Recent Posts

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51
Trashman - I'm also giving you admin rights to Flames of War 1, since it's your mod.
52
I'm taking down my upload of FOW2, now that Trashman has uploaded his official version.
54
Asset Releases / Re: Dump of my various stuff
« Last post by TrashMan on June 20, 2025, 06:34:00 am »
I was planning of having tiny low-poly human models or carboard cutouts move around, but animating that would be a nightmare.
55
Thank you. I'm gonna dive in when I find a moment. I feel like it's gonna be quite nostalgic journey :]
56
For some reason it didn't go trough. Uploaded again, you should see it now.


EDIT:
Also, for some reason, despite me deleting command line parameters on my end, I have reports of there being carried over somehow on upload????
Delte command line parameters in your setting if you get an error.

EDIT2: I am having a few errors I cannot figure out, so I want to know if they are on my end only. So for you who will play, I ask two things:
1) in the first mission, at the end, scan the comm system of the liner and tell me if a song starts to play
2. In Mission Simulator, start Weapon Test, and try the Vindicator, Avenger II or Vulcan and tell me if you hear weapon sounds
57
FreeSpace Discussion / Was "Capture my Target" ever useful for anything?
« Last post by Kie99 on June 20, 2025, 03:27:20 am »
I used to be fascinates by this option in the command menu.  I spent ages trying to put this to use, mainly to capture Shivan vessels because they'd always stressed the importance of it in FreeSpace 1. I always massively struggled to get it to work.  Most of the time the ship in question would be destroyed, maybe it would have 3 engines instead of 1, maybe the docking ship jumps out etc. 

There was one time, I think it would have been the Sixth Wonder where there's an NTF cruiser.  I managed to disarm it, get one of the freighters or transports to go and pick it up, it went to it's warp point and jumped out with it.  I was expecting a commendation from Command for retrieving a cruiser and bringing the crew to justice.

You can imagine my disappointment when neither command nor the debriefing even mentioned it. 

I tried it with the Sathanas a few times, but it doesn't have an approachable dock point so it just crashes the game.  I can't remember if that was something in a retail mission or something I set up myself.

It got me wondering what the point of that option was in the command menu was.  Any captures of a ship would have to be scripted events, and the game doesn't really handle it that well anyway (if you're not sure what I mean, dock an Elysium to a Colossus and ram into the Elysium).  I can't remember ever using it, all the capture missions in both games happened without your input. 

Was it just a remnant from some older plans to have the player press the button?
58
Nightly Builds / Nightly: 20 June 2025 - Revision 54c00ce20
« Last post by SirKnightly on June 20, 2025, 02:00:23 am »
Here is the nightly for 20 June 2025 - Revision 54c00ce20



Group: Linux-arm64
nightly_20250620_54c00ce20-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250620_54c00ce20-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250620_54c00ce20-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250620_54c00ce20-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250620_54c00ce20-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250620_54c00ce20-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 54c00ce20
Author: wookieejedi
Commit: GitHub

    Two Sound Updates (#6781)
 code/mod_table/mod_table.cpp | 6 ++++++
 code/mod_table/mod_table.h   | 1 +
 code/object/objectsnd.cpp    | 5 +++--
 code/ship/ship.cpp           | 4 ++--
 code/ship/ship_flags.h       | 2 +-
 5 files changed, 13 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit b5f4942cd
Author: Mike Nelson
Commit: GitHub

    fix hud config sliders (#6784)
 code/hud/hudconfig.cpp | 1 -
 1 file changed, 1 deletion(-)

------------------------------------------------------------------------
commit 939d6a50c
Author: Goober5000
Commit: Goober5000

    additional fix for STAY_NEAR_TARGET_ITEM
 code/ai/aigoals.cpp      | 14 ++++++++------
 code/ai/aigoals.h        |  4 ++--
 code/hud/hudsquadmsg.cpp |  9 +++++++--
 3 files changed, 17 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit 3783cb0d1
Author: Goober5000
Commit: Goober5000

    fix STAY_NEAR_TARGET_ITEM
 code/ai/aicode.cpp       | 4 ++--
 code/hud/hudsquadmsg.cpp | 8 ++------
 2 files changed, 4 insertions(+), 8 deletions(-)
59
Mission & Campaign Releases / Re: Flames of War - Coming of the Storm (re-release)
« Last post by Fusion on June 19, 2025, 11:09:21 pm »
Have to ask here as well. I don't see any Knossos updates other than No Tea's two.
60
Asset Releases / Re: Dump of my various stuff
« Last post by JCDNWarrior on June 19, 2025, 06:39:10 pm »
I've been wanting to see windows/glass be usable for stuff like cutscenes. Getting to see how people live on space stations has always interested me too.
If I have the time I might play around with this, like making little scenes.
Keep up the good work, Trashman.
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