Author Topic: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)  (Read 589006 times)

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Offline Aesaar

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Re: Derek Smart might be taking legal action over Star Citizen
Squadron 42 isn't that ambitious.  And yet it's been constantly delayed just like everything else. 

In 4 years and $100M, CIG have released nothing but an elaborate tech demo (even if Sandi thinks they've already delivered a $30 game). 

In the same amount of time and with half the money (because actual development cost was ~$40M, rest was marketing), CDPR delivered what's probably the finest RPG ever made.
« Last Edit: December 14, 2015, 03:08:03 am by Aesaar »

 
Re: Derek Smart might be taking legal action over Star Citizen
The Witcher 3 was 46M$ to develop and 35M$ to market. Though to be completely fair it would've been more expensive had it been made in the US but the difference wouldn't be that huge.

And TW3 is a huge and very polished game, very far from what you'd normally call 'non-ambitious' . It broke most conventional RPG Tropes in both story and gameplay.
« Last Edit: December 14, 2015, 03:58:40 am by FrikgFeek »
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Offline 666maslo666

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Re: Derek Smart might be taking legal action over Star Citizen
Squadron 42 isn't that ambitious.  And yet it's been constantly delayed just like everything else. 

In 4 years and $100M, CIG have released nothing but an elaborate tech demo (even if Sandi thinks they've already delivered a $30 game). 

In the same amount of time and with half the money (because actual development cost was ~$40M, rest was marketing), CDPR delivered what's probably the finest RPG ever made.

S42 is not the whole game, just part of it. Do you have a source for the marketing/actual development fraction of the cost? You dont know when the development began, since its not open to the public.

You are also ignoring important differences - CD Projekt is already a very well established company with studios and 2 decades of experience. Witcher 3 was even a sequel! CIG had almost no development infrastructure established before the start of the crowdfunding campaign and did not exist 5 years ago. Star Citizen is a new game, not a sequel. You are expecting a company to go from nothing at all to beyond CD Projekt in 3-4 years?

The only mistake CIG made was initially publishing the overly optimistic release schedule. By now they realized their mistake and switched to "when its done" model, refusing to state longterm dates, which is a good thing. This is how it should have been from the start (Minecraft/DayZ development model). If you really cant accept such change, feel free to request a refund (you can always buy the game after it comes out and is good). There are many more people like me who dont mind more waiting, even several years of waiting, if it is necessary and means a better game in the end. And its not like we get nothing in the meantime, Alpha versions are available for playing, and the open AAA game development process is an unprecedented and interesting show of its own, probably alone worth the $45.
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

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Offline The E

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Re: Derek Smart might be taking legal action over Star Citizen
No, their mistake was pretty clearly to keep increasing the scope as more money rolled in, even after the end of the kickstarter campaign. Oh, and also promising this game to be everything to everyone (You want the best space sim? Buy SC! Want a really good FPS? Buy SC! Want an MMO? Buy SC! Singleplayer? We got you covered! Want to be a trader, combat pilot, pirate, explorer? Buy Elite Dangerous SC! Cinematics? We sure have those! Celebrity VAs? Got those as well! Planetary landings and evironments in the initial release? You bet your ass we're gonna have them! New ships without adequately defined gameplay attached? Got you covered!).

Meanwhile, Frontier delivered a base game only about half a year after the initially planned release date, got a player base, and kept increasing the scope of the game incrementally. Had CIG concentrated on delivering either a persistant universe or Squadron 42, with plans to expand the scope post-launch, then we'd probably not be having these discussions.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Aesaar

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Re: Derek Smart might be taking legal action over Star Citizen
S42 is not the whole game, just part of it. Do you have a source for the marketing/actual development fraction of the cost? You dont know when the development began, since its not open to the public.
They talk about it in this video.  And I seriously doubt development of TW3 started before TW2 was released, so that means late 2011.

SQ42 is a standalone game, it isn't terribly ambitious, and doesn't require them to overcome the biggest technological hurdle they'll need to overcome for the PU (that being the netcode).  Its scope hasn't increased like the PU has, so feature creep isn't an excuse.  CR claimed it would be done last year.  So where is it?

