Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on January 08, 2014, 01:05:30 pm

Title: WARGAME: RED DRAGON
Post by: StarSlayer on January 08, 2014, 01:05:30 pm
Ooooooo (https://www.youtube.com/watch?v=UxlGYVVGu3I#t=0)

Amphib?  Yay Amphib!
Title: Re: WARGAME: RED DRAGON
Post by: Kobrar44 on January 08, 2014, 01:10:26 pm
I haven't even purchased the European Escalation yet and they throw out another Wargame. Thess Wargames will eventually cost me fortune.
Title: Re: WARGAME: RED DRAGON
Post by: Dragon on January 08, 2014, 01:12:55 pm
I'm having good fun with EE right now. :) Will probably buy Airland Battle when this comes out, things usually get a lot cheaper after the sequel's out.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on January 08, 2014, 01:28:56 pm
I played the **** out of WALB and in fact I believe WALBttuta was at one point one of the top 100 players in the world or some ****. These are fantastic games, with the freshest, most disruptive take on real-time strategy since Homeworld. For maybe the first time in PC real-time strategy, you don't have to be fast, just smart: you can win a competitive match with twenty actions a minute.

Red Dragon looks spectacular. If they keep marking smart decisions (removing destruction in favor of conquest as the default competitive mode) and awesome decisions (SHIPS  ;7) as well as packing their unit list with badass **** like the Eurofighter and Udaloy, there's no way this game won't own. And Eugen is really pretty snappy about patches: they hammered down all of WALB's rough edges over the course of its lifetime.

GIF BREAK

(http://i.imgur.com/e8fOcX7.gif)

(http://i.imgur.com/LgbyD7q.gif)

Wargame is a game in which you create a 'deck' by selecting units from a massive pool of Cold War hardware. This is your team lineup for the match, and it's practically a game in itself - you can restrict your deck by national affiliation or era in order to get more deckbuilding points.

You then select one of your decks and hurl it into the fight: battalion-level combat across a massive map that'll see you zooming in to micro commando teams in individual town or zooming out to look over the whole map and drop airstrikes on enemy tank columns. Recon, anti-air networks, and anti-tank teams are key components of your strategy, and unlike artillery in most games, Wargame field pieces actually can fire across the whole map.

This game is pretty much only worth playing multiplayer, as the single player ranges from mediocre to ****. (This might change with Red Dragon, who knows.) It seems really intimidating when you start, because there are a BILLION units with names like FlaRak (mandatory comms protocol: refer to this unit as FlaRak Obama) or Fagot or MIG-21Bis, and at first it'll feel like you have no idea where all these anti-tank missiles are coming from.

But the game's actually pretty easy to learn, and quite easy to get good at to the point where you'll be decent in competitive multi. I might host some Mumble sessions if people want to get on and play together. Alternately I can post some Pro Battuta Tips here so everyone can get in touch with their inner xx 420 MLG PRO WEEDROMMEL 420 xx
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on January 08, 2014, 01:29:32 pm
For those looking to get into the series, there is no reason to buy European Escalation with ALB available, and there will probably be no reason to get ALB once Red Dragon is out.
Title: Re: WARGAME: RED DRAGON
Post by: Dragon on January 08, 2014, 01:33:47 pm
No reason except to try it out, that is, since you can get EE for about 5 Euro if you're lucky with Steam. :) That's why I'm waiting for ALB release till Red Dragon is out. I'm cheap and I don't really play multiplayer. :)
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on January 08, 2014, 01:37:42 pm
Let me highlight then that these games range from mediocre to garbage in SP and you should not buy it for the campaign.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on January 08, 2014, 01:40:33 pm
I need to bite the bullet and say good bye to EE and commit to ALB before I'm two versions obsolete :P
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on January 08, 2014, 05:55:17 pm
Batts is pretty much right about the SP play, at least for campaign. It's not quite so bad in skirmish. I should also note that they're pretty good at (sadly) patching my favorite tactics because they're broken, like my Corsair-based Naplam decks.

Still, for a few shining weeks it was all about the burn.
Title: Re: WARGAME: RED DRAGON
Post by: AdmiralRalwood on January 08, 2014, 10:53:56 pm
Let me highlight then that these games range from mediocre to garbage in SP and you should not buy it for the campaign.
Whelp, there goes my interest in that pretty, pretty trailer... :(
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on January 08, 2014, 10:57:52 pm
The MP is easy to pick up, fun to play with friends, and crowded with players who are literally easier to beat than the AI bots. But if it's not your show, so be it.
Title: Re: WARGAME: RED DRAGON
Post by: AdmiralRalwood on January 08, 2014, 11:11:40 pm
The MP is easy to pick up, fun to play with friends, and crowded with players who are literally easier to beat than the AI bots. But if it's not your show, so be it.
I'm really not a multiplayer guy at heart. Stomping around in MW4:Mercs lately is literally more multiplayer than I've done in the previous ten years combined.

Well, except for a brief stint of Shattered Horizon (http://en.wikipedia.org/wiki/Shattered_Horizon); when someone gifts you a game about astronauts shooting at each other with Newtonian physics, you play that **** even if the only "singleplayer" is bots. ;)

...And I suppose I've hosted Terraria and Minecraft worlds now and then.

Okay, so maybe I play more multiplayer than I think I do, but none of it is RTSs. :P
Title: Re: WARGAME: RED DRAGON
Post by: Grizzly on January 09, 2014, 03:13:30 am
The MP is easy to pick up, fun to play with friends, and crowded with players who are literally easier to beat than the AI bots. But if it's not your show, so be it.
I'm really not a multiplayer guy at heart. Stomping around in MW4:Mercs lately is literally more multiplayer than I've done in the previous ten years combined.

