Author Topic: Re-work in progress  (Read 4490 times)

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Offline Jabu

  • One of our many cases
  • 29
If you haven't figured out the error yet, the polygon points > 20 means that you have faces with over 20 corners. Triangulating turns it into lots of faces with 3 corners, obviously massively increasing the poly count.

The faces are only a problem with the conversion. Cob2fs2 refuses to convert ships with faces with > 20 poly points  

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
 
Quote
Originally posted by Setekh:
The render looks nice. Make your subject bigger.  

Hey it was merely something to show the progress of the model  

Being the same day I'd spent from Noon until 4am working on the model itself,...somehow I didn't feel like designing a nice render   LOL


Jabu,..yea I found that out, then I finally recalled a polyreducer for 3ds I had   Only 2 errors (made in reduction) and replacing the engine section and removing the center hangerbay are and POOF we're in buisness  

Now I'm just working on turrets and final texturing.

------------------
Warlock
 
DeathAngel Squadron
CO

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Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together