual?

As long as there is another ally fleet in your contested system, you can retreat safely, am I understanding that right?

Spoon:

--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---Defend, if you use it, can you choose to attack fleets in your system if you are defending, or would you lose the bonus if you attacked? And do you have to choose defend again after one battle to get the bonus back, or will it stay active as long as you remain in system?
--- End quote ---
"Defend: Fleet takes up defensive positions in friendly controlled system giving a +2 bonus to attack strength for the next battle in that system."
Key words highlighted.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---Can you pick your target if there are multiple targets? If it was 3 v 3 would all 3 attack 1, or would they pair off with each other?
--- End quote ---
"Engage enemy: Orders the fleet to fight target enemy fleet in the same system."
Again, keywords highlighted.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---Are there any random elements to the combat, or is it simple math with a 100% result?
--- End quote ---
For the majority of the battles its simple math. Though there may be some events that can add a random factor.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---As long as you have 1% strength, are you alive? If your fleet is wiped out, is there any way to rebuild that fleet, or is it game over for that individual?
--- End quote ---
Good question, something I forgot to elaborate on in the first post.
As long as you have 1% Capital ship strength left you are considered alive. (The last 1% representing your flagship battered and bruised, hanging on by a thread) If your flagship is destroyed the survival of your admiral will depend on if the player is willing to continue playing. It may take a fair amount of time to assemble a new fleet (if the global resource pool allows for it) and you may face a demotion (some factions will be more tolerant of failure than others). You'll also start with a new fleet, so base stats.
I'll add this to the first post.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---As long as there is another ally fleet in your contested system, you can retreat safely, am I understanding that right?

--- End quote ---
Yes

Veers:

--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---
 But the team below it would surely be to their advantage to take Kardoen so they don't have to protect three systems.


--- End quote ---

Will be interesting to defend Algol as the top fleets can reach it easier than the bottom fleets. While Taking Kardoen would be easier to defend 1 systems than 2, 3 or more, other than Tauri above the reinforcement points are fairly low. So resupplying fleets could be come an issue rather quickly.

On top of that, if it is going to be really easy to take the first enemy systems and hold it. I think Spoon will have a way of forcing us back. Otherwise the game will be seriously overpowered in our advantage.

Guess we'll see soon enough! :)

Spoon, anything in regards to obtaining intelligence about the enemy fleet, movements, reinforcements etcetc? Random chance or nup.

Lorric:

--- Quote from: Spoon on July 14, 2013, 08:27:44 pm ---
--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---Defend, if you use it, can you choose to attack fleets in your system if you are defending, or would you lose the bonus if you attacked? And do you have to choose defend again after one battle to get the bonus back, or will it stay active as long as you remain in system?
--- End quote ---
"Defend: Fleet takes up defensive positions in friendly controlled system giving a +2 bonus to attack strength for the next battle in that system."
Key words highlighted.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---Can you pick your target if there are multiple targets? If it was 3 v 3 would all 3 attack 1, or would they pair off with each other?
--- End quote ---
"Engage enemy: Orders the fleet to fight target enemy fleet in the same system."
Again, keywords highlighted.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---Are there any random elements to the combat, or is it simple math with a 100% result?
--- End quote ---
For the majority of the battles its simple math. Though there may be some events that can add a random factor.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---As long as you have 1% strength, are you alive? If your fleet is wiped out, is there any way to rebuild that fleet, or is it game over for that individual?
--- End quote ---
Good question, something I forgot to elaborate on in the first post.
As long as you have 1% Capital ship strength left you are considered alive. (The last 1% representing your flagship battered and bruised, hanging on by a thread) If your flagship is destroyed the survival of your admiral will depend on if the player is willing to continue playing. It may take a fair amount of time to assemble a new fleet (if the global resource pool allows for it) and you may face a demotion (some factions will be more tolerant of failure than others). You'll also start with a new fleet, so base stats.
I'll add this to the first post.


--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---As long as there is another ally fleet in your contested system, you can retreat safely, am I understanding that right?

--- End quote ---
Yes

--- End quote ---

Understood.

Sorry. Should have got that one on my own.

Thanks.

Interesting. I'm glad about that, a second chance at life. I guess we can get to the mechanisms of that when someone actually gets taken out.

Thanks.

Two more:

The extra damage if you get attacked on a resupply, do you know how that will work, how much extra damage?

Do the hierarchy fleets also pull back and resupply, or will they just come straight on until they die?

I’m also curious about the promotions and such, but I’m sure there’s plenty of time for that. Thanks again for answering.


--- Quote from: Veers on July 14, 2013, 08:31:30 pm ---
--- Quote from: Lorric on July 14, 2013, 08:04:39 pm ---
But the team below it would surely be to their advantage to take Kardoen so they don't have to protect three systems.


--- End quote ---

Will be interesting to defend Algol as the top fleets can reach it easier than the bottom fleets. While Taking Kardoen would be easier to defend 1 systems than 2, 3 or more, other than Tauri above the reinforcement points are fairly low. So resupplying fleets could be come an issue rather quickly.

On top of that, if it is going to be really easy to take the first enemy systems and hold it. I think Spoon will have a way of forcing us back. Otherwise the game will be seriously overpowered in our advantage.

Guess we'll see soon enough! :)

Spoon, anything in regards to obtaining intelligence about the enemy fleet, movements, reinforcements etcetc? Random chance or nup.

--- End quote ---

Yes, I’m hoping they don’t come up and swamp us up here, we’ll only be able to defend Aldebaran at first. If that happens, we’ll be in trouble, so I think all the Sol forces for sure need to move on Aldebaran. Reinforcements can always be sent down if necessary. There’s no question of us at the top launching an attack with our flank exposed like that. If we can feed more fleets into the area, then it can be secured.

As for Spoon, he does have a way. The Hertak…

Lepanto:
A fluff question, if you'd please. What kind of carriers are the allied fleets using? The Guardian Angel was the only LSF carrier class mentioned in WoD as far as I recall, and there was only one in service during the war.

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