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Gaming Discussion / Re: Assassins Creed Black Flag FREE
« Last post by CP5670 on December 14, 2017, 12:03:24 am »
I love the atmosphere and level design in these games, but find the basic AC gameplay irritating and not fun at all to play. The repetitive combat and fiddly controls combined with the lack of save games just got on my nerves. I really liked AC2 for the story and atmosphere but haven't played any of the games since then.
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Sure, it's probably a cash grab by Crytek, but you can't say they don't have a leg to stand on here.  If this ****'s true, CIG ****ed up hard.

I'd like to think of it as Crytek getting a refund.

Closing thread because nothing can top this.

Good run everyone.
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FS2 Open Coding - The Source Code Project (SCP) / Re: PBR and DDS file formats.
« Last post by Axem on December 13, 2017, 10:08:03 pm »
I really don't know... Would it be possible to get a hold of the project file?
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FreeSpace & FreeSpace Open Support / Re: fso install location ?
« Last post by JZStudios on December 13, 2017, 08:48:30 pm »
Which wxLauncher are you using? As far as I can tell the new 3.8.0 requires a test version, but the installer only uses an older version that crashes...
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FreeSpace & FreeSpace Open Support / Re: FS2 on a macbook pro ?
« Last post by Cyborg17 on December 13, 2017, 08:01:23 pm »
So, I ended up trying to install FSO on my new MAC using Goober's installer and the Gog version (not sure where my cd's are), and innoextract is failing to extract the package into the directory. Gog only provides an exe for FS2 as well, so it looks like it's really difficult to currently install FS2 on a MacBook.  (Barring possible problems with my specific setup)

I also can't figure out how to get Knossos to try to install FS2.  Is there a way to reset it to give me the start screen again?
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This is an attempt to get some broader feedback and hopefully solve a lighting issue I've been having with recent Nightly builds.  I've had frequent assistance from m!m in trying to resolve this, but we appear to be at a loss now.

Builds newer than October 31st have no ambient lighting for me.  The glowmaps work, but all ambient lighting is gone.  I've tried increasing the ambient factor in the launcher but there was no change.  Oddly enough, Debug builds don't have this problem for me.  m!m was unable to reproduce this, but he isn't using an ATI card like I am, and I was hoping that other ATI users might be able to confirm my findings.  I've also found that jumpnodes render as black under these builds.

You see an example of my lighting issue in the Dec. 6th Nightly Build Thread.

My card is an ATI HD 5770 with 1GB RAM.  I'm using Windows 7 Pro 64-bit.  Because of this, I can't used the very latest drivers.  In fact, the last driver set released for my configuration was in 2015.

Has anyone had this problem, or can shed some... light, on what might be causing this?
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FreeSpace & FreeSpace Open Support / Re: FS2 on a macbook pro ?
« Last post by WALLY on December 13, 2017, 07:30:16 pm »
Wally, you can also hop on the HLP Discord server, as well as posting here.  Might get more immediate response (but be sure to update here with any solutions you implemented, in case others have the same issue).

Thanks,  I am not very good at this computer stuff, so, for now, i ll stay here, with help from  ngld , rather  than receive a lot of different ways  to try, by well meaning  experts.
  I have noticed, over time, that a lot of  advice, given with the best of intentions,  end up , like the  old  Whale Soup recipie ..........
Whale Soup....
First,  Catch a  Whale....Then.....

In the old  days, just because you  had learned how to use a telephone, with the  A button, and the B button, nobody expected you to know , how to build a telephone  exchange .  :lol:



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Gaming Discussion / Re: Let's play Blood Bowl II: Legendary Edition
« Last post by Scotty on December 13, 2017, 07:18:37 pm »
What scoring method does the BB League use?  3 points for a win, 1 for a tie, 0 for a loss?  Or is it just a loss counts as half a win in the final standings?
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FreeSpace & FreeSpace Open Support / Re: FS2 on a macbook pro ?
« Last post by WALLY on December 13, 2017, 07:05:06 pm »
Thanks.   Ok, due to other stuff, I had to go to my boat, and going through the old stuff,   Ive  found my original   " Freespace 2 "  CD   which I purchased years ago.
Ok the   MacBook Pro, does      not     have a CD drive.

  I can buy an external  CD / DVD  locally for  about  $ 20 , with a plug in   USB.

So,  if I bought the external  CD / DVD   drive, obviously the mac will not recognise a  windows  CD, but,  once ive downloaded the   FSO programme, that  you posted the link to,  will the  original  CD  FS 2 , load ?   Or is that, outdated ?   