Well, except for a brief stint of Shattered Horizon (http://en.wikipedia.org/wiki/Shattered_Horizon); when someone gifts you a game about astronauts shooting at each other with Newtonian physics, you play that **** even if the only "singleplayer" is bots. ;)

...And I suppose I've hosted Terraria and Minecraft worlds now and then.

Okay, so maybe I play more multiplayer than I think I do, but none of it is RTSs. :P

Wargame would be an ideal place to start :P

Hmm. I don't really get why Batutta disses the campaign that much. I can undertand that the EE campaign is not all that good (Although it's alternative history things were actually rather fun), but the ALB campaign is basically dynamic skirmishes. It's miles better IMO.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on January 09, 2014, 12:14:47 pm
The ALB campaign would be worth playing if they switched all the destruction gametypes to conquest. As it stands it's worse than EE's.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on February 26, 2014, 10:47:14 am
Some beta game play footage.

Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on February 26, 2014, 11:29:23 am
I saw a streamer having a huge naval battle and the CIWS are really BZZZZZZZZZZT and ships spew flares everywhere. Looks like BP2 Act 4, it's spectacular.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on February 26, 2014, 12:43:34 pm
(http://i.imgur.com/niB5yBV.gif)

(http://i.somethingawful.com/forumsystem/emoticons/emot-flashfap.gif)
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on February 26, 2014, 01:08:07 pm
Don't take your ships to towns son, leave your ships at home.

(http://englishrussia.com/images/ty-22m/1_002.jpg)
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on March 05, 2014, 09:55:09 pm
Just a reminder that (http://i.imgur.com/yppjH6z.gif)this game owns
Title: Re: WARGAME: RED DRAGON
Post by: ssmit132 on March 06, 2014, 03:21:00 am
I've sent a link to my mates I usually play multiplayer games with - we have a big enough backlog as it is but it does look impressive and I wouldn't mind trying it.

I might host some Mumble sessions if people want to get on and play together.

And if I did get it I wouldn't mind playing with other HLPers as well, but it might be tricky for me to coordinate with everyone due to being in Australia... :P
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on March 13, 2014, 02:07:45 am
GET YOUR STEAM PREORDERS WITH DISCOUNT AND STUFF IF YOU OWN ALB RIGHT NOW.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 13, 2014, 08:34:51 am
SLAYER COPIES.  PURCHASE FOR EFFECT.
Title: Re: WARGAME: RED DRAGON
Post by: Scotty on March 13, 2014, 11:37:11 am
MY BODY IS READY.
Title: Re: WARGAME: RED DRAGON
Post by: crizza on March 13, 2014, 12:41:48 pm
Steam is down for me o.O
Title: Re: WARGAME: RED DRAGON
Post by: Grizzly on March 13, 2014, 06:51:13 pm
THERE WILL BE BLOOD.

Also, dragons.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 13, 2014, 07:48:16 pm
(http://fc02.deviantart.net/fs71/f/2012/264/f/4/targaryen___fire_and_blood_by_girerume-d5fg0bx.png)
Title: Re: WARGAME: RED DRAGON
Post by: AdmiralRalwood on March 13, 2014, 08:04:53 pm
PURCHASE CONFIRMED, PRE-ORDER AT WILL.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on March 14, 2014, 12:39:46 am
christ  :eek2:

Title: Re: WARGAME: RED DRAGON
Post by: crizza on March 14, 2014, 05:56:27 am
Awesome. But I'll guess no Iowas?^^
But Kirow ad Slawas would be ****ing awesome :D
Title: Re: WARGAME: RED DRAGON
Post by: The E on March 14, 2014, 09:07:52 am
christ  :eek2:


hnnnnnnnnnnnnnnnnnnng

Must have this.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 14, 2014, 10:58:20 am
christ  :eek2:

Vid-of-awesome

I think I can comfortably coordinate battalion level operations and intensely micro a couple of platoons to a company at a time.  I have a feeling RD stands a good chance of melting my brain. 
Title: Re: WARGAME: RED DRAGON
Post by: bigchunk1 on March 15, 2014, 12:41:33 am
I got ALB when it was on sale on steam for like 7 dollars. I got severely addicted to it for a few days.

Reminded me a lot like the game "World In Conflict" with its massive zoom out and positional play of role based units. Not to mention it also had the same setting.

Good stuff.
Title: Re: WARGAME: RED DRAGON
Post by: asyikarea51 on March 17, 2014, 08:57:47 am
I have this... somewhat like-really realy hate (if you were to put love and really hate on a sliding scale from -10 to 10 or whatever) feeling towards this game series; I get overrun and lose horribly even against dead-easiest AI difficulty within the first 2 minutes in both EE and ALB in skirmish... Whatever campaign mode I tried I'd last a while in draws, draws, minor victory for a game or two, then major/total defeat come next round or something just because of 0 points and nothing on the map except one CV ready to be sniped by one arty shot from somewhere across the map and a helicopter with no ammo and low fuel with one panic state just below rout.

Yet I still play this once in a while, only difference now is I usually just ragequit (or rather, replace "rage" with "meh i give up whatever lalala") really really early and do something else once I've had fun with it, whereas before I'd barely try to last one full game i.e. when I see my last unit/cv get killed haha.

I know this game isn't for me - I don't see myself good enough for these types of games, or most games today for that matter. Feels like I'm past some so-called "gamer use-by date" if there ever was one. What's the point of buying if I won't play multiplayer, let alone even attempt to play it properly just because I'm completely thrown off by how hard I'm finding it?

But why is it that I still have half (more like 1/4 to 1/32) a mind to want to buy this?!? What exactly is it doing that's drawing me in?!? :confused: :banghead: :doubt: :lol:
Title: Re: WARGAME: RED DRAGON
Post by: An4ximandros on March 17, 2014, 09:12:37 am
Marketing. And if you have played older RTS games already, just the wish for something fresh (Not necessarily new).