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You are also ignoring important differences - CD Projekt is already a very well established company with studios and 2 decades of experience. Witcher 3 was even a sequel! CIG had almost no development infrastructure established before the start of the crowdfunding campaign and did not exist 5 years ago. Star Citizen is a new game, not a sequel. You are expecting a company to go from nothing at all to beyond CD Projekt in 3-4 years?
So why are you expecting that a new company without much experience is going to successfully deliver a game this ambitious?  Especially considering that the last game the guy at the top tried to make was a complete failure that only made it to release because Microsoft stepped in and kicked him off the project?  They've stated they haven't even finished the design document for core gameplay systems like ship customization, and they've refused to elaborate on others at all.  All they've managed to do is distract you with shiny jpegs while remaining silent on gameplay beyond vague ideas.

What part of this project inspires confidence?  Beyond having taken $100M of preorders, I mean.


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The only mistake CIG made was initially publishing the overly optimistic release schedule. By now they realized their mistake and switched to "when its done" model, refusing to state longterm dates, which is a good thing. This is how it should have been from the start (Minecraft/DayZ development model). If you really cant accept such change, feel free to request a refund (you can always buy the game after it comes out and is good). There are many more people like me who dont mind more waiting, even several years of waiting, if it is necessary and means a better game in the end. And its not like we get nothing in the meantime, Alpha versions are available for playing, and the open AAA game development process is an unprecedented and interesting show of its own, probably alone worth the $45.
Ah yes, the Duke Nukem Forever approach to game development.  Worked out so well in the past, hasn't it?

No, I'm sorry, I'm never going to think that CIG being so incapable of sticking to deadlines that they stop setting them is a good thing.  It isn't.  Constantly missing deadlines like they do is representative of incompetent management, and that doesn't suddenly go away because they've stopped giving out release dates.


EDIT: more weightless ship movement:
« Last Edit: December 14, 2015, 05:40:43 am by Aesaar »

 

Offline 666maslo666

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Re: Derek Smart might be taking legal action over Star Citizen
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SQ42 is a standalone game, it isn't terribly ambitious, and doesn't require them to overcome the biggest technological hurdle they'll need to overcome for the PU (that being the netcode).  Its scope hasn't increased like the PU has, so feature creep isn't an excuse.  CR claimed it would be done last year.  So where is it?

Scope of SQ42 was also increased in the funding goals. And no, its not a standalone game, its deeply intewined with PU, for example using the same game engine and assets. It pretty obvious that delays in the common parts could affect both of them.

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So why are you expecting that a new company without much experience is going to successfully deliver a game this ambitious?  Especially considering that the last game the guy at the top tried to make was a complete failure that only made it to release because Microsoft stepped in and kicked him off the project?  They've stated they haven't even finished the design document for core gameplay systems like ship customization, and they've refused to elaborate on others at all.  All they've managed to do is distract you with shiny jpegs while remaining silent on gameplay beyond vague ideas.

Yes I expect them to, just not in 3-4 years. You can probably double that.

How do you know whats in their design documents? Are you a designer at CIG?

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What part of this project inspires confidence?  Beyond having taken $100M of preorders, I mean.

Alpha 2.0, for example. The whole open game development thing, where we can see what they are working on at the moment and see the progress.

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Ah yes, the Duke Nukem Forever approach to game development.  Worked out so well in the past, hasn't it?

Nope, Duke Nukem was developed in secret, there were no continual updates and alpha versions released. I mean Minecraft approach to game development, which indeed worked very well, considering its now the best selling game of all time. You can say that Star Citizen is now around Minecraft Infdev stage. You could definitely call Infdev a glorified tech demo, and look at it a few years later.

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EDIT: more weightless ship movement:

Low weight, or too powerful thrusters? Would look the same.

Easy fix anyway - just increase ship mass. You are nitpicking.
« Last Edit: December 14, 2015, 06:32:53 am by 666maslo666 »
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline karajorma

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Re: Derek Smart might be taking legal action over Star Citizen
You are also ignoring important differences - CD Projekt is already a very well established company with studios and 2 decades of experience. Witcher 3 was even a sequel! CIG had almost no development infrastructure established before the start of the crowdfunding campaign and did not exist 5 years ago. Star Citizen is a new game, not a sequel. You are expecting a company to go from nothing at all to beyond CD Projekt in 3-4 years?
So why are you expecting that a new company without much experience is going to successfully deliver a game this ambitious?  Especially considering that the last game the guy at the top tried to make was a complete failure that only made it to release because Microsoft stepped in and kicked him off the project?  They've stated they haven't even finished the design document for core gameplay systems like ship customization, and they've refused to elaborate on others at all.  All they've managed to do is distract you with shiny jpegs while remaining silent on gameplay beyond vague ideas.

