you rang
ok thrustes
make the mesh
apply a texture named thruster01
glues a light to it
place the axis of the mesh light combo wich you should have named thruster01 (heron called "the thruster") near the ship(it defines how short it will get, the mesh as you have it is the maximum length)
glue the thruster to the hull of the LOD it goes to, if you don't know what LOD means then you dont have one set up, just glue it to the hull
save the cob
convert it open it up in FSMM2 and add a new entry in the thruster section (full explaination of what to do is in my FSMM2 manual, wich I just bumped)
make an entry for you ship in the ships.tbl...... (you should know the rest)
ok Turrets
make a mesh for the barrel,
rotate its axis by 0,45,0,
gule a light to it,
make a mesh for the base,
rotate it's axis by 0,0,45,
glue the barel light combo to the base,
glue the base barrel light combo (heron called "the turret") wich should be named turret01 to the hull of the LOD it belongs to
save and conver the cob,
read the manuel for what else to do, 3am to tird to tipe
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Bobboau, bringing you products that work.............. in theory