Author Topic: A way to implement geo-moddable ship!  (Read 6559 times)

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Offline Setekh

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A way to implement geo-moddable ship!
Okay, with all this talk of subsystems and critical hits and capship damage, it gave me an idea.

Think of an Orion, and the big spinning turrets it has on its top side. If you take one out, all you're left with is a stump where the thing used to be. That stump is a debris bit. Right?
Now imagine the Orion again. Imagine that it was made out of two HUGE subsystems - let's just call them neck and body. The neck is the long extending bit and the body is the bit with the engines and the fighterbay. Now if we could set it so that when one of those subsystems was destroyed - say the neck - it would just leave a stump behind, like a turret. The body of the ship would still survive, correct? And shooting at the neck would damage the neck subsytem only and not the body, right?
Okay. That was a very simple example. Let's make it more complicated: if there were 10 physically separated sections in the Orion, why not make each one of them a subsystem - so if one was destroyed, it would disappear and leave a stump. So you can take apart a ship, with each area taking damage and in effect, this would be geomodding the ship on a large scale, right?
And we could do it for all kinds of ships - like a Poseidon. It has those two arms which hold onto the cargo. What if those two arms were subsystems, and if an arm subsystem is destroyed, the physical arm is destroyed and leaves behind a stump! Do you see where I'm getting at?
Can we do this? It would be super-l33t!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Shrike

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A way to implement geo-moddable ship!
I'm not an expert, but it sounds like it would also make a very complicated model.  Outta my league, at least for now.  
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Offline Fantomeye

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A way to implement geo-moddable ship!
It sounds like it could technically work. Though a lot of things work theoretically, but not in the game   If I had the knowledge, I'd give it a go. That's a great idea!

 

Jake Logan

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A way to implement geo-moddable ship!
perhaps making a big debris model that looks like an orion with a hole in the side so we can re-ennact the battle of deneb?

 

Offline Setekh

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A way to implement geo-moddable ship!
Yes, that can be done. We can get a lucifer to blast a hole in it - that would look hella cool  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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A way to implement geo-moddable ship!
Setekh - good job dude!

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Jake Logan

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A way to implement geo-moddable ship!
 happy day!

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Offline Setekh

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A way to implement geo-moddable ship!
If this goes off... it will give us a chance to study Shivan technology up close, and bag us a few live Shivans in the progress... errr, I mean, it'll be cool  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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A way to implement geo-moddable ship!
 
Quote
Originally posted by Setekh:
If this goes off... it will give us a chance to study Shivan technology up close, and bag us a few live Shivans in the progress... errr, I mean, it'll be cool  

Ladies and Gentlemen, This is what happens when we let an AWAC's gain intelligence. They become confused and idiotic. Don't do it!  

But seriously, the idea is definitely a good one.




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Admiral

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A way to implement geo-moddable ship!
You could cut something like an Aeolus in half by taking out two of three 'subsystems' on its 'neck'.  It would be better with the Colossus though.  You could have messages screaming about getting to the auxiliary bridge and so on.

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Offline Wraith

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A way to implement geo-moddable ship!
Yes, it would be cool.

No, it would not be easy.

*Wraith thinks of all the subobjects...*

*Wraith keels over, hits head and slumps to the floor*

In the words of Bobboau: "MAKE IT OUT OF ONE SUBOBJECT or else"

Understand my point?  

[This message has been edited by Wraith (edited 01-29-2001).]
Ingen orsak.

 

Offline Fantomeye

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A way to implement geo-moddable ship!
I'm not really a Modder, but wouldn't it just be adding subsystems with the stats a turret has? Or am I just on space crack now?  

 

Offline Setekh

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A way to implement geo-moddable ship!
 
Quote
Originally posted by Wraith:
Understand my point?    

I thought of this, and it would probably be the biggest problem. However if it can be done with turrets (and ships like the Apocalypse have proven we can make turrets, and lots of them, which can be destroyed), then I'm sure it can be done with other subsystems, just in different shapes.

 
Quote
Originally posted by Fantomeye:
I'm not really a Modder, but wouldn't it just be adding subsystems with the stats a turret has?

Yes, that's exactly what I'm getting at - the only difference would be that it wouldn't be shaped like a turret, but instead, a part of a ship.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Wraith

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A way to implement geo-moddable ship!
Ohh, I see what you mean.

Well, what are you waiting for? Go make it!  


Good hunting,
-Wraith

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A way to implement geo-moddable ship!
It's a good idea and it would actually work, in fact there is a Volition model that does this - the GTI Ganymede, large sections of it can be blown off, it's damn impressive the first time you see it.

I might have a go at this, something simple first, ie a big box made up of little boxes.

The only problems I can see are, what bit do you have as the hull, 'cos this bit won't be able to be blown off.  Also what happens if you've got turrets that are supposed to be attached to that area of the ship, when subobjects go boom, there isn't any damage caused by the explosion, so they're going to look pretty suspicious just floating in space still shooting things.  A job for sexp's I think...

 

Offline Setekh

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A way to implement geo-moddable ship!
Great! Oh BTW, is this also the same thing that happens with the NTF Boadicea, where chunks of 'asteroid' fly off? Or is that a sexp which sets it off?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Admiral

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A way to implement geo-moddable ship!
Hmm, making all the sexps would be a pain.  Couldn't you just avoid putting turrets on that section of the ship.  It's not like all ships have turrets covering their hulls.  It would also make the mission more exciting, you could either deform the hull or take turrets out.

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A way to implement geo-moddable ship!
turrets fire back...

 

Offline Bobboau

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A way to implement geo-moddable ship!
tough this can technicaly be done, the Live devris (not the stump, that's diferent) code is cinda screwy for things that don't spin, at least in the little experience Ive had with it.
I tryed doing something simalare to this with the AD Thera, four months later I'm still not done.

though if you plan it properly you may be able to trick FS into doing it right.

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Offline Setekh

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A way to implement geo-moddable ship!
 
Quote
Originally posted by Bobboau:
I tryed doing something simalare to this with the AD Thera, four months later I'm still not done.

Sucky. BTW, can you get any shots of the Thera? I'd love to see the next iteration of Ancients ships, because all the others rock  

 
Quote
Originally posted by Bobboau:
though if you plan it properly you may be able to trick FS into doing it right.

There is still hope  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.