Author Topic: Re-work in progress  (Read 4489 times)

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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
First off let me state the following:
This is using the E.A. Dreadnought Polaris design by Fabio Passaro as a base design.[/i]

Ok now that I got that out    

I've taken his terrfic design, which was HUGE, and begun creating a new battlecarrier. First thing was to trim the model's main hull design down to a usable size, from around 38K polycount to a little over 800.

Here's what I've got so far
 

Ideas on what to slap on her next?

Comment, gripes, b**ches, complaints?

(I HATE typos)
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Warlock
     
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[This message has been edited by Warlock (edited 04-30-2001).]

[This message has been edited by Warlock (edited 04-30-2001).]
Warlock



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Offline Sushi

  • Art Critic
  • 211
Make that big rectangular bulge 2/3 of the way back more rounded. Also, do something do make it easier to tell what the front and back is- right now it's sort of ambiguous. Also needs some features along the X or Z axis- make it wider in places or add a few towers. Or both.  

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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Don't worry I'm adding all that  

Also currently working on a large beam cannon on the froe section and side mounted cannons, which will contain combinations of laser gatling (FS2 version of the Ageis system) and flak guns.

Another curious thing, should we come up with new fs2 designations?

So far it's only
Frigate
Cruiser
Corvette
Destoryer
Juggernaught
Dreadnaught

(as far as combat craft go)

What should be used for carrier classes and such? Or should we all just stick to the "old faithful"?

------------------
Warlock
 
DeathAngel Squadron
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Warlock



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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
use new one, volition completly messed up with designations I always thought  

------------------
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Offline Sushi

  • Art Critic
  • 211
Follow FS2 conventions if you use any of those names, but feel free to come up with new ones. "Carrier" is still fairly open.



------------------
Sushi- the OTHER white meat!
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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Well my idea was asking was to establish a community set standard.

Something mod designers can draw upon later down the road.

Also an idea of setting the "standard" has to how a ship gets classified would be a good idea as well. This would be mostly a combination of size and design purpose.

------------------
Warlock
 
DeathAngel Squadron
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Offline Jabu

  • One of our many cases
  • 29
That actually looks quite a lot like the Polaris... given any thought to making an exact low-poly copy and donating it to the B5 mod team?

I like it.

Actually... looking at a pic of the Polaris, and then that, the only big thing you're missing are the tower things in the rectangular boxy bit.

[This message has been edited by Jabu (edited 04-30-2001).]

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
  How about adding the following designations to the FS2 standard designations:

"Battle Frigate(SBF/TBF/VBF)"
"Carrier(SCr/TCr/VCr)"
"Dreadnaught(SDN/TDN/VDN)"
"Battle Cruiser(SBC/TBC/VBC)"

I think these will do us good!  

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-Leader and Director of the Shivan Campaign named Hidden Terror
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[This message has been edited by RKIF-DragonClaw (edited 04-30-2001).]

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
 
Quote
Originally posted by Jabu:
That actually looks quite a lot like the Polaris... given any thought to making an exact low-poly copy and donating it to the B5 mod team?

I like it.

Actually... looking at a pic of the Polaris, and then that, the only big thing you're missing are the tower things in the rectangular boxy bit.

[This message has been edited by Jabu (edited 04-30-2001).]
Actually out of the seven Lightwave object sets that make the Polaris I only used the main hull. and at that I had to remove a ton of effects in order to get in reasonaly low. Right now I've re-added a pair of the towers to the sides and the engine cones (which might get pulled due to polycount)

Right now I've got a model that's 2436 polys with one main dual beam cannon under the main hanger, and ten dorsal mounted turrets (which I need HELP on, anyone good and making usable low poly guns?)

I'll post a render shortly


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Warlock
 
DeathAngel Squadron
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Warlock



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Offline Shrike

  • Postadmin
  • 211
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How many more do you really need?

Cruisers = escorts
'Vettes/Frigates = heavy fire
Destroyers = core
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Here's the latest:

 

------------------
Warlock
   
DeathAngel Squadron
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[This message has been edited by Warlock (edited 04-30-2001).]
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Well Dreadnaught's pretty much been covered already,..GTDn classification.

I think Cr would work for Carrier classes,..I guess BCr or Bc for a battlecarrier ( basically a heavily armed carrier)?

Shrike,..do you mean how many more classifications or turrets? LOL

------------------
Warlock
 
DeathAngel Squadron
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Warlock



DeathAngel Squadron, Forever remembered.


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We may rise and fall, but in the end
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Offline Shrike

  • Postadmin
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Why do you need so many classifications?  There's only so many things you can do....
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
I was just thinking it'd be a little bit more realistic, same as with naval ships today.

Course I've run into a snag,...the 13K poly test model won't convert to POF,...
Error: polygon points > 20

WTF is that?

------------------
Warlock
 
DeathAngel Squadron
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Warlock



DeathAngel Squadron, Forever remembered.


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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
never mind  
Triangulating the ship seemed to fix it.

Although it raised the polycount to 28K  

------------------
Warlock
 
DeathAngel Squadron
CO

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We may rise and fall, but in the end
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Warlock



DeathAngel Squadron, Forever remembered.


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We may rise and fall, but in the end
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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
*beats the hell out of FS2*

Well had the damned thing FINALLY working in modelview,..even had 10 turrets on her,..fsmm and all...load up FRED and what do you know..angles shooting ALL the hell over! Even the main hull without any turrets does it! ARRRRRGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!

Crappy thing is the normal model...main hull about 850 polys,...cob2fs2 won;t convert the freaking thing...Error polygon points > 20,..but it converts a triangulated version at nearly 3x the polycount!

Well I'm going to go kick the dog and go to bed and fight this POS more tomarrow  

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
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 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Try slapping some textures on it. Try the Orion, Deimos and Hecate texture schemes - jts to see what works.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
It's not the textures,..they show up perfectly in modelview,..hell the whole thing does,...but i just had an idea I'm going to run and try real fast.

Oh lastest test pic:

 

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Warlock
 
DeathAngel Squadron
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Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Ok here's the zip if someone would be kind enough to tell me WTF I'm doing wrong
 http://deathangelsquadron.net/nem9.zip

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
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We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
The render looks nice. Make your subject bigger.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.