Author Topic: [RELEASE] Into the Dark Waters  (Read 1861 times)

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Offline Macielos

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Re: [RELEASE] Into the Dark Waters
Yeah, it's already reported in bug report thread. We plan to release a patch today. I think it should work without the need to restart your campaign.

 
Re: [RELEASE] Into the Dark Waters
Nah. I've already mentioned the A key problem on Discord, just press whatever you've got bound to "Forward thrust" function. By the way, A is the default key for that function.
Excuse me for any spelling errors I make - I'm still learning English :P

 
Re: [RELEASE] Into the Dark Waters
Ok, will try it. Normally, my "A"fterburner  :lol: is there, forward thrust is "U" here

 

Offline Macielos

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Re: [RELEASE] Into the Dark Waters
Oopps, we didn't consider alternate key bindings, I guess we should change the message to something like "Keep pressing forward thrust (by default A) to start the engines".

BTW, we released a hotfix for the Punishment mission problem. Grab it from library thread.

 

Offline AdmiralRalwood

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Re: [RELEASE] Into the Dark Waters
Oopps, we didn't consider alternate key bindings, I guess we should change the message to something like "Keep pressing forward thrust (by default A) to start the engines".

BTW, we released a hotfix for the Punishment mission problem. Grab it from library thread.
Just make it say "press $A$" and it will automatically use the appropriate binding.
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<MageKing17> this ****ing code did it to me again
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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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Offline Macielos

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Re: [RELEASE] Into the Dark Waters
Good to know, but a bit too late for 1.1 patch. So the message will have third and final version in 1.2 :P.
« Last Edit: November 28, 2017, 02:11:11 pm by Macielos »

 
Re: [RELEASE] Into the Dark Waters
Working now, thx

 
Re: [RELEASE] Into the Dark Waters
I am having a great time playing the campaign, no rpoblems at all!

But one question - will the 27 missions/cutscenes be for all four planned acts together, or does the currently released first act/campaign have 27 missions on it's own? that's a bit unclear for me :-)

 

Offline CKid

Re: [RELEASE] Into the Dark Waters
This release has 27 missions.
If I agreed with you, we would both be wrong

 

Offline Nyctaeus

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Re: [RELEASE] Into the Dark Waters
I am having a great time playing the campaign, no rpoblems at all!

But one question - will the 27 missions/cutscenes be for all four planned acts together, or does the currently released first act/campaign have 27 missions on it's own? that's a bit unclear for me :-)
ItDW itself is 27-mission long campaign. Second act will be probably similar in that case.
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Re: [RELEASE] Into the Dark Waters
Allright , I have put ~15 hours into it am in mission 20 (approximately - the one with scanning anolomies). I really LOVE the campaign! but this mission is one exception... finding even one of these anomalies is simply impossible! LEt alone 5.  The mining mission earlier was unique too, but it was great fun, and refreshing, and I really enjoyed it. But this is really just, very, very frustrating. There is no direction indicator when you begin to get a signal, and the patches of space they are in are so small that I have literally been flying around for almost two hours doing absolutely nothing and still have to find a single anomaly. And I am flying at a speed of about 30. It's undoable.

Is there some kind of trick I am missing?

Other than this mission, I really LOVE the campaign, but if I can't find these things, I won't be able to play the rest of it which I am really looking forward too! :)

 

Offline Nyctaeus

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Re: [RELEASE] Into the Dark Waters
Limit range of your radar to 1000. Anomalies are shaking blips similar to unindentified objects from classic FS nebula missions. They are invisible, but emitt the sound of beacon. Radar is a key to find them.
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Offline CT27

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Re: [RELEASE] Into the Dark Waters
I found that mission frustrating as well.  If you have to do a mission like that in Exile 2, I'd suggest having to search for less anomalies.

 
Re: [RELEASE] Into the Dark Waters
Actually, I *think* first one/two anomalies don't show up on radar.
Excuse me for any spelling errors I make - I'm still learning English :P

 

Offline Macielos

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Re: [RELEASE] Into the Dark Waters
That's strange, neither we or the testers complained about this mission's difficulty. As Nycti said, searching the anomalies should be no harder than searching targets in the nebula in classic FS2 - you've got a blinking dot in the radar and once you direct your fighter towards it, just fly forward till custom HUD bar fills in.

Ok, we'll test the mission again and think what we can do to make it more intuitive and player-friendly.

 
Re: [RELEASE] Into the Dark Waters
Limit range of your radar to 1000. Anomalies are shaking blips similar to unindentified objects from classic FS nebula missions. They are invisible, but emitt the sound of beacon. Radar is a key to find them.

What is the key for that? I want to try it, but all teh shortcuts on the internet don't work (And I did not rebing anything): alt-5, and others...

 
Re: [RELEASE] Into the Dark Waters
nevermind found it it's the

'

key. Also just found first anamoly in seconds! Maybe it would be a good idea to clearly explain this in the mission briefing :) But thanks for the help~

Edit: few misions further now, no further problems! I really like this campaign :)
« Last Edit: December 05, 2017, 01:42:24 pm by eragon2890 »

  

Offline CT27

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Re: [RELEASE] Into the Dark Waters
I don't remember that on my radar, but that could be an explanation for why the mission took me a while.  I'll try to pay more attention next time.

 
Into the Dark Waters - Stuck in mission 15
Good work on this mod, been playing and so far it is one of the best I´ve seen around in quite some time. But (oh darn, here it comes...  ;) ), I´ve hit a snag. I´m currently stuck in mission 15. Kinda weird actually, all primary objectives completed, all ships of the convoy exit at the Delta Lacertae node and I this is where I´m really stuck! Can´t engage subspace drive to exit mission and I´m stuck with a buch of friendlies and that pesky Sathanas (Tyrant). Activated time warp hoping for a message to exit the mission but nothing, well into the 80/90 minutes gameplay! Nobody reported this yet guys? Thanks for the help in advance...   

 

Offline Nyctaeus

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Re: [RELEASE] Into the Dark Waters

Jumping into the portal :P. Make sure that you are in close proximity of center of the node.

Also did U use chackpoints?
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All of my stuff can be used ONLY in Freespace campaigns and missions.

Veteran modder and graphic designer of all kinds. 3D is my speciality. Feel free to PM me if you looking for a model or other GFX help.