Author Topic: Too hard  (Read 7052 times)

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Offline Droid803

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I believe I've expressed my opinion on this before, but such things are really beyond what can be effectively conveyed in the form of text. Not to mention the fact that I have no idea if my way of dogfighting is even any good, thus I wouldn't presume to try and tell people to do things my way, and rather let them figure it out on their own. I don't think there's a single mod (or even game) out there that tells you off the bat the "right" way of playing it... It's ultimately up to the player to develop their preferred playstyle after all. If I gave situations when to use X and when not to use X, people would have the same complaint after trying it and having less success than they expected, etc.

Hell, I don't think there are all that many guidelines like that for regular FreeSpace and it's been out for 10+ years and has had a period with an active, competitive Multiplayer scene. Most of that knowledge is only in the hands of people who have played during those days (ie. QuantumDelta), and even then it doesn't translate the best into words. There would have to be videos showing strategies and I'd say of you're asking for that, it is completely unreasonable...

I mean I could put in kind of generic pointers like "use lateral thrust to sidestep fire momentarily", or "use reverse afterburners to put a pursuing fighter into your line of sight" etc, but that still doesn't really say when is an actual good application to do so (or when it will even actually work). I suppose that's a step, but I don't think going any further would actually be any more instructional.

The three-stage missile is designed for fire-and-forget. You just spam it and it kills stuff, or misses.
The "effective range" of the diamondback depends on the size of the target. It's a shotgun missile. The closer the better. You can hit bigger targets a lot better from further away. The missiles themselves travel ~1.5km but it does next to nothing at that range. Very effective against shipping (and close range).

I'll revise the descriptions a bit and add some numbers... >.>

The Phoenix shield system is kind of a development flub. It was designed with the intention of being present, only to run into an engine bug that made it unusable until close to release.
Perhaps this makes more sense?

Type 0: Standard : no strengths, no weaknesses
Type A: Trenton Field : improved shield strength, but shield leaks a small amount of damage through to the hull
Type B: Layered Shield : shield takes no damage from light weapons, but overall strength is decreased - good vs. rapid fire weapons, weak vs. missiles and burst weapons
Type C: Hardened Shield : shield takes a reduced amount of damage from heavy weapons, but overall strength is decreased - good vs. missiles and burst weapons, weak vs. rapid fire weapons

As for the Amaterasu, the ship moves forward slowly, it isn't stationary, so there comes the problem of making sure the relative coordinates of the targetable waypoints are correct, but since set-object-position breaks all collision that doesn't work so well... There might be some more hack-ish ways but not sure if those are any good either :P

----

As for what the Exarch says, how much of that is true? How much of it is just what he believes and is passing off as the belief of the rest of the Exarchy? :P The Exarchy (that you see) appears to be holding the belief that humanity is posing some great threat to the galaxy, to the point of requiring xenocide - perhaps it could be justified (to them) in some greater scheme?
Is every free-thinker in the Exarchy holding the same belief? (Did every free thinker in the U.S. think that the alleged WMDs in Iraq warranted an invasion?) ...probably not.
Are those that do justified, by their (alien!) measures of virtues? ("Surely, you too eat babies! [are good people]") ...perhaps not by our standards.
This is perhaps the subject of a different thread, though :P
(´・ω・`)
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Offline MatthTheGeek

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Dude, Salty, I've played the whole DE without using slide thrusting, reverse burning or glide even once. You don't need them to enjoy the campaign. End of story.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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Offline Destiny

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And the Exarchy, remember 'individual sects'. So the First, Second and Third Incursions and all that could've potentially been different sects with different beliefs! (idk)

Dude, Salty, I've played the whole DE without using slide thrusting, reverse burning or glide even once. You don't need them to enjoy the campaign. End of story.
Did you mention that you played on Insane? :P

 

Offline MatthTheGeek

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I don't think I played DE in Insane. Gameplay too different for my skills to catch up with so quickly. IIRC I played medium. Just wanted to enjoy the campaign :)
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Did you mention that you played on Insane? :P

No troll, it's quite possible to finish the campaign without using any of that. Not on Insane, probably, but my first playthrough on medium with a couple of one-mission exceptions I did.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline MatthTheGeek

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Exactly what he said.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Flak

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I suppose it is going to be a total nightmare without the auto aim. The worst part was the stronghold mission and the 2 missions after it. I kept getting killed by flak seconds after starting in the stronghold mission and that beam armed blizzard with aimbot is hax.

 

Offline Destiny

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And I thought the Cyclones were bad. How do you even get killed by flak? There is no flak unless you go near the station or any of the Rheas...and you were never directed to. For me, the only ways to fail the Stronghold is:

A) Get killed by the sentries if you get TAG'd all the way at the start when you fly too close
B) Get killed by the fighters while you're busy shooting the sentries
C) Get killed by the Cyclones when trying to intercept all the Masakaris
D) Get killed by the Cyclones while dogfighting them
E) Get killed by the Cyclones when trying to run away from them
F) The Belphegor kills one of the Baikals.
G) Get killed by the Belphegor
H) Get killed by fighters when you're disarming the Belphegor


For Megan? Well, murk all the Tornadoes and Blizzard CMDs first. Your Astrogator wings will definitely be chewed up. To defeat Megan, Shizuku is the key. She can keep Megan occupied for a long time, probably even match her. So ideally assuming that you've somehow managed to get Megan and Shizuku in a furball, start mowing down any fighters on Shizuku's six, or your own six. If you're the command-type, micro the Astrogators. They might be cannon fodder but Macanas aren't anything you can shrug off in a Tornado or Blizzard. So if you managed to command the Astrogators to take down something before they all get blown up, you just need to mop up the remnants. If they all get Shriekir'd before doing jack****, well...

"As a wise man once said, '**** happens'."

 

Offline Flak

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I believe is that point defenses from the sentry. Otherwise, I usually get killed by the Belphegor's flak. I hardly ever died from the Cyclones, and I usually wipe the floor with the Protons without using any of my secondaries. In some cases, I got killed by friendly fire from the destroyers' flak or from one of the friendly cluster missiles.

For Megan, I only beat her after I spent all my missiles at her while Shizuku kept her distracted. For the first few tries, either she nuke me to bits at the first opportunity, or her wingmen gang up on me. Lost almost all of those red shirt Astrogators in both cases.

 
Hello,

Often I fail too many missions that require me to defend escort ships such as the Ephyea outside earth, or when it is docked in taylor station in the asteroid belt.
Do you have any suggestions how to defeat the bombs? I try targetting them individually, but them move too fast for me to get a good shot.

 

Offline Droid803

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Only go after bombs which are relatively close by and not out of the way to intercepting the bomber. If the bomb is too far away, you should aim to kill the bomber to prevent it from launching further warheads and moving in to supplement with its primaries (which may end up doing more damage in the long run!), particularly the Duke bombers. Firing at them will also serve to distract them as they break their bombing run giving you more time (watch out for turret return fire though).
(´・ω・`)
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