I see this game and I instantly know it is not for me. It looks and sounds cool, but it is not for me. I am the kinda person that likes base building. I love building walls and structures; Gates and roads. I love the whole economic aspect of older RTSs (even if the majority had a simplistic take on it.)

You said you don't like the game-play, you need not forcibly play this.
Title: Re: WARGAME: RED DRAGON
Post by: crizza on March 17, 2014, 09:23:40 am
Understandable, I a kind of frustrated with my performance myself, but hey?
I love RTS games and I want to be able to play this but I was ever good at micro.
I kept wonderin where all this smoke came from and then Battuta said something about mortars and smoke and I was like "Realy? Thats it?"
But this game is awesome, een if I loose to a damn easy AI I'll make them pay for killig me.
I think no player will be scouting with a AAA unit, but the AI does it and is usually my first kill and I bet no one would press an attack only to walk straight into a bunch of Kanonenjadpanzer...
And that spread command...oh dear, don't know how often I lose squads of four tanks to a god damn sigle airstrike...and then I read no one is takin four units of everythin apart from infantry into squads...realy?^^
And yet...Guess I'll buy Red Dragon anyway :D
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 17, 2014, 09:27:24 am
On one hand the Wargame series doesn't require the rabid APM/micro/build tree bull**** of traditional RTS games but it does demand an understanding of combined arms warfare and fingerspitzengefühl.  Luckily even just reading some guides and watching some youtube play throughs from a skilled player makes a big difference in understanding the game meta.  Quite frankly I find myself frustrated when going back to a traditional build em up RTS.

Title: Re: WARGAME: RED DRAGON
Post by: AdmiralRalwood on March 17, 2014, 02:33:41 pm
At first glance, I thought WALB was completely not my kind of game (I'm much more of a Total Annihilation/Forged Alliance kind of person; infinite resources, massed defensive emplacements, overwhelming invasion forces), but one online game with Battuta & co. told me that this game was awesome. We lost horribly our first game (even though we were 6v2 against the AI; but both were Hard, so...), but then I started to learn what the hell I was doing, and eventually even making my own decks (which, granted, are mostly untried because I haven't played in a few weeks), and was able to solo against Medium AIs on a fairly reliable basis.

There's no way of knowing if WALB is the game for you without learning how it works, first. I tried playing the tutorial missions first, and got my ass handed to me. I tried the tutorials after just two online games against the AI, learning from General Battuta, and obliterated the tutorials. It really does make a difference, learning just some basic tips of how the game works.
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on March 17, 2014, 02:46:50 pm
Yeah I've definitely got to get playing with HLP people. These games look like they're a lot of fun but I've got to learn how to be not terrible at them to sustain fun-ness. I've pre-purchased RD in the hopes that I'll actually have time to play. :nervous: is #bp still the place to be to look for people to play with?

edit: can anyone recommend any good youtube WGALB games to watch? Not necessarily tutorials, but at least games with helpful commentary.
Title: Re: WARGAME: RED DRAGON
Post by: Mongoose on March 17, 2014, 02:47:22 pm
I see this game and I instantly know it is not for me. It looks and sounds cool, but it is not for me. I am the kinda person that likes base building. I love building walls and structures; Gates and roads. I love the whole economic aspect of older RTSs (even if the majority had a simplistic take on it.)
I kind of feel the same way.  In the few RTS games (mainly Age of Empires II/Age of Mythology) I used to play, I was the ultimate turtler: I'd hunker down and build a fortress that my enemies would break on like water, and then when the AI had finished stupidly burning through most of its resources on futile attacks, I'd sweep through them with my overpowered Army o' Doom.  Seeing Battuta et al. go into advanced combined-force military tactics just makes my brain go all WHARRGARBL.  But that's the joy of different strokes of different folks: certain games might not be for you, even if you can appreciate them as good games.  Plus we still get to live vicariously through tales of people's shenanigans.
Title: Re: WARGAME: RED DRAGON
Post by: Grizzly on March 17, 2014, 03:02:51 pm
Quote
(even though we were 6v2 against the AI; but both were Hard, so...),

Resource balancing is done on a side-by-side basis. One side gets a certain amount of resource points, and this is then diveded equally and shared between the players. So you get 1000 points each, whilst your enemy gets 3000 points each to balance it out. As you are fighting against AI, they do not have the inherent organization problems actual people have when playing with a group and facing down attacks from multiple directions.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 17, 2014, 03:08:12 pm
edit: can anyone recommend any good youtube WGALB games to watch? Not necessarily tutorials, but at least games with helpful commentary.

I've enjoyed Vulcan HD's work. (https://www.youtube.com/playlist?list=PL0p3l0ggbMcttYwHpjv8SXCq0kE9DsKMV) 
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on March 17, 2014, 03:59:10 pm
Quote
(even though we were 6v2 against the AI; but both were Hard, so...),

Resource balancing is done on a side-by-side basis. One side gets a certain amount of resource points, and this is then diveded equally and shared between the players. So you get 1000 points each, whilst your enemy gets 3000 points each to balance it out. As you are fighting against AI, they do not have the inherent organization problems actual people have when playing with a group and facing down attacks from multiple directions.

Yeah, I explained this a lot.
Title: Re: WARGAME: RED DRAGON
Post by: Grizzly on March 19, 2014, 04:13:28 am
Now that WRD (or WyRD, as I shall now christen it) has reached open beta, I took a look at the decks...
Wow! They've certainly bumped up the nationality choices. Aside from new countries, there's also coalitions now, so there's a scandinavian coalition, a Merkozy coalition, an anti-MacArthur coalition, that sorta thing, so now you can have your cake and eat it when it comes to nation choices.

