I have a major problem with one of my models. I completed and glued together all the LODs, debris and shield objects (+44-odd turrets,etc).
Hwever, when I converted to pof format, I get an error message (Error 6010: Too many points in poygon (>20)) , and ye olde shards o' death in FRED2.
Now, LOD0 on its own works ok in Freespace (including the shield). So I'm assuming there is a poly limit for conversion of models. Firstly, am I right? Secondly, does anyone know the limit?
Finally, does anyone know if shield objects count towards this?
NB: Cob2fs2 does not convert, but Kazans does.
Thanks for any help given
(edit)
Hmm, noticed that Modelview displays 5 LODs (none of which are viewable) when I load up the model - 0 to 5. So maybe a debris problem.
Also, the total vertex count = 3380, 4509 faces (from 3d Exploration) for all LODs, debris and shield objects.
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