Author Topic: Burning Heaven Campaign Launched + Patch 1.1!  (Read 34879 times)

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Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
Maybe the problem is my internet speed.  If I may ask, what is your download speed?

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Burning Heaven Campaign Launched + Patch 1.1!
It worked for me last night (Firefox on Linux).  I don't think download speed would affect this; FWIW mine is 100MBits.

I'd recommend trying the link with a different browser, maybe your Chrome is being paranoid about downloading from FSFiles for some reason? (/longshot)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
I don't have nearly that high unfortunately. 

I have tried it on Chrome and Firefox and both downloads seem to usually fail around 150-200MB.

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
On all campaigns on sectorgames/fsfiles I get that no file error on Chrome, however the downloads are there on Firefox.

 

Offline herkie423

  • 28
  • Plunge into the chaos!
Re: Burning Heaven Campaign Launched + Patch 1.1!
It worked for me last night (Firefox on Linux).  I don't think download speed would affect this; FWIW mine is 100MBits.

I envy your internet connections. In my place, it's just 2 mbps at most. A 1 gig download or upload takes 3 to 4 days. 

 
Re: Burning Heaven Campaign Launched + Patch 1.1!
What about

Code: [Select]
wget http://www.freespacemods.net/e107_plugins/download/request.php?829

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Burning Heaven Campaign Launched + Patch 1.1!
Whatever is going on with that Download, my up-to-date Firefox dislikes it too.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Burning Heaven Campaign Launched + Patch 1.1!
Um got a bit of an issue trying this on Knossos 0.7.1 .. on the first mission I'm supposed to "engage my boosters" but neither alt-j, tab nor throttle up do this.  Am I missing something here or is this supposed to be an automated cutscene that doesn't fire right?  Also ... why are there FS2 ships before the GTVA even exists?  Again, this may just be an issue with the install but if it is it's a big one.

  

Online PIe

  • 27
  • GTVA POLICE
    • freespace3.com
Re: Burning Heaven Campaign Launched + Patch 1.1!
Um got a bit of an issue trying this on Knossos 0.7.1 .. on the first mission I'm supposed to "engage my boosters" but neither alt-j, tab nor throttle up do this.  Am I missing something here or is this supposed to be an automated cutscene that doesn't fire right?  Also ... why are there FS2 ships before the GTVA even exists?  Again, this may just be an issue with the install but if it is it's a big one.
You have to press Shift-J.  It tells you this in the directives menu, but it's hard to see.
As for the FS2 ships, you'd have to talk to the original campaign creator, who is no longer around.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline Redox

  • 22
Re: Burning Heaven Campaign Launched + Patch 1.1!
The mission where you need to disable Kappa transports escort and disable their communications then hit the Constantine with an IFF beacon is broken. Firing the missile at it does nothing, and as you approach the Constantine it triggers an enemy to say something then goes to a cutscene outside your ship and just hangs there. You can push the comms key and hear the sound but nothing else works. Tried this about 10 times and I'm tired of wasting time. Any help is appreciated.

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
I'm having trouble on that mission but with a different part.

After I've assumed the role of Kappa and defended the transport from a Colonial attack, I'm supposed to move on to the part where I actually tag the Constantine.  However after my jump begins I just continually move past the Constantine and don't stop so I can't play the final part of the mission.

 

Online PIe

  • 27
  • GTVA POLICE
    • freespace3.com
Re: Burning Heaven Campaign Launched + Patch 1.1!
Firing the missile at it does nothing, and as you approach the Constantine it triggers an enemy to say something
The Constantine is supposed to be tagged and then destroyed.  Is the message either "This is Murmillo Squadron. We've located the escort to Kappa by the first Jump Point. Kappa's escort are insurgents! Stop them!" or "This is Murmillo Squadron. We've located debris belonging to the Colonial Security escort with Kappa. Kappa's escort are insurgents!"?  If either of those two messages were played, that means you were too slow to tag the Constantine and you'll be automatically jumped out.
then goes to a cutscene outside your ship and just hangs there. You can push the comms key and hear the sound but nothing else works. Tried this about 10 times and I'm tired of wasting time. Any help is appreciated.
The auto-leave had a bug where the break-warp sexp was called at the beginning of the mission but the corresponding fix-warp was never called at the appropriate time.  Try updating and I think you should at least be able to finish the mission (although if the above situation is true, you'll fail).

After I've assumed the role of Kappa and defended the transport from a Colonial attack, I'm supposed to move on to the part where I actually tag the Constantine.  However after my jump begins I just continually move past the Constantine and don't stop so I can't play the final part of the mission.
I'm not sure what's happening there.
« Last Edit: February 19, 2018, 10:06:33 pm by PIe »
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
I figured out what I did wrong, thanks anyway.

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
I also had a problem technically with the mission where you decide whether or not to blow up the Nero and take a civilian liner with it.  When the civilian liner (interestingly a Hades destroyer in mission) comes in it rams the Nero and both blow up (along with that generator that looks like a meson bomb).

I'm still able to complete the mission either way (it still gives the option of sending the detonation signal) but no matter what I do I get both sets of debriefing text in the debriefing (whether I chose to send the signal or not send the signal).

 

Online PIe

  • 27
  • GTVA POLICE
    • freespace3.com
Re: Burning Heaven Campaign Launched + Patch 1.1!
I also had a problem technically with the mission where you decide whether or not to blow up the Nero and take a civilian liner with it.  When the civilian liner (interestingly a Hades destroyer in mission) comes in it rams the Nero and both blow up (along with that generator that looks like a meson bomb).
Fixed this rather amusing bug.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
I also had a problem technically with the mission where you decide whether or not to blow up the Nero and take a civilian liner with it.  When the civilian liner (interestingly a Hades destroyer in mission) comes in it rams the Nero and both blow up (along with that generator that looks like a meson bomb).
Fixed this rather amusing bug.

Where is this fix at?  I played this mission not too long ago and had the problem (and I got BH from the OP download link).

 

Online PIe

  • 27
  • GTVA POLICE
    • freespace3.com
Re: Burning Heaven Campaign Launched + Patch 1.1!
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
Any chance the fix could be put out for non-Knossos users?  I downloaded the campaign via the OP.

 

Online PIe

  • 27
  • GTVA POLICE
    • freespace3.com
Re: Burning Heaven Campaign Launched + Patch 1.1!
https://fsnebula.org/mod/BurningHeaven
Click on "No, but I know exactly what I'm doing and I just want download links " and you'll get a set of zipped VPs.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline CT27

  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
I completed the campaign today and there was a minor issue.

Mission 4 is the major decision point of the campaign I believe and it sort of branches from there.  I looked in the tech room mission simulator (campaign page) and missions 5-7 had a "B" after them (5B, 6B, and 7B).

However, I just completed the campaign and looked in the techroom and mission 8 was listed as 8A.  Is there an explanation for this?