Originally posted by QXMX:
Aldo, how did you get the LOD 1 to display in the zoom box. For me, it keeps on displaying LOD2.
I sent you an e-mail on this
- the second LOD (1) is the default for the target view to help speed the framerate.
And I have got some decent shields semi-ready. I tried segletouch, but it screwed up the collision detection on the resulting pof. So I've tried making a simple object in blender (roughly the right shape). Then I load it up in TS5, glue a light as sibling, triangulate and name it 'shield'. Glue to the main hull model, conmvert and it appears in ModView as the shield
.
Of course, I've still to test it in Freespace2, but it seems to work ok.