Author Topic: SH Gargant?  (Read 138627 times)

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Offline Droid803

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Stupidiously gigantic warships are alluring.
(´・ω・`)
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Offline Androgeos Exeunt

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Ludicrously gigantic warships are alluring.

Fixed. :p

I know someone on HLP has a sig of blackhole's take on the INFR1 ships.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Nuclear1

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Mine? :p

Quote
<Erik> i liked inferno because it had big ships
<Erik> 8D
<Erik> i was like WOOHOO BIG SHIPS
<Erik> ...and then i realised they were stupid
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Snail

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They weren't stupid when they came out. :doubt:


Seriously, quit your whining it gets old.

 

Offline Androgeos Exeunt

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My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Nuclear1

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They weren't stupid when they came out. :doubt:


Seriously, quit your whining it gets old.

I'm not whining, I'm just saying when everything corvette or bigger has at the very least 6 or 7 big beams that can take out another corvette or badly cripple a ship a whole class above it in a single volley, it gets stupid.  Which is why I don't particularly like the first mission of INFR1. 
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Androgeos Exeunt

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It's a different design philosophy there, I think. What INFR1 did was turn every single warship into a glass cannon. On the other hand, other mods seem to attempt to build onto :v:'s idea of making warships dangerous but still durable.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

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They weren't stupid when they came out. :doubt:


Seriously, quit your whining it gets old.

I'm not whining, I'm just saying when everything corvette or bigger has at the very least 6 or 7 big beams that can take out another corvette or badly cripple a ship a whole class above it in a single volley, it gets stupid.  Which is why I don't particularly like the first mission of INFR1. 
No. The ships were balanced. Balanced differently to many mods, but good mission design could have fixed that. Unfortunately, the earlier missions in the INFR1 package weren't exactly the best.

 

Offline Aardwolf

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And the custom sound effects sucked.

And the custom explosion animations were way too ****ing long.

 

Offline ShadowGorrath

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And the custom sound effects sucked.

And the custom explosion animations were way too ****ing long.

Am I right to assume that you are bashing every mod there is, for no apparent reason, besides to be annoying?

  

Offline Aardwolf

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No, just INFR1.

 

Offline Commander Zane

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Well...I agree with the sounds myself, Descent 3 weapon sounds were terrible, I'd be a little more forgiving with Descent 2 sounds maybe, but even then that's slim.
Nonetheless, Inferno is still hard to not play. :P

 

Offline Snail

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No, just INFR1.
Any reason? Or just to be a rebel (despite the fact that it's "in fashion" to bash Inferno and everyone does it for no good reason)?

 

Offline Droid803

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I don't think most people bash it, just joke about it.
Only Aardwolf is bashing on it.
(´・ω・`)
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Offline Woomeister

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Meh we've had posts like that for many years...
« Last Edit: December 05, 2009, 01:51:48 pm by Woomeister »

 

Offline General Battuta

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I really liked INFR1, in retrospect. It had some clumsy design choices, but it also had adrenaline-pumping awesomeness. And it had 'Nemesis', which was just a great mission.

 

Offline Droid803

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I really liked INFR1, in retrospect. It had some clumsy design choices, but it also had adrenaline-pumping awesomeness. And it had 'Nemesis', which was just a great mission.
QFT.

We just like poking fun at those said design choices, I think.
(´・ω・`)
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Offline Woomeister

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We just like poking fun at those said design choices, I think.
Hell even we do that :D
It was long ago lol

 

Offline Aardwolf

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I really liked INFR1, in retrospect. It had some clumsy design choices, but it also had adrenaline-pumping awesomeness. And it had 'Nemesis', which was just a great mission.

I never got that far.  :nervous:

 

Offline Lucika

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Does this gigaship appear in the last INF misson or in one of the super-confusing sidecampaigns?
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012