actually i have some questions about the Translation features that were implemented by m!m during the resolve of #1522 on github at the end of 2017.
All these features are still undocumented how they actually work.
So if you do not mind, i have some questions .
About subtitles in the video player
What format is needed for the subtitles in the video player? .srt? .sub? Any other format i am not even know about? (Never created subtitles before).
How i can control the Position of the text?
If SRT is used i only know, that i can use the $Movie subtitle font: in game_settings.tbl to set the right font... but what is about size and color of this subtitle?
I am even asking how to handle if i have two subtitles at the same time... which both of them have to be at different spots and colors. A case for this is for example that next to the spoken a text display appears that i want to translate also?
The only knowledge i have is that i have to set a language of a subtitle and that eng, ger and spa is supported so far.
Translation of string variables
I am not sure, WHERE i actually have to set any XSTR in a .fs2 file so that i can translate it properly.
If i have to set the XSTR right at the beginning of the file in the $variables tab? (All following examples are from BtA files and missions)
10 "Bpre" XSTR("Targets in Blast Range: ", -1) "string"?
or do i have to change that in the event directly?
For example in a string-equals-SEXP?
"@ammoSetting[430mm Fusion Mortar]"
XSTR("430mm Suppression", -1)
Actually this seems unlikely to work, but this string is not available in the $variables section of the mission... i can change and so translate it only in these SEXPs...?
What is about the hud-set-text SEXP in general... is this one also supporting XSTRs now?
Translation of string scripts
Actually i think, that the .cfg files in /config got XSTR support with that?
@Name: XSTR("Headlines", -1)in a config file is now supported?
And what is about XSTR support in the Text values of hud_gauges? Are these also supported now? The last time i test that (end of 2016 i have to admit), the whole XSTR was showed also in the HUD in the end.
I hope you can get me some answers, so that i can improve my translation efforts .
And yes, i already have the new version of tstrings for all that.