Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: stithe2000 on August 24, 2022, 05:34:53 am

Title: VR Virgin Territory - Augmented Reality
Post by: stithe2000 on August 24, 2022, 05:34:53 am
1st, I know VR has been touched on here and there, so I apologize in advance... However, has anyone started looking into a possible port to convert FS2 open to an Oculus VR App?  This is straight virgin territory.  Not to mention some of the full immersive rigs they have now.  Thoughts?  What would it take? What support is needed? Thank you all in advance for considering the possibilities....
Title: Re: VR Virgin Territory - Augmented Reality
Post by: Grizzly on August 24, 2022, 09:10:44 am
The short version is unfortunately the same as it ever was.

It requires atleast one person who

Unfortunately, due to the volunteer nature of the project, having such a person is hard to come by.
Title: Re: VR Virgin Territory - Augmented Reality
Post by: stithe2000 on August 24, 2022, 10:38:10 am
VR prices are coming down... The big @$$ rigs still come with a big @$$ price.... However, I imagine soon... It is possible to explore.... However, excellent points, and thank you for responding!
Title: Re: VR Virgin Territory - Augmented Reality
Post by: Colonol Dekker on August 24, 2022, 04:09:46 pm
I've got an oculus quest 2, but it's not a developer rig, and I can't code, don't want to code. 

Patiently waiting though.
Title: Re: VR Virgin Territory - Augmented Reality
Post by: Goober5000 on August 26, 2022, 08:44:23 pm
Converting FSO to use VR would not be a small task.  The entire graphics pipeline is set up with the assumption that things are rendered once per frame.  To enable VR, not only would it be necessary to render twice per frame, but the renders would have to be from two slightly different perspectives.
Title: Re: VR Virgin Territory - Augmented Reality
Post by: Trivial Psychic on August 26, 2022, 11:36:04 pm
I wonder, would it be easier to adapt FSO to work with something like the StageCraft tech used by The Mandelorian?  Imagine the fun you could have playing on that. :jaw: