Modding, Mission Design, and Coding > The FRED Workshop

glows or thrusters?

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Taristin:

--- Quote ---Originally posted by Flipside
Particle systems
--- End quote ---
:yes: :yes: ;7 :nod:

Flipside:
LOL Yep, I refuse to let go of that one ;)

Flipside

mikhael:

--- Quote ---Originally posted by Flipside
Particle systems :p

--- End quote ---


You know, you're right. We should use Particle Systems' thruster method for Freespace. All we have to do is define two lens-flares at the source of the thruster, one set to trail (IE make a thruster cone) and one set to glare (IE put the actual glare into the thing and cast the shadows) and hang them off the Z+ action channel. Of course that requires self shadowing of models and event handling for models on a per model bases in the engine.

TopAce:
I voted to have both. But I changed my mind: Only glow :D

Taristin:

--- Quote ---Originally posted by mikhael


You know, you're right. We should use Particle Systems' thruster method for Freespace. All we have to do is define two lens-flares at the source of the thruster, one set to trail (IE make a thruster cone) and one set to glare (IE put the actual glare into the thing and cast the shadows) and hang them off the Z+ action channel. Of course that requires self shadowing of models and event handling for models on a per model bases in the engine.
--- End quote ---


Get a coder, tie him to a chair, and make him try it

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