Also, the time period decks are set in is more strict. You can't combine units from the 70ties with units from the 90s anymore, it's either pre-1980, pre-1985, or post 1985, adding more grueling choices even before you've started actually building the deck in the first place 0_o.


EDIT: WELP, incorrect.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on March 19, 2014, 07:54:22 am
So, I'll see you all ingame, the moment I figure out why custom decks aren't working.
Title: Re: WARGAME: RED DRAGON
Post by: Scotty on March 19, 2014, 06:06:06 pm
Can I just say that North Korea is ****ing hilarious?  For kicks and giggles I just made a deck with over 230 tanks and TDs, and 166 squads of infantry.  Every single one of which are 30 points or less (most are 20 or less).

For the Swarm
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 19, 2014, 06:12:26 pm
STEAM DOWN! NO DRAGON!

Abort, Retry, Fail?
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on March 19, 2014, 08:16:49 pm
Can I just say that North Korea is ****ing hilarious?  For kicks and giggles I just made a deck with over 230 tanks and TDs, and 166 squads of infantry.  Every single one of which are 30 points or less (most are 20 or less).

For the Swarm

North Korea: My basic APCs have IR SAMs as standard equipment. That's been a really nasty surprise for some people in the matches I've been doing.

Also, we can totally play World of Tanks in Wargame again between them, the French, and the Japanese.
Title: Re: WARGAME: RED DRAGON
Post by: Scotty on March 19, 2014, 08:30:27 pm
I made a WW2 deck with NK, as much as possible.

350 tanks and armored vehicles.  It's possible to do some truly hideous and ridiculous things with NK.

Like 40 T-34/85M, 20 squads of infantry, a command vehicle, and 4 AA guns for 1000 points to start a game.
Title: Re: WARGAME: RED DRAGON
Post by: Dragon on March 19, 2014, 08:52:15 pm
Sounds like North Korea, allright. :) I wish I picked up the series earlier...
Title: Re: WARGAME: RED DRAGON
Post by: Mongoose on March 19, 2014, 09:15:55 pm
So South Korea does Zergling rushes, and North Korea does tank rushes? :p
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 20, 2014, 10:57:55 am
No Stridsvagn 122...


Balls.
Title: Re: WARGAME: RED DRAGON
Post by: Colonol Dekker on March 20, 2014, 01:03:51 pm
Abort, Retry, Fail?

So long since I heard this phrase.

#FLOPPY


Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 20, 2014, 01:25:54 pm
(http://www.globalnerdy.com/wordpress/wp-content/uploads/2014/01/3d-model-of-the-save-icon.jpg)

Makes you wonder how entrenched some of the legacy icons are, if far in humanity's future they will still be using floppy icons when no one even knows the origin.


Plus 5.25s were the bomb.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on March 20, 2014, 01:54:38 pm
I still have Their Finest Hour, Disk B, on 5.25" floppy.

I'm going to show it to my grandkids.
Title: Re: WARGAME: RED DRAGON
Post by: Colonol Dekker on March 20, 2014, 03:03:04 pm
Full throttle, and DOTT plus Frontier Elite 2 :)

Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on March 24, 2014, 02:46:40 pm
The sickest Wargame 360 noscope you will ever see: realistic Akula skillz (https://www.youtube.com/watch?v=ViWzQOzkxRE&feature=youtube_gdata_player). Good to see this game modeling the true power of invincible Russian fighting forces :cryingbear:
Title: Re: WARGAME: RED DRAGON
Post by: The E on March 24, 2014, 02:49:42 pm
HALP I forgot how to Akula I am not good with helicopter
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on March 24, 2014, 02:50:22 pm
NATO confirmed for mad
Title: Re: WARGAME: RED DRAGON
Post by: BritishShivans on March 24, 2014, 04:20:03 pm
Simultaneously terrifying and utterly glorious.
Title: Re: WARGAME: RED DRAGON
Post by: crizza on March 26, 2014, 09:42:36 am
That moment, when you played Wargame the night before and the followig morning you're in the woods, chopping some trees, and an Eurocopter Tiger flies just above the tree line...Where is my Stinger?!^^
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on March 26, 2014, 09:56:08 am
You mean an Igla?  I hope you aren't shooting down NATO gunships with NATO MANPADS, otherwise your teammates are going to hate you something fierce.
Title: Re: WARGAME: RED DRAGON
Post by: Colonol Dekker on March 26, 2014, 10:43:33 am
Stingers are available to anyone for.......the right price  ;7
Title: Re: WARGAME: RED DRAGON
Post by: crizza on March 26, 2014, 10:50:51 am
You mean an Igla?  I hope you aren't shooting down NATO gunships with NATO MANPADS, otherwise your teammates are going to hate you something fierce.
My bad, haven't played Pact that much^^
Title: Re: WARGAME: RED DRAGON
Post by: Grizzly on March 26, 2014, 11:39:37 am
You mean an Igla?  I hope you aren't shooting down NATO gunships with NATO MANPADS, otherwise your teammates are going to hate you something fierce.

The gamemodes where you can play NATO vs NATO or Pact vs Pact are sadly overlooked.
Title: Re: WARGAME: RED DRAGON
Post by: asyikarea51 on March 29, 2014, 03:06:15 pm
ALB: Another game, another loss, this was a 2v2 with all computer opponents. but this one I played till the end until a minor defeat. Still don't have the guts to charge past the AI, but sitting back in support isn't good either. And I didn't like my aircraft choices (if Etendards and Sabres weren't already irritating, killing all my reinforcements)...

The last stand right before the defeat screen came up was fun at least... I parked one (no-rank?) Malyutka vehicle in the burning forest and it soars to Elite from out of nowhere :lol: backed up with two Afghanskiis and supply trucks... Anything that charged through the road (and some infantry in VAB's tried to flank from the forest) all got gunned down fast...

