Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fury on June 23, 2010, 12:19:38 am

Title: Serious problem loading model x.pof, y normals capped to zero
Post by: Fury on June 23, 2010, 12:19:38 am
Is this error message really something fred2_open debug has to show on mission load? Not even fs2_open bothers with these errors. Seems like most modelers don't even know how to eliminate these entirely, so even mediavps is left with some pofs that trigger this error.

I would like to ask if it would be possible to move this error message to debug log, instead of slowing mission loading down due to requiring human action to click away each and every error box.
Title: Re: Serious problem loading model x.pof, y normals capped to zero
Post by: FUBAR-BDHR on June 23, 2010, 12:27:05 am
It's definitely an issue that should be fixed on the model.  I've never got an answer on why it only happens in FRED.  I've always assumed the error message is just backwards and meant to show up in FS2 and not FRED. 
Title: Re: Serious problem loading model x.pof, y normals capped to zero
Post by: headdie on June 23, 2010, 02:20:18 am
what's the issue in the model that causes this?  I made a model that shows this error and have no have no idea what it means.
Title: Re: Serious problem loading model x.pof, y normals capped to zero
Post by: FreeSpaceFreak on June 23, 2010, 02:26:35 am
It's caused by messy geometry. I once had it, because I extruded a multi-poly plane as individual faces... if you know what I mean... If you encounter it, try removing all doubles and checking for non-manifold edges. See also here (http://www.hard-light.net/forums/index.php?topic=61476.msg1257738#msg1257738).