Playing Broforce, pretty fun but it's crashed about 20 times so far which cuts into the enjoyment heavily.
Yeah, Broforce is super fun, but even after several years it still feels like an unstable beta, especially in 4-player games.
Now, for nostalgia gaming news :
- Halo Combat Evolved (PC) :
Just arrived at The Library, which has given me some more time to reflect on the game. Firstly, it's still very fun to play. Despite a good dose of copy/pasting in level design, the missions themselves are quite serviceable, with a few nice touches here & there that add to the atmosphere. Second, it's rather weirdly balanced overall, especially on legendary. It's pretty amusing that the two most useful weapons in the game are the pistols, although there's plenty of games where that's also the case (*looks at Mass Effect*
). Hunters are pathetic if you have access to a pistol or sniper, while Jackals are nearly as dangerous as Elites. Lastly, I finally understood why the game seemed easier than I remembered it ! Turns out that last time I only bother with head shots when equipped with a precision hitscan weapon (sniper rifle or magnum pistol) while nowadays I go for the the head not matter what, which A) deals more damage and B) briefly stuns the target, resulting in easy stun-lock in the weapon is fast and accurate enough (eg. Plasma Pistol & Rifle).
- Nexus - The Jupiter Incident :
It's a shame this game never received a sequel or spiritual successor (that I'm aware of anyway), there's a lot of cool things I like about this game, although I wish the game was more friendly to the less "brute force-y" options, like stealth outside the stealth missions, artillery & missiles, strike crafts and commandos. Most of the time, the best loadout for your ship is anti-shield + anti-hull, with anti-shield + lasers + 1 anti-hull gun as a slightly more subtle alternative.
- Total Annihilation / Supreme Commander :
Did a couple of back to back games this week-end for comparison, I was interested in how each title unfolds as the game goes on. SupCom is sooo
much more turtle-y than TA at pretty much every stage, with siege breakers & game enders being ludicrously expensive compared to the effectiveness of shields, point defenses and anti-missile defenses. I think the worst offender is SupCom's T3 artillery building vs TA's Big Bertha-type building, the T3 is comparatively going to cost much
more in time and money, and yet will be of limited effectiveness vs massively shielded bases, while the Big Bertha is horrifically powerful in TA's shield-less environment.