It's not safe to park vehicles in city areas, is it?  :banghead: at least the ****ty T-34 and !one! Konkurs infantry (the second guy just... died) racked up way more their buying score before they both died. I wish I could say the same for helicopters, I am horrible with them  :banghead:
Title: Re: WARGAME: RED DRAGON
Post by: Grizzly on March 30, 2014, 06:11:28 am
Quote
It's not safe to park vehicles in city areas, is it?

The first rule of modern tank warfare:
Avoid urban areas with a (ATMissileRange)-foot-long-pole.
Title: Re: WARGAME: RED DRAGON
Post by: asyikarea51 on March 30, 2014, 08:10:36 am
That I can get, no doubt. (somewhere in my brain is nagging at me "dude, it's common sense! find some other task for your ****ty tanks dammit!  :banghead:")

What if the enemy is charging in to the city from outside and I have tanks supporting infantry there? Still no good? Better to get them to draw fire moving in reverse? (Which I tried, lasted for a while until the artillery came down or some plane flew over and dropped a bomb)  :banghead:

And I don't know how else I can make use of all the empty non-supply trucks after unloading them. Using them to draw fire (and my first attempts at smoke) they don't last more than half a second...
Title: Re: WARGAME: RED DRAGON
Post by: IronBeer on March 30, 2014, 11:43:35 am
And I don't know how else I can make use of all the empty non-supply trucks after unloading them. Using them to draw fire (and my first attempts at smoke) they don't last more than half a second...
Empty transport trucks can be used as expendable scouts, or can still be used in a transport capacity. If they're just regular unarmed trucks, your options are pretty limited.
Title: Re: WARGAME: RED DRAGON
Post by: bigchunk1 on March 30, 2014, 01:49:51 pm
I try to keep them with my infantry in case I need to move them again, but usually I don't. I guess it's sort of a thing to use them as suicide scouts. Wish the game didn't encourage that.
Title: Re: WARGAME: RED DRAGON
Post by: crizza on March 31, 2014, 05:53:31 am
Usually if your infantry has garrisoned buildis, the enemy has a tough time clearing them, involvin napalm, Smoke and 1000pound bombs as well as infantry.
This may cost him a plane or two and if he's dumb enough to sent tanks along, lucky you.
My tanks usually park in scrubs ad wood and wait for the enemy to circle around the city, while AA take care of strikecraft flyig oer the city^^
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on April 01, 2014, 08:15:39 am
I typically chain order my dedicated transports to move to their deployment positions, drop their infantry then return to some out of the way position behind the lines so they don't feed points to OpFor.  From a best gameplay perspective you can use them to bait ATGMs before you push with your AFVs, however, I tend to think I'd be pissing off a lot of families back home if I was trading deuce and a half drivers for Konkurs.

Seriously, that **** would be a scandal on the news.

Optimally I wish Eugene allowed us to "recycle" useless transports back for more RP.
Title: Re: WARGAME: RED DRAGON
Post by: Aesaar on April 02, 2014, 10:01:31 am
Or send them to a FOB and convert them to supply vehicles.

On another note, the people of #bp heard my antics on this, but if you build an Airborne deck, you're going to really, really miss having heavy AA and tanks.  MANPADS just don't cut it.  And the USSR doesn't have many helo-mounted AA missiles.  The Ka-50 and 52 are the only ones that carry them.  Some Polish helos like the Sokol do, but then you can't take the Ka-50 and 52, and good gods those two are ridiculously good.


Also, I've found that 10v10 games are a very good way to get better at playing without needing to worry about being a liability to your team.
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 02, 2014, 10:13:06 am
Or send them to a FOB and convert them to supply vehicles.

...you can do that?
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 02, 2014, 10:30:29 am
No, he's just wishing we could. It'd be an interesting solution.
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 03, 2014, 04:59:43 pm
I really like some of the maps added in the last update, but I can't play the game for more than 30 minutes or so before the game crashes. :(
Title: Re: WARGAME: RED DRAGON
Post by: crizza on April 10, 2014, 10:11:04 am
What kind of ships are ingame?
Since Udaloys are iname as command ships, what about Kirow and Slawas?
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 10, 2014, 10:18:27 am
Since Udaloys are iname as command ships, what about Kirow and Slawas?

I doubt those will be ingame. The biggest ships we get are destroyers, I'm pretty sure. And we're still waiting on any naval maps in the open beta, though there are a few youtube videos out with naval gameplay if you want to take a look.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on April 10, 2014, 10:31:17 am
What kind of ships are ingame?
Since Udaloys are iname as command ships, what about Kirow and Slawas?

Riverine to ocean-going DD.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 10, 2014, 10:35:29 am
(http://i.somethingawful.com/forumsystem/emoticons/emot-frogsiren.gif)Botes and bote maps just got patched in(http://i.somethingawful.com/forumsystem/emoticons/emot-frogsiren.gif)
Title: Re: WARGAME: RED DRAGON
Post by: crizza on April 10, 2014, 11:18:16 am
Since Udaloys are iname as command ships, what about Kirow and Slawas?

I doubt those will be ingame. The biggest ships we get are destroyers, I'm pretty sure. And we're still waiting on any naval maps in the open beta, though there are a few youtube videos out with naval gameplay if you want to take a look.
Fair enough...
I'm currently watching videos, but given the Kirow is a battlecruiser and the Slava Cruiser...ok.
Title: Re: WARGAME: RED DRAGON
Post by: Aesaar on April 11, 2014, 11:40:24 am
Aesaar's list of units that you should always take if able.  Not just good units, units that I think should always have a place in your deck if they're available.


