Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Oddgrim on June 10, 2012, 12:46:36 pm

Title: GVC Mentu [RELEASED]
Post by: Oddgrim on June 10, 2012, 12:46:36 pm
(http://img233.imageshack.us/img233/9381/mentuuuuu.jpg)

It's completed!

Normal Download (http://www.freespacemods.net/download.php?view.844)

With Beam cannon Download (http://www.mediafire.com/?uj7t3xx2yk0ze68)

Special thanks to mjn.miaxel for assistance on normal maps and shines. Thanks to hades for help with testing/glows/thrusters. c:

edit:Added a front beam version.
Title: Re: GVC Mentu [WIP]
Post by: Rampage on June 10, 2012, 12:57:23 pm
Nice!!

Should be in FSU forum methinks.

R
Title: Re: GVC Mentu [WIP]
Post by: Nyctaeus on June 10, 2012, 01:15:11 pm
(http://images3.wikia.nocookie.net/__cb20100501113730/warhammer40kfanon/images/e/ee/Official_Seal_of_Awesomeness.gif)
You're awesome :yes:
Title: Re: GVC Mentu [WIP]
Post by: Kolgena on June 10, 2012, 02:03:00 pm
Looks great. Can't offer much feedback before you do more detailing, except that the general vibe stays true to the original, and that it is pretty so far.
Title: Re: GVC Mentu [WIP]
Post by: The Dagger on June 10, 2012, 03:16:05 pm
Very nice model, sir.  :yes:
It looks good and true to the original.
My only advice is this: be carefull with smoothing operators. The central line looks a little odd on the down view and there's another case in the dorsal part, between the "dorsal plates" and the "ribs". Maybe on the arms too.
But overall, very good job. I can't wait to see more.
Title: Re: GVC Mentu [WIP]
Post by: Raven2001 on June 10, 2012, 04:22:30 pm
I'm loving it!
I do miss the hard lines of the underside that are hinted at in the original's texture.
As for suggestions, maybe have some cuts on the "arms" that show window sections, or ribbing?
Title: Re: GVC Mentu [WIP]
Post by: Trivial Psychic on June 10, 2012, 08:02:18 pm
I recall making this suggestion back when the previous "upgraded" Mentu was being shown off.  I was suggesting that the gap in between the forward... "mandibles", could use a turret.  This would be added as a submodel, but be left out of default tables for retail compatibility.  I just feel that the Mentu lacks any even light anti-warship capability, and mods might wish to have this as an option for the future.  Just a suggestion.
Title: Re: GVC Mentu [WIP]
Post by: Dragon on June 10, 2012, 08:09:08 pm
Looks great, definitely better than the old one.
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 11, 2012, 03:42:35 am
(http://images3.wikia.nocookie.net/__cb20100501113730/warhammer40kfanon/images/e/ee/Official_Seal_of_Awesomeness.gif)
You're awesome :yes:
Nice seal!, Let me print it out and stick it on my wall c:

Very nice model, sir.  :yes:
It looks good and true to the original.
My only advice is this: be carefull with smoothing operators. The central line looks a little odd on the down view and there's another case in the dorsal part, between the "dorsal plates" and the "ribs". Maybe on the arms too.
But overall, very good job. I can't wait to see more.
Cheers!, the reason the smoothing is off right now is becosme I only used a 22% soft modifier on the mesh and the geebles are only rough polys. But thanks for the warning none the less. c:

I'm loving it!
I do miss the hard lines of the underside that are hinted at in the original's texture.
As for suggestions, maybe have some cuts on the "arms" that show window sections, or ribbing?
goodie! Good suggestion , I'm not overly found of ribbing since I feel they are a more shivanesce mesh trait then vasudan.. maybe a vasudan type ribbing?.. humm

I recall making this suggestion back when the previous "upgraded" Mentu was being shown off.  I was suggesting that the gap in between the forward... "mandibles", could use a turret.  This would be added as a submodel, but be left out of default tables for retail compatibility.  I just feel that the Mentu lacks any even light anti-warship capability, and mods might wish to have this as an option for the future.  Just a suggestion.
Theres defiantly a room for a turret in there (, and I personally believe by the texture setting in retail model, one was there before for some reason it got removed (mentu has like 14 turrets, lolwut  :p ) for balancing purposes.
So I think it's a good idea to release two different models one with a beam turret in the front and one without, again the turret would be of limited value since it's rather narrow in there 20% or something angle to prevent it shooting through the mesh. :p

