Has anyone ever tested this mission before release? I was convinced I'll submit a positive review about INFR1, because my playthrough as been, mostly, smooth and I found the missions before this enjoyable. Then came this "mission."
It's not really a mission, you see, because missions have a purpose. This is one just one confusing, unwinnable newb's wildest BoE dream, and the "FREDder" didn't bother to play the mission, choosing to place ship after ship after ship on the grid, then slap some directives and beam-frees, then publish it.
I don't remember any mission get me as frustrated as this. Not only am I supposed to be at three places at once, I am supposed to keep my wingmen alive and intercept bombs (which come in massive numbers and result in a huge shockwave when destroyed). There is no end to enemy waves, my warships' hulls just keep dropping, and when I think I'm getting close to winning mission when both the Hecate Mk II and the corvette are alive (after three tries, 8-9 minutes of CEASELESS dogfighting), Command orders a retreat because "we lost too many ship"! Dilettante missions such as these make my start any user-made campaign I download on Easy.
I understand that Inferno is old, and it was released when BoEs were welcome, and I wouldn't have a problem with it if the mission had been completable. But it isn't.
INFA was much, much better than INFR1. INFR1 is complete and irreversibly ruined by this single mission. INFA was unbalanced at places, as well, but at least its missions were short, and you saw where you had to be and what you had to be to win those missions. You can be anywhere and do anything in "Nemesis," you will lose.