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51
The whale fracking part is golden (the rest of the video rings true too)

Has a few other videos, one on JPEG starships as well:


Though overall needs some more videos to flesh out his ideas.
Apparently this guy was one of the super backers and then got out.
52
FreeSpace Discussion / Re: FS2 difficulty settings - how does it work?
« Last post by FrikgFeek on June 20, 2018, 04:49:47 pm »
The full list of differences is actually pretty huge, there are at least 40ish retail Ai_profiles flags with difficulty-related settings and missions can even set up events to only happen on higher difficulties(like extra fighter wings or even capships warping in), but in general everything uses "true stats"(the stats set in the ship and weapon tables) on insane with no penalties with more penalties being applied to AI ships and more bonuses being given to the player on lower difficulties.

On insane everything is "fair" except for the player having a random 50% weapon energy recharge rate increase with retail settings(though this is fixed in most modern mods).
The different penalties and bonuses have a multiplicative effect on player survivability since you take decreased damage and have higher shield regeneration while enemies have a lower rate of fire on their weapons and a lower chance to fire missiles(with lower limits on how many missiles can be locked onto the player).
53
FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.10.1 (combined launcher/installer)
« Last post by m!m on June 20, 2018, 04:46:20 pm »
I'm trying to play Trimurti but I get the following error message:
Code: [Select]
"<Mod "Trimurti" 1.1.0 (shv)>" requires "FSO" which is missing!
I definitely have an FSO build installed but I use the nightly stability in the settings so it may be related to that. Where does Knossos store its log file on Linux? I looked for it in ~/.local/share/knossos but that directory does not exist in my case.
54
FreeSpace Discussion / Re: FS2 difficulty settings - how does it work?
« Last post by Nikogori on June 20, 2018, 02:46:22 pm »
Higher difficulties recudes bonuses the Player have.
In terms of ships, you have the same energy recharging rate, the same hull and shield than the AI counterpart.

Also enemy Anti-figher beams are firing much faster while friendly beams firing slower. Also there are some turrets that can fire faster on higer difficulties in general.

Also more enemies are able to target and to attack you at once and you can be attacked by more missiles at once.

And you have more Asteroids on Collision course in all escort missions through Asteroid fields.

Thank you. That was a lot more complicated than I thought...
55
FreeSpace Discussion / Re: FS2 difficulty settings - how does it work?
« Last post by Novachen on June 20, 2018, 02:33:20 pm »
Higher difficulties recudes bonuses the Player have.
In terms of ships, you have the same energy recharging rate, the same hull and shield than the AI counterpart.

Also enemy Anti-figher beams are firing much faster while friendly beams firing slower. Also there are some turrets that can fire faster on higer difficulties in general.

Also more enemies are able to target and to attack you at once and you can be attacked by more missiles at once.

And you have more Asteroids on Collision course in all escort missions through Asteroid fields.
56
Looked into that. Is there a specific reason why only a few ships and weapons are translated and the rest is in english?  :D

Original Japanese localization patch was like 95% complete. There are some entries left untranslated because they are not so important and nobody mentioned about it.
I have added some translations including cutscene subtitles, control config and remaining Terran ships (original translator stopped his work at GTDR Amazon).
I'm going to add Vasudan and Shivan ships, but now I need some feedback because I'd like to know if it is playable.
57
FreeSpace Discussion / Re: FS2 difficulty settings - how does it work?
« Last post by AdmiralRalwood on June 20, 2018, 02:20:16 pm »
In general, higher difficulty levels remove bonuses applied to the player and remove penalties applied to the AI, leveling the playing field.
58
Probably you should do a WoD translation (dunno but that's at least what I'd guess many people would play in Japan).
59
The whale fracking part is golden (the rest of the video rings true too)
60
Looked into that. Is there a specific reason why only a few ships and weapons are translated and the rest is in english?  :D

And i looked into that, to see if i would be able to add this translation to my own translation efforts as an additional language. But because there was no new language entry in the (t)strings.tbl that is used, it does not look like it.
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