Title: Re: GVC Mentu [WIP]
Post by: MatthTheGeek on June 11, 2012, 03:50:20 am
again the turret would be of limited value since it's rather narrow in there 20% or something angle to prevent it shooting through the mesh. :p
No need to manually narrow the turret fov, we have the "check hull" subsystem flag for that, which would have the benefit to enable the turret to fire up and down just fine.
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 11, 2012, 07:07:13 am
(http://img835.imageshack.us/img835/4363/underq.jpg)


Ribsrubsribsrubs...
Compiled a .pof version of the mesh if anyone wants to take a closer look.
Did some general detailing and added ribs underneath and a bit on the front.
Edit: currently there is only a rough smoothing on mesh (22%)

http://www.mediafire.com/?lg78b2olpjsmftk (http://www.mediafire.com/?lg78b2olpjsmftk)

edit: fixed link, added render.
Title: Re: GVC Mentu [WIP]
Post by: Trivial Psychic on June 11, 2012, 06:54:20 pm
It now looks like there should be pulse-turrets on the wingtips.
Title: Re: GVC Mentu [WIP]
Post by: Vip on June 12, 2012, 06:26:43 am
It now looks like there should be pulse-turrets on the wingtips.

Somehow, I imagined Mentu flying and fighting like the Defiant from DS9 or the White Star from Babylon 5 :D
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 12, 2012, 12:20:58 pm
It now looks like there should be pulse-turrets on the wingtips.

Somehow, I imagined Mentu flying and fighting like the Defiant from DS9 or the White Star from Babylon 5 :D
Same here, pew pew!  :D

Anyways.. started texturing today, and did a mesh test for the first time ingame to check if the model was functional, no broken geometry nonsense. The textures on the back are kinda weird and will change them, the green armour in front of the bridge looks odd as well and..well not much else to say. Other then I'm hungry and need food * runs off to eat*

(http://img252.imageshack.us/img252/1095/screen0015copy.jpg)
Title: Re: GVC Mentu [WIP]
Post by: mjn.mixael on June 12, 2012, 12:24:38 pm
The problem with the green panels is that they are clearly drawn over a Vasudan armor tile map.

What you need to do is totally separate them. If you are going to do the green armor, then make that decision and go all the way. I would remove complete the Vasudan armor tile inside the green parts. Add some texture noise (catch me on IRC and I'll walk you through that if you don't know what I mean) and then choose a different Vasudan tile to paint over/under the green armor.
Title: Re: GVC Mentu [WIP]
Post by: Alan Bolte on June 12, 2012, 12:27:43 pm
The original Mentu has a big turret behind the bridge. I doesn't look like you planned out a space in your geometry for that turret.
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 12, 2012, 12:56:52 pm
The original Mentu has a big turret behind the bridge. I doesn't look like you planned out a space in your geometry for that turret.
Will add it at a later stage, it's not that hard to adjust mesh and mapping to the model, still have some space on the texture c:
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 13, 2012, 05:38:31 pm
(http://img205.imageshack.us/img205/5272/wip2y.jpg)
Quick snapshot of current progress..
Title: Re: GVC Mentu [WIP]
Post by: Nyctaeus on June 13, 2012, 06:38:44 pm
I think the green parts should be a bit toned down. Less saturated then they are now.
Title: Re: GVC Mentu [WIP]
Post by: FSW on June 14, 2012, 05:13:31 am
Wow, this is looking great. The wingtips appear a little blunt, and may look better pointed. The textures at the back may be a little 'cartoony', but I realise you're not finished.
Title: Re: GVC Mentu [WIP]
Post by: Black Wolf on June 14, 2012, 05:58:02 am
I'm with Betrayal - desatch those green bits. Actually, you might want to look at desatching large chuks of the rear end  - a lot of the "Cartoony" look FSW is talking about is probably the result of contrasting high intensity colours in close proximity.