What part of this project inspires confidence?  Beyond having taken $100M of preorders, I mean.

This. So many, many times this.

It took CD Projekt 3 goes to make a game as ambitious as Witcher 3. They started out relatively small and only went to open world after they had already proved that they had something worth being as ambitious with. And this is despite them having a major ace in the hole because they started out with a highly detailed fantasy world thanks to the fact that they had books to base their entire series on.

SC on the other hand started out with nothing. They had no established plot or universe which means that they need to come up with all that stuff themselves. All they had was a big name game designer who hasn't worked in game design for over a decade. Why on Earth did they imagine that they could put together something as ground breaking as Star Citizen with almost no relevant experience in the genre?
« Last Edit: December 14, 2015, 07:03:22 am by karajorma »
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Offline The E

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Re: Derek Smart might be taking legal action over Star Citizen
Quote
So why are you expecting that a new company without much experience is going to successfully deliver a game this ambitious?  Especially considering that the last game the guy at the top tried to make was a complete failure that only made it to release because Microsoft stepped in and kicked him off the project?  They've stated they haven't even finished the design document for core gameplay systems like ship customization, and they've refused to elaborate on others at all.  All they've managed to do is distract you with shiny jpegs while remaining silent on gameplay beyond vague ideas.

Yes I expect them to, just not in 3-4 years. You can probably double that.

How do you know whats in their design documents? Are you a designer at CIG?

Another 3 or 4 years, hmm? When most estimates have CIG somewhere between 2 or 3 months from running out of money? Tell me, how many more jpegs do you expect CIG to sell?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Aesaar

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Re: Derek Smart might be taking legal action over Star Citizen
And no, its not a standalone game
Sandi disagrees.  But I'm sure you know better than she does, right? 

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Yes I expect them to, just not in 3-4 years. You can probably double that.
  At which point their models will be dated and they'll redesign them like they've already done with half their ships.  But the idea that this game will take so long to make that it'll look dated by the time it releases is really funny to me.

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How do you know whats in their design documents? Are you a designer at CIG?
No, I just listened to what they said during the anniversary livestream.

Do you keep up with this game's development at all, or is "oooh, shiny" the extent of your research?


Calling it now, you'll think this is a great answer and won't understand how it's obvious that they haven't pinned very much down about it.

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Alpha 2.0, for example. The whole open game development thing, where we can see what they are working on at the moment and see the progress.
You were here championing SC long before 2.0 came out, so it's clearly not 2.0 that gives you such confidence.  And their development is far from open.  Refer back to what I said about their silence regarding the specifics of important gameplay mechanics. 

Hell, the community can't even decide what CIG intends to do about PvP and piracy.  There were a dozen threads about it on the SC forums, and no one knows.  About how they're going to handle PvP.  In a ****ing MMO!

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Nope, Duke Nukem was developed in secret, there were no continual updates and alpha versions released.
This is utterly irrelevant.  What doomed DNF isn't that they developed everything behind closed doors, it's that they didn't know when to say "good enough".  They always tried to incorporate the latest tech and keep everything top-of-the-line, and that meant they were incapable of meeting a release date.  CIG is already doing this.  Do you think they're suddenly going to stop?

Every single piece of art you saw last year has been revamped since then, every single ship has either been reworked or is scheduled to be.

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Low weight, or too powerful thrusters? Would look the same.

Easy fix anyway - just increase ship mass. You are nitpicking.
And you're not listening to a word I'm saying:
To get fast, responsive turn speeds, ships need to have very powerful thrusters and low mass.  If they don't have that, ships feel sluggish and unresponsive in turns, and inertia makes them overshoot a lot because inertia is the enemy of fast and precise movement.  That's how it was for a while after AC released.  Ships flew like they had mass, but combined with their broken FBW controller, it wasn't terribly fun to fly and fixed weapons were completely useless.  Now ships are fairly responsive.  You don't overshoot much when turning.  But they have no mass.  There's absolutely no weight and no inertia to any movement.  And that's the problem with SC's flight model.  They've made it so you can't have the responsive handling a fast-paced fighter sim needs without having an essentially weightless ship.  This is an inevitable result of their physical thruster-based flight model.  It can't be fixed without cheating, and CR doesn't want to cheat because ~realism~.



