Author Topic: New Eyecandy Thread  (Read 844055 times)

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Offline Droid803

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I'm convinced that half of the modellers here don't know how to autosmooth/edgesplit.
Witness...every War in Heaven UEF model except the Solaris and Karuna (which were converted by people who knew what they were doing >.>)

Hell, some of the models there with proper smoothing originally lost all their smoothgroups somehow >.>
(´・ω・`)
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Offline Rampage

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I do not handle the model conversion, and the colleague who converts these models into FS2 format uses an old version of trueSpace.  As a result, the smooth groups I created in Wings3D (aka soft and hard edges in Wings lingo) are lost.  Pity that.

-R
« Last Edit: February 16, 2011, 12:40:38 pm by Rampage »

 

Offline Droid803

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Well...that's no good.
TrueSpace as a conversion route is fairly out of date, and IMO, horrible. It is pretty much the source of fudged smoothing every single old model with fudged smoothing. :(

Collada is the way to go, if only for being the only up-to-date and maintained conversion tool.
(´・ω・`)
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Offline Woomeister

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We don't have anyone who's an expert with that and our entire model base would have to be recompiled.

 

Offline Rampage

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Collada is the way to go, if only for being the only up-to-date and maintained conversion tool.

Agreed, but Blender is too much of a learning curve for us, and learning Blender will severely impede the timely release of our project.

-R

 

Offline Rampage

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UPDATE: EA fleet is now completely HTL, with the exception of some utility ships, which are being upgraded as we speak.  EA capital ships have undergone Taiidanification to varying degrees during the HTLizing process; results are pleasing:



Also the Community can expect an Inferno asset release very soon.

-R

 

Offline General Battuta

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Lookin' good!

 

Offline ssmit132

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That's a nice Nemesis.

Also the Community can expect an Inferno asset release very soon.
Oooh! Looking forward to that. :)

 

Offline General Battuta

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I really like the sense of scale evoked there.

 

Offline Rampage

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I really like the sense of scale evoked there.

Wait until you see our terraformed Earth - - now complete with domes!  Hahaha.

Just kidding.

 

Offline Droid803

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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
(´・ω・`)
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Offline Rampage

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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D

Only when not entering or exiting subspace.

-R

 

Offline Nyctaeus

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I like what I see :). Moon's Nemesis is cool :yes:.
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Offline Woolie Wool

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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D

Didn't it rotate all the way back in INFR1?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
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Offline blowfish

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Nice, but tilemapping disappoint me :(

 

Offline Rampage

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Nice, but tilemapping disappoint me :(

All EA capital ships use a similar texturing scheme.  Making individual UVmaps for every ship would be nice but would consume too much time and effort.  Tile mapping is much easier at this point.

Once we release our project, the job of further upgrading our assets will hopefully be taken up by the Greater HLP Community, just like how many of us are upgrading BP's assets after they released their project.

-R

 

Offline mr.WHO

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You know that the Nemesis, without the upper "tower" looks kinda like giant Eclipse cruiser?

 

Offline Woomeister

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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
It does, it was just back to neutral at the exact point I hit printscreen

 

Offline Commander Zane

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Alright the HTL Nemesis ingame!

 

Offline Androgeos Exeunt

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What's the other ship up there? The one getting beamed.
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