That said, it's already looking good, and given the WiP pics you posted of the Newet way back when, I know you've got the texturing chops to do Vasudans justice. Looking forward to more pics. :)
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 15, 2012, 06:34:51 am
I think the green parts should be a bit toned down. Less saturated then they are now.
Agree, for now I have removed it as the contrast is too jarring to the eye.

Wow, this is looking great. The wingtips appear a little blunt, and may look better pointed. The textures at the back may be a little 'cartoony', but I realise you're not finished.

cheers!
I work very sporadic when it come to texturing :P A bit everywhere, I tried out with the pointed wings and it looks better.

I'm with Betrayal - desatch those green bits. Actually, you might want to look at desatching large chuks of the rear end  - a lot of the "Cartoony" look FSW is talking about is probably the result of contrasting high intensity colours in close proximity.

That said, it's already looking good, and given the WiP pics you posted of the Newet way back when, I know you've got the texturing chops to do Vasudans justice. Looking forward to more pics. :)
Thanks, the newet itself is buried somewhere in my external hard drive collecting dust.
The cartoony look is indeed because of the overly green armour part and it overall looks better now. ( the over plating on the back still looks a bit odd.)

I heard u leik turrets and engines ( work in progress ) :P
(http://img266.imageshack.us/img266/9348/wip4e.jpg)

Title: Re: GVC Mentu [WIP]
Post by: Dragon on June 15, 2012, 09:04:24 am
Much better.
Title: Re: GVC Mentu [WIP]
Post by: zoidburger on June 15, 2012, 09:25:48 am
Dat ass. Seriously very good. I can't wait to see this with a shine map   :yes:

Semi-constructive criticism: The tile map looks a little stretched at the apex of the cabin. The tiles also look a bit small and 'crushed'. I prefer nice big armour plates, me. These ones are going to coalesce into a sandy blur in the middle distance, particularly on the wings.
Title: Re: GVC Mentu [WIP]
Post by: The Dagger on June 15, 2012, 02:12:00 pm
Wow... I love your texturing style.  :yes:
I'll try to imitate it for my Ptah. I hope the final product resembles yours.
Imitation is the best compliment I can give you.  :nod:
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 16, 2012, 03:30:31 pm
Dat ass. Seriously very good. I can't wait to see this with a shine map   :yes:

Semi-constructive criticism: The tile map looks a little stretched at the apex of the cabin. The tiles also look a bit small and 'crushed'. I prefer nice big armour plates, me. These ones are going to coalesce into a sandy blur in the middle distance, particularly on the wings.
Thanks for feedback.
Did toy with the idea, but due to the horrid resolution (retail texture is very pixelated) I had to make new ones , which is more fun anyways :p

Wow... I love your texturing style.  :yes:
I'll try to imitate it for my Ptah. I hope the final product resembles yours.
Imitation is the best compliment I can give you.  :nod:
thanks! , Your path is a lovely model and I wish you good luck on texturing it c:

Another Render.
Did a lot of texture redesign... well I'm feeling a bit too lazy to explain what I did so heres a image. c:

(http://img853.imageshack.us/img853/4958/wip3mentu.jpg)

EDIT: Lvlshot please! - Mjn
Title: Re: GVC Mentu [WIP]
Post by: SypheDMar on June 16, 2012, 04:39:17 pm
If I didn't know better, I woulda thought that the underside turrets were wheels. :yes:
Title: Re: GVC Mentu [WIP]
Post by: Rodo on June 16, 2012, 06:42:10 pm
excellent.
Title: Re: GVC Mentu [WIP]
Post by: Cyborg17 on June 16, 2012, 10:07:00 pm
I do like the large plate version a lot more. Excellent work.  :)
Title: Re: GVC Mentu [WIP]
Post by: bkd86 on June 16, 2012, 11:02:49 pm
The large panels do look better, but I would add back some of the color variation, wear and tear etc. I looks flat atm. Very nice model.
Title: Re: GVC Mentu [WIP]
Post by: Alan Bolte on June 17, 2012, 12:29:18 am
I altered your wip shot 'cause I wondered what it would look like with the lighter center. Decided to share.
(http://i32.photobucket.com/albums/d48/abolte/mentu.png)

EDIT: Lvlshot plz.
Sorry Mjn, forgot about the people with smaller screens. That image is smaller that what lvlshot displays for me.
Title: Re: GVC Mentu [WIP]
Post by: Kolgena on June 17, 2012, 12:47:30 am
Underside turrets look a bit too big (so too easy to shoot/damage), but it could just be me. The curvy barrels also don't make sense to me.