Okay, serious question: are you trolling, or are you so deluded that you're selectively blocking out things that conflict with your internal narrative?

Actually, don't answer that.  You're doing the exact same thing you did during the IS thread in GenDisc: If reality and your internal narrative conflict, reality is wrong.  It's why we keep on having to repeat the same arguments over and over again: the idea that you might be wrong is completely incomprehensible.  You literally don't see how an argument has defeated yours.  You just double down.

Example: I already explained why "just increase the mass" doesn't work.  You ignore my explanation, then a few posts later, you repeat your initial argument as though it hasn't already been refuted.

You're a cultist.  Plain and simple.  Faith trumps reality.
« Last Edit: December 14, 2015, 07:38:30 am by Aesaar »

 

Offline 666maslo666

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Re: Derek Smart might be taking legal action over Star Citizen
Quote
So why are you expecting that a new company without much experience is going to successfully deliver a game this ambitious?  Especially considering that the last game the guy at the top tried to make was a complete failure that only made it to release because Microsoft stepped in and kicked him off the project?  They've stated they haven't even finished the design document for core gameplay systems like ship customization, and they've refused to elaborate on others at all.  All they've managed to do is distract you with shiny jpegs while remaining silent on gameplay beyond vague ideas.

Yes I expect them to, just not in 3-4 years. You can probably double that.

How do you know whats in their design documents? Are you a designer at CIG?

Another 3 or 4 years, hmm? When most estimates have CIG somewhere between 2 or 3 months from running out of money? Tell me, how many more jpegs do you expect CIG to sell?

Oh, so now you are not only a designer, but also a financial specialist at CIG.. You really know everything about their internal operations, dont you?

Such guesstimates are nothing but wild speculations based on wild speculations. We know pretty much nothing about their expenses and remaining reserves. Or how much more untapped backer potential there is, unlocked when improved versions of the game are released in the future (yes, there is a game, not just jpegs, you seem to have missed that).
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline Aesaar

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Re: Derek Smart might be taking legal action over Star Citizen
Or how much more untapped backer potential there is, unlocked when improved versions of the game are released in the future (yes, there is a game, not just jpegs, you seem to have missed that).
  They're seriously worried about attracting more backers, hence the ponzi scheme referral system and "limited" cash-only packages during the sale.  Seems pretty obvious they're reaching market saturation.  Milking the whales not good enough anymore, I guess.

And no, it's not a game, it's a tech demo.  Apart from the graphics, 2.0 is the sort of thing you'd show to a publisher as a proof of concept.
« Last Edit: December 14, 2015, 07:25:18 am by Aesaar »

 

Offline 666maslo666

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Re: Derek Smart might be taking legal action over Star Citizen
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Sandi disagrees.  But I'm sure you know better than she does, right? 

Nowhere is she saying that the games dont share engine and assets. Thats all it takes to make my point right.

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At which point their models will be dated and they'll redesign them like they've already done with half their ships.  But the idea that this game will take so long to make that it'll look dated by the time it releases is really funny to me.

Considering that advances in game graphics pretty much slowed down to a crawl in the last few years (you can blame consoles for a lot when it comes to that), this is the last thing I am afraid of. Original Crysis still looks very good, and that was released in 2007. Metro 2033 still looks better than most games on the market, that was 5 years ago.

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Do you keep up with this game's development at all, or is "oooh, shiny" the extent of your research?


Calling it now, you'll think this is a great answer and won't understand why it's so vague.

Perhaps they dont have yet determined that the extent of loadout customization that should be allowed in SQ42? I mean, I think deciding about such a thing would come later, when they can actually test in game how much customization can player be allowed to do, to not break the intended mission flow and balance.

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You were here championing SC long before 2.0 came out, so it's clearly not 2.0 that gives you such confidence.

Before that, it was Arena Commander. Now its Alpha 2.0. My point is, early versions are being released, there is obvious progress happening with the game. Thats why I have confidence.

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This is utterly irrelevant.  What doomed DNF isn't that they developed everything behind closed doors, it's that they didn't know when to say "good enough".  They always tried to incorporate the latest tech and keep everything top-of-the-line, and that meant they were utterly incapable of meeting a release date.  CIG is already doing this.  Do you think they're suddenly going to stop?

CIG has already stopped doing this long ago. The scope of the game was fixed when $65 million was reached (the last stretch goal). Asset polish here and there is not bloat, iterative development is not bloat.

