Modding, Mission Design, and Coding > The Scripting Workshop
Super simple script request.
X3N0-Life-Form:
I'm at work, so I can't test any of this, but just glancing at Axem's script :
1. I don't know, beams tend to behave differently from other weapons.
2. The script iterates through all primary banks, so there shouldn't be any issue
3. Good question, off-axis gunpoints should work fine, but I'm not sure about gun convergence.
4. It shouldn't have any incidence.
That's an intriguing suprise you are preparing :) : Something that you fires its 1 beam-equipped gunbank with off-axis gunpoints once at mission start whenever its present. And its a type 2, I don't think I've ever used that !
AdmiralRalwood:
Off-axis gunpoints are actually a subset of the gun convergence code; gunpoint normals are ignored unless the ship has the "gun convergence" flag. I'm also pretty sure gun convergence/autoaim doesn't work with beams; they're basically a massive special-case in the primary-firing code.
xenocartographer:
Are we sure slashing beams even work as fighter primaries?
AdmiralRalwood:
...Well, they don't, but since nobody mentioned slashing beams, I'm not sure what relevance that has.
niffiwan:
--- Quote from: DefCynodont119 on January 30, 2017, 12:31:05 am ---1 "Fighter mounted" Type-2 beams are being used for the primary?
--- End quote ---
Are type 2 beams slashers? I can't recall...
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