Otherwise, a very good looking model.
Title: Re: GVC Mentu [WIP]
Post by: MatthTheGeek on June 17, 2012, 03:15:10 am
The curvy barrels also don't make sense to me.
SENSE ? IN MAH FREESPACE ?

DO NOT WANT.
Title: Re: GVC Mentu [WIP]
Post by: zoidburger on June 17, 2012, 09:43:05 am
Thanks for feedback.

You're very welcome.

Did a lot of texture redesign...

No kidding! It's looking badass. Your texture work on the cabin and tech details is astonishing, it actually reminds me of Geiger's artwork. The armour plating looks a bit plain by comparison (though I do like the chunky new plates :)). All in all, it's impressive, and with normal and shine maps, it's going to [sunglasses] shine [\sunglasses].

Couldn't resist. Please don't hurt me!

Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 17, 2012, 03:22:16 pm
If I didn't know better, I woulda thought that the underside turrets were wheels. :yes:
Rolling,rolling...  http://www.clayh.net/fs2/rawhide.htm

The large panels do look better, but I would add back some of the color variation, wear and tear etc. I looks flat atm. Very nice model.
On the flatness I agree, I'll play around with adding a third layer with some colour variation in the end stages. (nitpick stage!)

I altered your wip shot 'cause I wondered what it would look like with the lighter center. Decided to share.

It was a bit dark on that area on the render, showing off a side shot with possible glow spots, but thanks for the idea.

Underside turrets look a bit too big (so too easy to shoot/damage), but it could just be me. The curvy barrels also don't make sense to me.

Otherwise, a very good looking model.

I tend to agree on the size of it so I reduzed the general size, but the curvy turret stays! ( I can draw up a diagram on how it could theoretically function c:)
The curvy barrels also don't make sense to me.
SENSE ? IN MAH FREESPACE ?

DO NOT WANT.
I second this! :p

Thanks for feedback.

You're very welcome.

Did a lot of texture redesign...

No kidding! It's looking badass. Your texture work on the cabin and tech details is astonishing, it actually reminds me of Geiger's artwork. The armour plating looks a bit plain by comparison (though I do like the chunky new plates :)). All in all, it's impressive, and with normal and shine maps, it's going to [sunglasses] shine [\sunglasses].

Couldn't resist. Please don't hurt me!

I was a huge fan of Gigers work when younger but now, a bit less but still enjoy his work.  c: I dread when starting with normal mapping , I'm not very good at it  :banghead:

Turret redesign, added more swirls to the curves. :p (turret textures need more work) , worked on the underside mostly and fixing errors in the mechanical parts of ship, aaand now starts the nitpicking stage.

(http://25.media.tumblr.com/tumblr_m5s2kpen781r4kz83o1_1280.jpg)
Title: Re: GVC Mentu [WIP]
Post by: Dragon on June 17, 2012, 06:03:33 pm
The MP turrets look odd, but otherwise, great model. :yes:
Title: Re: GVC Mentu [WIP]
Post by: Rampage on June 17, 2012, 06:48:53 pm
Love the new Mentu; not sure about the curves barrels on multipart turrets.

R
Title: Re: GVC Mentu [WIP]
Post by: bkd86 on June 17, 2012, 07:50:06 pm
If you don't own ndo2 you should, will make your life a lot easier. Creating very clean normal maps with it is very easy with a little practice.
Title: Re: GVC Mentu [WIP]
Post by: Alan Bolte on June 17, 2012, 08:02:38 pm
Looking pretty deadly.  :yes:

If we're in the nitpicking stage though, I'd say that that center seam needs work. Were i texturing I think I'd reduce the mirroring slightly to avoid having the seam run perfectly through the center like that, but then again I don't texture.
Title: Re: GVC Mentu [WIP]
Post by: Black Wolf on June 18, 2012, 05:23:18 am
It's gorgeous texturing, but if I could suggest two small colour changes - the main scale texture should probabyl have a little bit more green in it, like the original mentu texture, and that sky blue strip could probably be changed to one of the more traditional Vasudan glowy colours - more of a royal blue, or yellow.