REDFOR

Ka-50 AKULA - 150 point USSR prototype attack helicopter.  Longest range ATGM in the game (2975m), and carries 12 of them.  Also carries 4 Iglas, which are very respectable AA missiles.  The gun is defensive only.  If it's firing, you're doing something wrong.  Biggest downside is that you only get 2.

Ka-52 - 150 point USSR prototype recon helicopter.  Only helo in the game to carry antiradar missiles.  These outrange most anti-helo AA.  Also carries 4 Iglas.  The two Kamovs are the only USSR helicopters to have AA missiles.

BMPT - 70 point USSR prototype tanky thing.  Do you have a problem with infantry?  Send a pair of these.  It has the kind of armor you'd expect from a 130 point tank.  It has a 30mm autocannon, a 100mm 2430m range HE cannon, and a 30mm grenade launcher.  It will slaughter even entrenched infantry squads in seconds.

Su-27PU - 190 point USSR air superiority fighter.  It's what you'd expect from a high-end air superiority fighter.  What sets it apart from its competition is that it carries 6 medium range (6300m) AMRAAM equivalents rather than 4.

2k22 Tunguska-M - 90 point USSR AA vehicle.  This is still probably the best AA unit in the game overall.  Radar-guided guns, long-range non-radar missiles.  Extremely dependable.

Mi-26 - 120 point USSR cargo helicopter.  It's huge.  Seriously, it's the size of a C-130.  6000L of supplies.  2 of these is almost as good as a FOB.  Keep everything supplied forever.  Holy crap vulnerable to AA, so don't use it for front-line resupply.  Take some trucks and use this as a mobile FOB.


BLUFOR

ADATS - Canadian prototype anti-everything-except-infantry vehicle.  The ADATS missile is one of two missiles in the game to be able to target air and ground units.  With an AP power of 25, it'll shred tanks from 2800m away, and it's got excellent range against helicopters as well (3125m).  Not radar-guided, so nothing to fear from SEAD.

Stormer HVM - British prototype missile tub.  The Stormer carries the game's other dual-purpose missile, the Starstreak.  Slightly shorter range than the ADATS, and nowhere near the AP power (12), the Stormer makes up for it with accuracy and a ridiculous rate of fire, both of which make it a helicopter shredder.  Carries twice the ADATS' ammo load.  Also not radar-guided.

Fallschirmjager '90 - West German elite infantry.  These guys got toned down a little from what they used to be, but they're still one of the best elite infantry you can get.  They're NATO's equivalent to Spetsnaz.  They don't have the napalm launcher, but their rifle is much, much better, and they have AT rockets.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 11, 2014, 11:59:30 am
Currently the only infantry worth taking are reservists and elite/shock, the line infantry are all utter ****. Subject to patch though.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on April 11, 2014, 12:25:14 pm
If the BMPT works the same as in WALB then it actually cleans up against cheap tanks.  I had one sitting in a tree line once and it shredded a slew of Centurions.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 19, 2014, 01:40:42 pm
Infantry's pretty weird right now. SMGs and antique bolt actions are the sweet spots in terms of DPS vs other infantry. Assault rifles are ****ty across the board. Very strange.
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 19, 2014, 01:47:38 pm
Well the campaign is kinda fun... I guess...

(http://i.imgur.com/GjDf6kx.png)
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 19, 2014, 01:50:48 pm
Wargame: The Phantom Pain
Title: Re: WARGAME: RED DRAGON
Post by: crizza on April 21, 2014, 11:03:31 am
So it already has singleplayercampain?
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 21, 2014, 01:58:20 pm
Yeah, I've played the Korea campaign and found it oddly charming.
Title: Re: WARGAME: RED DRAGON
Post by: crizza on April 21, 2014, 03:33:11 pm
Ah, great :)
Think I'll buy it tonight.
Wanna try the Slawa-Class^^
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 21, 2014, 06:29:24 pm
Are you sure it's in the game?
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 21, 2014, 07:06:37 pm
Even if it were in the game (it's not), naval combat is pretty underwhelming as is. The naval landing near Incheon in Korea II would've been really cool if the AI hadn't decided to spawn all of their units in plain sight on the coast next to my starting sector. But they did, and upon the start of the game they were instantly decimated by two Oliver Hazard Perry class frigates, gunboats, and several Cobras.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 21, 2014, 07:56:38 pm
Yeah, frankly naval's pretty boring. It's neat to have the option, but I'm only really interested in ships to the extent that they interact with the land fight.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on April 21, 2014, 08:36:58 pm
I'd probably love the campaign much more if it would stop glitching out so that logistics units don't respond to orders or capture territory, and everybody could actually shoot.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on April 22, 2014, 04:41:25 am
Also, while the Phantom Pain is pretty nice...get off the F-86's lawn, you young whippersnappers.

(http://cloud-3.steampowered.com/ugc/3296942373805595869/4623C55FE2CEC6095105423FDA9E8C178A2205AA/1024x576.resizedimage)


Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 22, 2014, 10:07:22 am
F-86s are definitely more fun than phantoms. They're so absurdly cheap and resupply so fast that you can pretty much constantly have three or four flying around. Air force is pretty strange in Korea II; You get four times as many planes than you'd expect in a normal deck and the KPA doesn't have any significant AA near the Pusan perimeter.
Title: Re: WARGAME: RED DRAGON
Post by: crizza on April 22, 2014, 11:26:29 am
Even if it were in the game (it's not), naval combat is pretty underwhelming as is. The naval landing near Incheon in Korea II would've been really cool if the AI hadn't decided to spawn all of their units in plain sight on the coast next to my starting sector. But they did, and upon the start of the game they were instantly decimated by two Oliver Hazard Perry class frigates, gunboats, and several Cobras.
Wait.
I just looked at the Steam reveal trailer and the pictures...there is a ship with a dual gun and big missile lauchers on each side of the ship struture with Helipads behind that.
From the look of it I thouht it was the Slawa...my bad then.
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 22, 2014, 11:58:37 am
yeah that was probably a Sovremenny. Unrelated, I kinda wish you could resupply helicopters on ships that have helipads. I'm also kind of surprised they have Udaloy II but no Arleigh Burke.
Title: Re: WARGAME: RED DRAGON
Post by: crizza on April 22, 2014, 12:28:50 pm
Refering to this one:
http://cdn.akamai.steamstatic.com/steam/apps/251060/ss_5e17e3c539e3823fe20952ec5b58fe6a5566e869.1920x1080.jpg?t=1398114093
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on April 22, 2014, 12:36:52 pm
yeah that was probably a Sovremenny. Unrelated, I kinda wish you could resupply helicopters on ships that have helipads. I'm also kind of surprised they have Udaloy II but no Arleigh Burke.

