Author Topic: Mod resources won't show up?  (Read 4972 times)

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Offline HLD_Prophecy

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Mod resources won't show up?
Hey all!

So I've recently put a new mod together. I set up the mod.ini and folder structure. I can select the mod in the launcher, and it displays the "infotext" blurb that I have in the mod.ini.

I currently have a very simple shp.tbm, just one ship. It's a fighter, and it's supposed to be the default player ship. All the resources are there - I can load the model with textures in POFCS2. But when I actually launch the mod (or FRED) this ship doesn't show up at all. The game - and FRED - just appear to be stock FS2. No crashes or anything, just nothing showing up.

I'm using 3.7.2 No SSE Debug. I should probably update, now that I think about it.

 

Offline The E

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Re: Mod resources won't show up?
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline HLD_Prophecy

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Re: Mod resources won't show up?
Sorry, I should have done that in the first post!

[attachment deleted by admin]

 

Offline AdmiralRalwood

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Re: Mod resources won't show up?
I currently have a very simple shp.tbm, just one ship. It's a fighter, and it's supposed to be the default player ship. All the resources are there - I can load the model with textures in POFCS2. But when I actually launch the mod (or FRED) this ship doesn't show up at all. The game - and FRED - just appear to be stock FS2. No crashes or anything, just nothing showing up.
Code: [Select]
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
So what did you call your tbm? Because FSO isn't seeing it.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline General Battuta

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Re: Mod resources won't show up?
Are you sure you have the ability to edit file extensions turned on in your OS? Your tbm might actually be a tbm.txt

 

Offline AdmiralRalwood

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Re: Mod resources won't show up?
Or if you literally named it "shp.tbm", then FSO also won't see it.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
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Re: Mod resources won't show up?
Yes, I can edit .tbl and .tbm. I use Notepad++.

The .tbm files is called lst-shp.tbm. It's in the tables folder. Does that meet the standards?

 

Offline AdmiralRalwood

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Re: Mod resources won't show up?
Are you sure you have the ability to edit file extensions turned on in your OS? Your tbm might actually be a tbm.txt
Yes, I can edit .tbl and .tbm. I use Notepad++.
That does not answer the question he asked; if you don't have "view file extensions" enabled in Windows, you could create a file and name it "lst-shp.tbm" but Windows would actually be naming it "lst-shp.tbm.txt" (for example).

The .tbm files is called lst-shp.tbm. It's in the tables folder. Does that meet the standards?
Where is that tables folder located?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline jr2

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Re: Mod resources won't show up?
Are you sure you have the ability to edit file extensions turned on in your OS? Your tbm might actually be a tbm.txt
Yes, I can edit .tbl and .tbm. I use Notepad++.
That does not answer the question he asked; if you don't have "view file extensions" enabled in Windows, you could create a file and name it "lst-shp.tbm" but Windows would actually be naming it "lst-shp.tbm.txt" (for example).

To prevent this, choose file type "All Files (*.*)" or put your filename in quotation marks "lst-shp.tbm" in the save dialog box

The .tbm files is called lst-shp.tbm. It's in the tables folder. Does that meet the standards?
Where is that tables folder located?

 
Re: Mod resources won't show up?
Yes, I can edit .tbl and .tbm. I use Notepad++.
That does not answer the question he asked; if you don't have "view file extensions" enabled in Windows, you could create a file and name it "lst-shp.tbm" but Windows would actually be naming it "lst-shp.tbm.txt" (for example).

It kind of does answer the question actually, notepad++ always shows the extensions in the name of the files it opens. And you can rename files within it as well, I've done so in the past when creating *.tbms on a new windows computer.

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
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Re: Mod resources won't show up?
Sorry. I forget just now whether or not I have file extensions set as viewable, but I did check in the file properties window, and it's just a .tbm.

The tables folder is in the "data" folder, which is in the mod folder, which is the the Freespace2 directory folder.

Does anyone have any ideas, please?

 

Offline AdmiralRalwood

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Re: Mod resources won't show up?
The tables folder is in the "data" folder, which is in the mod folder, which is the the Freespace2 directory folder.
Is it in the right mod folder? There really isn't anything else that could stop FSO from even seeing the file.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
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Re: Mod resources won't show up?
Yes, it's in the right mod folder. I checked and double-checked, like, a dozen times.

I mean this makes no sense. It's got the same structure as any other mod I've done. It's always worked before!

 

Offline The E

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Re: Mod resources won't show up?
Question, is your mod called "Lost", or does it have a longer name with spaces in it?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: Mod resources won't show up?
Question, is your mod called "Lost", or does it have a longer name with spaces in it?


Yeah, it should just be "Lost". Why?

 

Offline The E

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Re: Mod resources won't show up?
There's been a small change in how the mod commandline is parsed, if a mod folder name has spaces in it, the whole thing would need to be enclosed in "".
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
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Re: Mod resources won't show up?
Well, I double checked and it doesn't have any spaces.

So nobody has any clue what is going on?

 

Offline The E

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Re: Mod resources won't show up?
At this point, the only thing that could help if you put that mod up for download so that we can check what's happening.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline jr2

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Re: Mod resources won't show up?
At this point, the only thing that could help if you put that mod up for download so that we can check what's happening.

If you're trying to keep it under wraps, though, PMming a Google drive link to anyone interested in testing it should also work without releasing it into the wild.

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
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Re: Mod resources won't show up?
At this point, the only thing that could help if you put that mod up for download so that we can check what's happening.

If you're trying to keep it under wraps, though, PMming a Google drive link to anyone interested in testing it should also work without releasing it into the wild.

I really would like to keep it under wraps, but thanks for opening this possibility. The E, could I PM it to you, please?