But I have to reiterate - truly, truly amazing work here. I really hope you take another look at that Newet texture when you're done with this - a few more Vasudan models of this calibre would be incredibly welcome. :nod:
Title: Re: GVC Mentu [WIP]
Post by: SypheDMar on June 18, 2012, 12:14:51 pm
I'm a fan of the curvy turrets.
Title: Re: GVC Mentu [WIP]
Post by: Aardwolf on June 18, 2012, 01:12:41 pm
They look frail... fits in well with the Mentu :P
Title: Re: GVC Mentu [WIP]
Post by: The Dagger on June 18, 2012, 01:18:09 pm
Love the turrets but I also agree with Black Wolf, the plates should be greener and a little more varied.
Keep up the good work!  :)
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 18, 2012, 05:46:08 pm
Love the new Mentu; not sure about the curves barrels on multipart turrets.

R
Cheers, but the MP stays how they are. :p

If you don't own ndo2 you should, will make your life a lot easier. Creating very clean normal maps with it is very easy with a little practice.
I got it yesterday and played around with it, it shows promise but I'll need more practise with it to put the program to any good use c: Thanks for the info!

Looking pretty deadly.  :yes:

If we're in the nitpicking stage though, I'd say that that center seam needs work. Were i texturing I think I'd reduce the mirroring slightly to avoid having the seam run perfectly through the center like that, but then again I don't texture.
I'll save that bit (if needed) to the last depending on how the normals come out but for me it's not a big issue c:

It's gorgeous texturing, but if I could suggest two small colour changes - the main scale texture should probabyl have a little bit more green in it, like the original mentu texture, and that sky blue strip could probably be changed to one of the more traditional Vasudan glowy colours - more of a royal blue, or yellow.

But I have to reiterate - truly, truly amazing work here. I really hope you take another look at that Newet texture when you're done with this - a few more Vasudan models of this calibre would be incredibly welcome. :nod:
Thank you!, I added more green into the tilemap and it worked a bit better, as for the glowmaps yes I agree they need more work perhaps reduce teh intensity of the blue ones...

I'm a fan of the cuhttp://www.hard-light.net/forums/Smileys/HLP/biggrin.gifrvy turrets.

yay! :D

They look frail... fits in well with the Mentu :P
I'm sure a man (like yourself) apprciates this image then. :p
(http://img577.imageshack.us/img577/1579/tawrutscopy.jpg)
this turret was only made for fun and in no way this silly thing will be used

Love the turrets but I also agree with Black Wolf, the plates should be greener and a little more varied.
Keep up the good work!  :)
cheers! I have bonked on the plates a bit. c: How is your path progressing?

I'm about 90% done with the textures now, just doing straightening some of the more dodgy stuff in the machinery textures and adjustments. Soon I'll start on the debris models and texture and all that jazz, the turret rigging and other stuff has already been done earlier. 
(http://img684.imageshack.us/img684/2315/wip6m.jpg)


Title: Re: GVC Mentu [WIP]
Post by: Cyborg17 on June 18, 2012, 05:52:43 pm
Beautiful!!!! I can't wait for the normal maps to be finished.
Title: Re: GVC Mentu [WIP]
Post by: Rga_Noris on June 18, 2012, 07:01:43 pm
Great machiney bits.
Title: Re: GVC Mentu [WIP]
Post by: Trivial Psychic on June 18, 2012, 07:08:04 pm
Have you considered my forward turret proposal?
Title: Re: GVC Mentu [WIP]
Post by: Rodo on June 18, 2012, 08:48:49 pm
WOW.

you rock man, that is awesome.
Title: Re: GVC Mentu [WIP]
Post by: Alan Bolte on June 18, 2012, 09:49:45 pm
Have you considered my forward turret proposal?
(http://i32.photobucket.com/albums/d48/abolte/gentlementu.png)
Title: Re: GVC Mentu [WIP]
Post by: Commander Zane on June 18, 2012, 10:01:57 pm
Have you considered my forward turret proposal?
*Snip*
I was not expecting that.