You could, its just what would you do with all the sonobouys?  :P
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 22, 2014, 01:30:33 pm
Act of War High Treason had really fun as hell naval combat, I wish WALB's was as good.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on April 22, 2014, 01:56:45 pm
yeah that was probably a Sovremenny. Unrelated, I kinda wish you could resupply helicopters on ships that have helipads. I'm also kind of surprised they have Udaloy II but no Arleigh Burke.

Look real close at that Kongo.
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 22, 2014, 03:08:39 pm
Refering to this one:
http://cdn.akamai.steamstatic.com/steam/apps/251060/ss_5e17e3c539e3823fe20952ec5b58fe6a5566e869.1920x1080.jpg?t=1398114093

ah, i was looking at something else. That's a Udaloy II.

yeah that was probably a Sovremenny. Unrelated, I kinda wish you could resupply helicopters on ships that have helipads. I'm also kind of surprised they have Udaloy II but no Arleigh Burke.

Look real close at that Kongo.

Hmm. They are indeed modified Arleigh Burkes; I did not know that.
Title: Re: WARGAME: RED DRAGON
Post by: Nemesis6 on April 24, 2014, 01:31:27 pm
Apparently I'm not allowed to load savegames I make anymore... any new ones are corrupted and the game CTDs whenever I try to load them.
Title: Re: WARGAME: RED DRAGON
Post by: Aesaar on April 24, 2014, 04:02:27 pm
What happens when a pair of T-80Us have flanking shots on an enemy push?

This:
(http://i.imgur.com/q2LyoMg.png)

I love how you can have 2x3 of them now.
Title: Re: WARGAME: RED DRAGON
Post by: Polpolion on April 24, 2014, 07:27:46 pm
What are your guys' usernames on RD? I'm still 'Polpolion'.
Title: Re: WARGAME: RED DRAGON
Post by: Grizzly on April 25, 2014, 02:46:38 am
My name is "moerasgrizzly".
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on April 25, 2014, 05:19:38 am
For some odd reason I literally cannot get my units to initiate a landing strategically. I'm missing something obvious.

Username is the same as it ever was; "NGTM-1R".

Japanse F-86s aren't as cool as Korean ones, but I've fallen in love with their top-end ATGM.

Also learned to hate the fact radar AAMs can't be used against helos. The Japanese are overflowing with Sparrows which are usually absolutely useless.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 25, 2014, 11:15:20 am
There's a 'disembark' button it took me a while to find.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on April 25, 2014, 12:29:49 pm
For some odd reason I literally cannot get my units to initiate a landing strategically. I'm missing something obvious.

To many of your grunts barfed and the AAV crews passed out from the smell.
Title: Re: WARGAME: RED DRAGON
Post by: AdmiralRalwood on April 26, 2014, 07:57:29 pm
I love how you can have 2x3 of them now.
:eek: You can have six T-80Us?!?
Title: Re: WARGAME: RED DRAGON
Post by: Aesaar on April 26, 2014, 08:53:47 pm
I love how you can have 2x3 of them now.
:eek: You can have six T-80Us?!?
Yes.  It's glorious.


In other news, CAESARs are awesome.  French 155mm truck artillery.  Very precise, fast firing, and doesn't take ages to aim like 203mm (which is pretty much the only thing as accurate).
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 27, 2014, 04:45:39 pm
I finally got to play this game a bunch and it is, in fact, fun as hell.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 29, 2014, 11:12:11 am
We been playing this a bunch on mumble. I can't get in games until fairly late EST (I'm on PST), but if you get on #bp and ask around you'll stand a good chance of finding someone who wants to play.
Title: Re: WARGAME: RED DRAGON
Post by: Dragon on April 29, 2014, 11:20:24 am
I'd play it if it didn't cost 40 euros on Steam... It's probably worth it, but I simply can't spare the functional equivalent of about 170$ right now (did I mention my country's money is worthless?). Still, I'll grab it once the price comes down a bit, or it gets a 75% discount on a sale (might get ALB in the meantime, if it gets 75% off someday it'll be 5 euros, pretty cheap even here).
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 29, 2014, 12:08:29 pm
I hang out a bit with the Goon Wargame crew, and they've been building a set of analytic tools to automatically calculate balance stats from the game data. The developers themselves apparently don't have any tools like this, which explains a whole lot about some of their odd patch decisions. The Wargoons are in touch with them, so maybe this will lead to cool balance patches coming up.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on April 30, 2014, 05:58:08 am
Out of curiosity, and perhaps someone has a better build than I, I'm wondering what people's layouts for the Korea campaign are. Unit placement, that is. You don't quite have enough infantry for my taste. I'm trying to juggle it to something reasonable and failing; it takes days, often many of them, but my East Flank always goes under eventually.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 30, 2014, 09:59:44 am
The key is to knock out all the AA on the eastern sector. Then you can hold that flank with only a couple command units, a couple recon choppers, and the F86 squadron, which is insanely powerful.
Title: Re: WARGAME: RED DRAGON
Post by: Scotty on April 30, 2014, 12:07:29 pm
Knocking out AA is indeed the way to play.  And also enemy air.  Generally when I play the east flank, I play mostly defense, and use the rocket arty and some careful recon to knock it out without endangering the unhelpfully fragile APCs your infantry need.  Generally an F-86 can take one of the NK AA missiles and keep flying, so I risk a flyby to draw out where the missile came from and then immediately evac.  Doing that tactic takes a while, and you definitely need to micro which direction the jet passes.