Quote
To get fast, responsive turn speeds, ships need to have very powerful thrusters and low mass.  If they don't have that, ships feel sluggish and unresponsive in turns, and inertia makes them overshoot a lot because inertia is the enemy of fast and precise movement.  That's how it was for a while after AC released.  Ships flew like they had mass, but combined with their broken FBW controller, it wasn't terribly fun to fly and fixed weapons were completely useless.  Now ships are fairly responsive.  You don't overshoot much when turning.  But they have no mass.  There's absolutely no weight and no inertia to any movement.  And that's the problem with SC's flight model.  They've made it so you can't have the responsive handling a fast-paced fighter sim needs without having an essentially weightless ship.  This is an inevitable result of their physical thruster-based flight model.  It can't be fixed without cheating, and CR doesn't want to cheat because ~realism~.

See:
http://www.hard-light.net/forums/index.php?topic=90080.msg1807235#msg1807235

Small agile ships like fighters should feel like that, there is nothing wrong with them. Bigger ships should feel heavier (both turning and moving), their mass should be increased, but you dont need to change flight model for that. Cutlass should have its mass increased a bit IMHO, but its really not that bad. Its a nitpick at this point, obviously tweaking such individual ship parameters would come after the engine is stable, so they can be tested against each other in many scenarios.
« Last Edit: December 14, 2015, 08:09:15 am by 666maslo666 »
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline Spoon

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Re: Derek Smart might be taking legal action over Star Citizen
Quote from: 666maslo666
<Blind faith>


I don't know why you even try, Aesaar. It seems like your efforts would be better spend talking to a wall. You'd probably get a more intelligent response from a wall at least.
Urutorahappī!!

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[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
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Offline Aesaar

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Re: Derek Smart might be taking legal action over Star Citizen
Nowhere is she saying that the games dont share engine and assets. Thats all it takes to make my point right.
What?  You said that the reason SQ42 isn't done is that it isn't a standalone game, when it is.  Hell, CR already said SQ42 won't even have the final version of their flight model.  Your excuses are getting increasingly flimsy.

And I sure hope the two games won't share an engine.  That would be very dumb.  A singleplayer sim doesn't need a lot of the **** an MMO sandbox does.  There's absolutely no reason they need to wait for the PU version of the engine.  And if assets are the bottleneck, then that reinforces my point: SQ42 is delayed because of mismanagement.  They should have concentrated on getting SQ42 done. 

I'm pretty damn sure that an SQ42 release would have been far better received than any of the modules they've released so far.  If that had happened, we probably wouldn't be having this conversation.

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Considering that advances in game graphics pretty much slowed down to a crawl in the last few years (you can blame consoles for a lot when it comes to that), this is the last thing I am afraid of. Original Crysis still looks very good, and that was released in 2007. Metro 2033 still looks better than most games on the market, that was 5 years ago.
This argument would hold a lot more water if they hadn't said that most of their assets from last year had been redesigned. They obviously thought their models no longer met the standards they were after.

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Perhaps they dont have yet determined that the extent of loadout customization that should be allowed in SQ42? I mean, I think deciding about such a thing would come later, when they can actually test in game how much customization can player be allowed to do, to not break the intended mission flow and balance.
If they'd pinned something substantial down, they could have done more than repeating the same vague stuff they first talked about 3 years ago.  And something as fundamental as ship customisation is something you want to have pinned down before you start making missions (just like your flight models), not after.  You can't make fun and balanced missions if you don't know what the player and enemy ships are capable of. 

This is something this community knows a lot about.  Actually, I'd say we know more about it than CR does.  Over the last 15 years, while he's been making crappy movies, HLP's been designing space sim missions.

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Before that, it was Arena Commander. Now its Alpha 2.0. My point is, early versions are being released, there is obvious progress happening with the game. Thats why I have confidence.

So your confidence comes from them making nothing but tech demos in the same amount of time a competent studio takes to make a full game.  Okay then.

I could understand this attitude if CIG had released SQ42, not just glorified tech demos.  4 years in, and they've released less than they promised they would have by now.  They're released substantially less than a competent studio does in the same timeframe.  And this makes you feel confident about their ability to deliver a game this ambitious.  How?  I mean, how?


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CIG has already stopped doing this long ago. The scope of the game was fixed when $65 million was reached (the last stretch goal). Asset polish here and there is not bloat, iterative development is not bloat.