Keep up the good work.
Title: Re: GVC Mentu [WIP]
Post by: Kolgena on June 18, 2012, 10:02:50 pm
hahahahaha

Good work, looking good.
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 18, 2012, 10:07:12 pm
Have you considered my forward turret proposal?
(http://i32.photobucket.com/albums/d48/abolte/gentlementu.png)
hahahah! I did NOT expect this. well done.  :D
As for the turret, I'll make a version with a forward single turret for beams, it's easy to do.
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 19, 2012, 07:48:46 pm
Texturing complete! (aside for some tweaking on the turret areas and front that is :p)
Here are both models for comparison. Now moving on to debris and texture for that. c:
(http://img411.imageshack.us/img411/5348/view1copy.jpg)
(http://img256.imageshack.us/img256/5582/view2copy.jpg)
(http://img21.imageshack.us/img21/2123/view3copy.jpg)
Title: Re: GVC Mentu [WIP]
Post by: SypheDMar on June 19, 2012, 07:58:12 pm
That is hot! Just wondering (probably too late now to change even if it's not), are the turrets on the same place as retail?
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 19, 2012, 08:08:27 pm
That is hot! Just wondering (probably too late now to change even if it's not), are the turrets on the same place as retail?
not at all, I have the turret spots in a separate layer c:
Title: Re: GVC Mentu [WIP]
Post by: Kolgena on June 19, 2012, 08:22:46 pm
I wonder if changing all the blue glows to green would be possible. The original had greenish metal as a motif, so keeping some of that same feel might look nice.

Overall though, it's a very good model that is well into the nit-pick-until-perfect stage.
Title: Re: GVC Mentu [WIP]
Post by: Alan Bolte on June 19, 2012, 08:25:51 pm
Oh, I see, you were basing your textures off of the latest MediaVPs Mentu. I tend to remember the original (http://www.hard-light.net/wiki/index.php/File:Gvcmentu-old.jpg).
Title: Re: GVC Mentu [WIP]
Post by: mjn.mixael on June 19, 2012, 08:29:43 pm
That is hot! Just wondering (probably too late now to change even if it's not), are the turrets on the same place as retail?
not at all, I have the turret spots in a separate layer c:

He means are the physical turrets in the same locations as the retail model... which they need to be as close as humanly possible.
Title: Re: GVC Mentu [WIP]
Post by: Droid803 on June 19, 2012, 10:13:15 pm
I wonder if changing all the blue glows to green would be possible. The original had greenish metal as a motif, so keeping some of that same feel might look nice.

I'll throw my support behind greenish.
Title: Re: GVC Mentu [WIP]
Post by: MatthTheGeek on June 20, 2012, 01:07:12 am
I'm not sure what you all mean by that, I don't see anything remotely green in the original.
Title: Re: GVC Mentu [WIP]
Post by: headdie on June 20, 2012, 01:28:40 am
The only glows I remember are yellow, it would also nicely tie it in with the new hatty
Title: Re: GVC Mentu [WIP]
Post by: Crybertrance on June 20, 2012, 02:43:41 am
The only glows I remember are yellow, it would also nicely tie it in with the new hatty

Yup, I agree, some yellow glows would look cool, IDK about the Vasudan-y feel though.
Title: Re: GVC Mentu [WIP]
Post by: Aardwolf on June 21, 2012, 12:21:03 am
Regarding "green", I believe people may be referring to the texture "cruisertile3"?

It's used as a sort of "trim", one strip on either side of the top front, and another strip which goes from one side around the front to the other side, on the bottom. It's also used on the turrets but that's kinda silly-looking imo.



Or maybe just the slight gray-green of some of the tiles in "cruisertile1" and the mediavps version of "cruiser2V01"?