My strategy for West flank is much simpler.  TOW trucks and gunships generally kill enough points worth of enemy to force them to regroup before they even get deep enough to threaten retaliation.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on April 30, 2014, 12:12:52 pm
I god, I swapped east with west. My advice above is for the WESTERN flank around the pocket.

If we're talking northeast, that hellish flat open scrubland, I use attack choppers, an infantryunit, and K1s with F16 cover. They have a whole lot of cheap tanks, so it's very important to have room to fall back. Hold the crossroads with your infantry, and use K1s supported by ATGM choppers to push back their tank rushes.

The F16s are just there to take out the MIGs and antitank planes they like to bring in. Once the MIGs and AA are down I sometimes bring in the bomb truck F4s to clean up.
Title: Re: WARGAME: RED DRAGON
Post by: General Battuta on May 01, 2014, 02:53:22 am
Good games tonight :toot: I played a couple excellent matches with guuns, including a hair-raising naval duel against a group of REDFOR pubbies that tested our anti-ship planes against their overwhelming Russian gun power.

Sparda and Scotty got up to some cool **** with (http://fi.somethingawful.com/images/smilies/emot-911.gif)America(http://fi.somethingawful.com/images/smilies/emot-911.gif) and Best Germany. We rolled some AI, facing down their insane zerg tactics and relentless zone pressure with steely resolve, Hellfires, and the occasional tragic desync.
Title: Re: WARGAME: RED DRAGON
Post by: Nemesis6 on May 01, 2014, 04:59:24 pm
God I hate those T80s! Rolling boxes of doom and dread! :(
Title: Re: WARGAME: RED DRAGON
Post by: ssmit132 on June 13, 2014, 09:06:56 pm
:bump:

All three Wargame games are on special on Steam this weekend. With that in mind, I wanted to ask you guys something...

For those looking to get into the series, there is no reason to buy European Escalation with ALB available, and there will probably be no reason to get ALB once Red Dragon is out.

Would any of you see a reason to purchase European Escalation and AirLand Battle now? I was thinking of buying something in the series now that they're cheaper, but while they're much cheaper than Red Dragon I don't want to buy the first two if they don't have anything that Red Dragon doesn't.
Title: Re: WARGAME: RED DRAGON
Post by: AdmiralRalwood on June 13, 2014, 09:09:21 pm
:bump:

All three Wargame games are on special on Steam this weekend. With that in mind, I wanted to ask you guys something...

For those looking to get into the series, there is no reason to buy European Escalation with ALB available, and there will probably be no reason to get ALB once Red Dragon is out.

Would any of you see a reason to purchase European Escalation and AirLand Battle now? I was thinking of buying something in the series now that they're cheaper, but while they're much cheaper than Red Dragon I don't want to buy the first two if they don't have anything that Red Dragon doesn't.
I haven't launched WALB since WaRD got AI.
Title: Re: WARGAME: RED DRAGON
Post by: NGTM-1R on June 13, 2014, 10:38:39 pm
Would any of you see a reason to purchase European Escalation and AirLand Battle now? I was thinking of buying something in the series now that they're cheaper, but while they're much cheaper than Red Dragon I don't want to buy the first two if they don't have anything that Red Dragon doesn't.

No, not really. Even the SP is better played in RD.
Title: Re: WARGAME: RED DRAGON
Post by: ssmit132 on June 15, 2014, 06:23:26 am
Ah okay, thank you for the advice.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on October 10, 2016, 07:22:57 pm
Something Merkava this way comes....

(http://i58.fastpic.ru/big/2013/1029/23/2c9f82ceb2d35cbf8de81bbead19b323.jpg)

(http://wargame-rd.com/news/img/331-large.jpg)

Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on October 23, 2016, 10:47:50 pm
Here are the two IDF Decks I've put together one Armored and one Mech:

(http://images.akamai.steamusercontent.com/ugc/428232315154541292/94F8C79F3027BF3B764A9F13A35121494E96946E/)

(http://images.akamai.steamusercontent.com/ugc/428232315154541439/011EEC5B53599D552A32E3246353498743C0BCA7/)
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on October 30, 2016, 05:33:21 pm
I think we need to take a moment to recognize how awesome the Merkava IIA is:

(http://images.akamai.steamusercontent.com/ugc/396707750028848251/367252BA5B8CBACFAF5F42FE52B211AED286D57D/)

I mean it's a BMPT that can haul infantry squads.  That 105 backed by a 40mm MK 19 is brutal, the combo wreck infantry and can bust up even much tougher MBTs if it can get them into nade/stun range. 

Just keep them supplied :D
Title: Re: WARGAME: RED DRAGON
Post by: Scotty on October 30, 2016, 05:45:17 pm
Yeah, 9 rounds is.... not a lot.  Good for exactly one minute of shooting.

It does look very fast, though, which is encouraging.
Title: Re: WARGAME: RED DRAGON
Post by: StarSlayer on November 22, 2016, 08:38:38 am
Looks like Finland and Yugoslavia are in the pipe.

Finland should be especially interesting since they mix Pact and NATO equipment.

EDIT >> They've got a dude on a four wheeler ATV in the Recon Tab, that's very dank.

EDIT2 >> And StuG lyfe