  Yes there is a  Mac external  CD / DVD drive, at about  3 X the price, but presumably the Mac drive, will not recognise a windows  CD ?

Or, should I forget the original CD, and  just work on  your  download   instructions   ?

Thanks in advance

 :confused:

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Help Wanted/Offering Help / Astronomy
« Last post by Banedon on December 13, 2017, 06:10:15 pm »
I've been slowly playing my way through the various user-made campaigns, and my impressions so far has been strongly positive - the amount of work that has gone into them is evident, and the campaigns are fun. Thanks for making them.

One major thing that irked me while playing is that the physics & astronomy that went into the campaigns are pretty bad. Yes, Freespace itself suspends physics; a real-life subspace drive would mean faster-than-light travel and bring to fore all manner of paradoxes. But we don't have to suspend everything, and some semi-arbitrary choices can be made believable. I have some expertise at physics & astronomy, so if anyone wants to check if their campaigns are plausible, feel free to ask. I can't guarantee everything I say will be completely accurate, but it should still be an improvement.

Examples of things I've noticed:

1) Capella supernova: this is not plausible (unfortunately it's also canon). That's because stars are way way way more massive than anything we can realistically affect. For example the Sun is 2x10^30 kg, while the Earth is only 6x10^24. We would need a million Earths to make something as big as the Sun, and there simply isn't enough material. A giant fleet of Sathanases probably still won't even reach the mass of the Earth. The Sun also outputs 10^26 J of energy every second. That's 10 billion times greater than the largest nuke ever detonated. There's no plausible way for us to cause the Sun or Capella to go supernova, unless we did something like collide another star with it (which is plausible, given enough time, using gravitational attraction).

Another thing is that Capella is ~2 solar masses, which is well below the threshold necessary to go supernova (~8 solar masses). However Capella is big enough to go nova, which is distinct from a supernova because it leads to the formation of a white dwarf as opposed to a black hole / neutron star. Left to its own devices, the order of magnitude of time taken for a star of Capella's size to go nova is several billion years.

2) Returning to Sol: the distance from Alpha Centauri, the nearest star to Earth, is 4.3 light years. This means that if Alpha Centauri is colonized, we should be able to send light-speed signals to Earth that arrive in 4.3 years. The return trip takes another 4.3 years, which means that communication is still possible without subspace drives - it just take 8.6 years to hear back from the other party. To actually visit Earth is harder, because real spaceships travel at much slower than light speed. The fastest ships in Freespace seem to move at ~100 m/s, at which point it'd take 12 million years for a ship to get from Alpha Centauri to Earth.

There's no easy way to solve this plot hole unfortunately, because we (2017 humans) have been communicating with light-speed signals for decades, and I imagine one of the first things people would do after the subspace node was destroyed will be to send light-speed signals back and forth. Not ideal but better than nothing.

3) Blue Planet (Wounded Prey): if I remember right, this was the mission in which you chase the Duke while your wingmen warp in to who-knows-where. One of them says he showed up 10 light years away. As with the analysis above, that's not believable. 10 light years is more than the distance from Earth to Alpha Centauri. It also means that the wingman would not be able to communicate, since any signals he sends takes 10 years to arrive. A more plausible distance is 1 astronomical unit, i.e. the distance between the Earth and the Sun, but even at this distance light takes 8 minutes to travel. Even more plausible is the distance between the Earth and the Moon - about 360,000 km. Light only takes one second to travel this distance, but for all intents and purposes, the wingman still won't be able to get to the Duke.

4) Ancient-Shivan War: I don't remember the exact mission but at one point a pilot comments that they're looking at ___ galaxy, and somewhere out there is their home. This is problematic because galaxies are big, and they are very far away. The Milky Way (our galaxy) is ~140,000 light years across, and contains some ~200 billion stars. If the Ancients are able to colonize the entire Milky Way, losing a single battle to the Shivans would be practically inconsequential, and they'd have plenty of time to build more ships, develop new technologies, etc. Another problem with this comment is that it implies the Ancient-Shivan War was an intergalactic war (as opposed to interstellar). The order of magnitude distance between galaxies is about 1 megaparsec, which is about 3 million light years. Travelling this distance would be formidably hard.

5) Finally, about technology: life on Earth has existed for over 3 billion years, and it's only in the past several hundred years that we've actually had firearms. If there is sentient life out there, they are not likely to be at a technologically comparable level. In other words, if we do go to war with an alien species, it's overwhelmingly likely that it would be like us vs. ants: one side wipes the other out without even trying. Unfortunately that doesn't allow for a good story but what to do :doubt:

If anyone has anything they want to check, feel free to ask!
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