And now that I look at it, apparently the blue lights on the underside are a mediavps addition.
Title: Re: GVC Mentu [WIP]
Post by: Oddgrim on June 21, 2012, 08:42:46 pm
Right , finished off Lods and debris with it's own mapping and texture(only missing shine texture for the main map.) .
Entering the testing phase, with turrets checking for bad geometry/smoothing and all that jazz.
As for the changes to the texture I have made the top bridge more white as seen in the original retail , with a colour similar to  the metal on the 'wings'. The glow maps under and in general is for now subject to change (yellow/green/orange/pineapple)

Soo I'll leave with this:

(http://img846.imageshack.us/img846/6513/wip7.jpg)

Have fun! c:
Title: Re: GVC Mentu [WIP]
Post by: Cyborg17 on June 21, 2012, 09:03:20 pm
Dude, you've got me drooling.
Title: Re: GVC Mentu [WIP]
Post by: T-Man on June 22, 2012, 05:13:00 am
That tuly looks stunning. And it fits in well with the high-poly Hatty IMO :yes:.
Title: Re: GVC Mentu [WIP]
Post by: Raven2001 on June 22, 2012, 08:03:22 am
I like it!

However, I think the current texture looses some good stuff of the original, by not having the greenish noise and roughness of the original tiles. Looks a bit cartoonish as it is IMO.
Title: Re: GVC Mentu [RELEASED]
Post by: Oddgrim on June 22, 2012, 08:40:52 pm
Hai it's done, go grab and flame me for stuff I have overlooked already :p
Title: Re: GVC Mentu [RELEASED]
Post by: metirian on June 22, 2012, 09:09:12 pm
okay i did the same thing with the Mentu like i did with other ships i put it in the data folder pof for models, dds in maps. still not working what i do wrong?
Title: Re: GVC Mentu [RELEASED]
Post by: Commander Zane on June 22, 2012, 09:10:29 pm
In the mediavps_3612 data folder under models and maps?
Title: Re: GVC Mentu [RELEASED]
Post by: Oddgrim on June 22, 2012, 09:12:21 pm
Nevermind, derp I need sleep :p
Title: Re: GVC Mentu [RELEASED]
Post by: mjn.mixael on June 22, 2012, 09:14:22 pm
The download didn't include a TBM..

Code: [Select]
#Ship Classes

$Name: GVC Mentu
+nocreate
$POF file:                      HTL-Mentu.pof

#End

Place that in a file called 'mentu-shp.tbm' in data/tables.
Title: Re: GVC Mentu [RELEASED]
Post by: metirian on June 23, 2012, 09:23:19 am
thanks its working now.
Title: Re: GVC Mentu [RELEASED]
Post by: Rampage on June 23, 2012, 12:22:29 pm
Will there be an alternate version w/ the beam cannon on the nose?

R
Title: Re: GVC Mentu [RELEASED]
Post by: Droid803 on June 23, 2012, 12:51:36 pm
Will there be an alternate version w/ the beam cannon on the nose?

R

As for the turret, I'll make a version with a forward single turret for beams, it's easy to do.

read bro
Title: Re: GVC Mentu [RELEASED]
Post by: Rampage on June 23, 2012, 01:02:59 pm
Meh...doesn't hurt to nudge. :p

R
Title: Re: GVC Mentu [RELEASED]
Post by: achtung on June 23, 2012, 05:33:44 pm
http://www.freespacemods.net/download.php?view.844


mirroru
Title: Re: GVC Mentu [RELEASED]
Post by: headdie on June 23, 2012, 06:10:07 pm
bloody hell, that masive visual improvement for a grand total of 15,500 pollys on detail0 and 2 texture sets, well done to all involved!!!!
Title: Re: GVC Mentu [RELEASED]
Post by: Oddgrim on June 23, 2012, 06:35:50 pm
Meh...doesn't hurt to nudge. :p