Every single piece of art you saw last year has been revamped since then, every single ship has either been reworked or is scheduled to be.

https://i.imgur.com/sAHYFkm.png

Yeah, they stopped doing this a long time ago.  Definitely.


Quote
See:
http://www.hard-light.net/forums/index.php?topic=90080.msg1807235#msg1807235

Small agile ships like fighters should feel like that, there is nothing wrong with them. Bigger ships should feel heavier (both turning and moving), their mass should be increased, but you dont need to change flight model for that. Cutlass should have its mass increased a bit IMHO, but its really not that bad. Its a nitpick at this point, obviously tweaking such individual ship parameters would come after the engine is stable, so they can be tested against each other in many scenarios.

Which is a crock of ****.  Single-seat fighters shouldn't feel like they have weight?  What kind of retard logic is that?  Complete nonsense.  I thought the point of this game was to feel like you're flying a ship, not that you are the ship, and ships handling like it's Hawken in space runs completely counter to that.  Every single space sim I've ever played manages to have weightier fighters than SC does.  That I think this is bad isn't because I don't like 6DOF gameplay, it's because it's a perfect case for why making a "realistic" space sim is dumb.  SC's attempts at realism make it feel less realistic because realism is rarely conducive to good gameplay (especially in space), so they need to make glaringly obvious compromises (like weightless ships).  Weightless ships are and feel much less realistic than not perfectly simulating your maneuvering thrusters, and it plays worse too.


I don't know why you even try, Aesaar. It seems like your efforts would be better spend talking to a wall. You'd probably get a more intelligent response from a wall at least.
I don't know anymore.  Maybe because this is one of the few places where SC conversation isn't shut down by cultist morons.  I'm stubborn.

Probably won't bother much longer.  His arguments are increasingly circular.  Arguing with someone too deluded to understand he's been comprehensively defeated gets boring.
« Last Edit: December 14, 2015, 02:10:16 pm by Aesaar »

 

Offline Polpolion

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Re: Derek Smart might be taking legal action over Star Citizen
I don't know anymore.  Maybe because this is one of the few places where SC conversation isn't shut down by cultist morons.  I'm stubborn.

You can't deny that Star Citizen is innovative in one respect - it's created the single worst game community without actually having a game. Half of them want it to fail and the other half think it's already succeeded. Maybe there's a little bit in the middle that just want to see how things go, but obviously they're no fun.

 
Re: Derek Smart might be taking legal action over Star Citizen
Nothing about this project inspires me with confidence (except for the soundtrack, which seems decent). CR's track record speaks for itself. I'm also allergic to cults.

 

Offline Det. Bullock

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Re: Derek Smart might be taking legal action over Star Citizen

Dear god.   :wtf:

While it's funny to see Cultizens talk about how ridiculously super realistic innovative and whatever SC is going to be you can't really compare India's space program to videogames.
I mean, SW:TOR cost $200M and it wasn't doing anything that different aside from polish(and full VA). GTA V was pretty much a standard GTA game with MORE stuff and it cost $137M to develop and a ****-ton more to market.

Videogames more expensive than most real-life groundbreaking sscience is nothing new.

It's become a hollywood-size industry, for good or ill.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
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Offline Kszyhu

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Re: Derek Smart might be taking legal action over Star Citizen
In regards to the 'haven't been done before' moniker, how unique are current capabilities of SC 2.0? I remember only two games sharing the ability to walk onboard a moving craft and interact with outside environment, namely BF2142 with its Titans (whose movements generated a lot of lag, apparently) and Space Engineers (though I'm not so sure of that, I didn't build anything larger than a fighter during free weekend on Steam). Did I miss anything painfully obvious?

 

Offline StarSlayer

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Re: Derek Smart might be taking legal action over Star Citizen
Boy I'm glad I didn't care for the art direction of this thing in the early days and gave it a pass. :P
“Think lightly of yourself and deeply of the world”

  

Offline Unknown Target

  • Get off my lawn!
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Re: Derek Smart might be taking legal action over Star Citizen
You guys should check out Angels Fall First...it's based on UDK, has space combat, ship boarding, ground combat, individual player controlled turrets, and more. It's on Steam Greenlight right now for less than $20.

https://www.youtube.com/watch?v=k8BwwplbaM8

Full disclosure: I did some modeling work with them at one point.

But seriously, if a tiny indie team with no funding can make this in 5 years, how has Star Citizen not made anything worth playing in 4 with $100 million and +210 people?