R
I got it the first time, ( the second and the third time) I'll do it when I have time :1

http://www.freespacemods.net/download.php?view.844


mirroru
Thanks! I'll put the link in the main release post c:

bloody hell, that masive visual improvement for a grand total of 15,500 pollys on detail0 and 2 texture sets, well done to all involved!!!!
And it's completely free to boot!  :D
Title: Re: GVC Mentu [RELEASED]
Post by: BritishShivans on July 02, 2012, 06:43:25 am
hmms. Anyone got a screenie of this lovely with the forward beam cannon firing?
Title: Re: GVC Mentu [RELEASED]
Post by: Droid803 on July 02, 2012, 01:21:37 pm
Forward beam version does not appear to be complete yet :P
Title: Re: GVC Mentu [RELEASED]
Post by: Oddgrim on July 02, 2012, 04:37:48 pm
Forward beam version does not appear to be complete yet :P
check opening post , there's a link to a forward turret version.
Title: Re: GVC Mentu [RELEASED]
Post by: Droid803 on July 02, 2012, 07:10:14 pm
ooooh. i missed it XD
Title: Re: GVC Mentu [RELEASED]
Post by: VPR on July 07, 2012, 02:49:16 pm
hmms. Anyone got a screenie of this lovely with the forward beam cannon firing?

Here you go, shooting up Rga's Rakshasa

(http://www.vprnet.co.uk/Images/FS2Random/screen0239.png)
Title: Re: GVC Mentu [RELEASED]
Post by: Rga_Noris on July 07, 2012, 05:36:40 pm
Epic pic.
Title: Re: GVC Mentu [RELEASED]
Post by: BritishShivans on July 07, 2012, 09:15:07 pm
Thanks, mate. Lovely pic.
Title: Re: GVC Mentu [RELEASED]
Post by: BrotherBryon on July 08, 2012, 01:37:54 am
hmmm, I wonder who won?
Title: Re: GVC Mentu [RELEASED]
Post by: Oddgrim on July 08, 2012, 04:50:18 pm
hmms. Anyone got a screenie of this lovely with the forward beam cannon firing?

Here you go, shooting up Rga's Rakshasa

(http://www.vprnet.co.uk/Images/FS2Random/screen0239.png)
Good show!
Title: Re: GVC Mentu [RELEASED]
Post by: BlasterNT on July 08, 2012, 04:55:43 pm
Interesting, I'm guessing that with a beam cannon, the Mentu was actually overpowered, hence its retail lack of anticap beams, despite its tech room description. 
Title: Re: GVC Mentu [RELEASED]
Post by: Yuzuki5749 on July 08, 2012, 06:04:19 pm
My new banner with HTL Mentu :D
(http://img502.imageshack.us/img502/6042/hardlightproductions720.jpg)
Title: Re: GVC Mentu [RELEASED]
Post by: VPR on July 09, 2012, 02:05:01 am
Interesting, I'm guessing that with a beam cannon, the Mentu was actually overpowered, hence its retail lack of anticap beams, despite its tech room description. 

Nope, the Mentu would have lost that if I'd left the Rakshasa's beam cannons alone. Close up though the Mentu may have a better chance with it's turrets and flak in range.

Smart banner Yuzuki. :)
Title: Re: GVC Mentu [RELEASED]
Post by: Nyctaeus on July 09, 2012, 07:38:39 am
Too much blur, but it looks cool anyway :yes:
Title: Re: GVC Mentu [RELEASED]
Post by: Yuzuki5749 on July 09, 2012, 10:48:58 am
Too much blur, but it looks cool anyway :yes:
Because of lvlshot...
Title: Re: GVC Mentu [RELEASED]
Post by: BlasterNT on July 09, 2012, 09:24:15 pm
the lvlshot actually helps get rid of a lot of the aliasing
Title: Re: GVC Mentu [RELEASED]
Post by: crizza on July 12, 2012, 02:57:51 am
After getting both of them to run in game although I don't know how I managed to fiddle around with the naming of "my" Mentu "Mk2")
I'll have to say: Gorgeous.
Have I missed A HTL Sobek though?
Title: Re: GVC Mentu [RELEASED]
Post by: MatthTheGeek on July 12, 2012, 03:02:46 am
Yes, you have (http://www.hard-light.net/forums/index.php?topic=78435.0). And you seem to have missed the Current MVP assets thread (http://www.hard-light.net/forums/index.php?topic=73731.0) too, despite it being stickied, where I found that link in 30 sec top.
Title: Re: GVC Mentu [RELEASED]
Post by: crizza on July 12, 2012, 07:15:13 am
True enough Mat, found it after returning to the Upgrade project board, but thanks anyway.