Author Topic: BP: War in Heaven discussion  (Read 908539 times)

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Offline Hellzed

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Re: BP: War in Heaven discussion
What about missile pods ? Fighter sized pods, without shields, which fire apocalypse missiles (8 at the same time for example, but only for 3 reload cycles). They would be deployed like mines, by mine layers. I took this ideas from Honor Harrington books ;)
It would be a bit like GTVA beam pods in retail, used to blocade a node aginst NTF, but in a more terran style.
It could look good, deployed in big geometric forms, lights blinking all at the same time.

 

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
Passive detonation mines are not always that great. Mines that shoot back, CAPTOR-style - now there's something!

Is that the same as a sentry with the kamikaze flag?
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Re: BP: War in Heaven discussion
you could make a case for auto-targeting mjolnir platforms being mine-ish, which brings me to the "why are there not 20 of them around each node) thought.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Passive detonation mines are not always that great. Mines that shoot back, CAPTOR-style - now there's something!

Is that the same as a sentry with the kamikaze flag?

No. Not at all.

you could make a case for auto-targeting mjolnir platforms being mine-ish, which brings me to the "why are there not 20 of them around each node) thought.

How do you know there aren't? Well not each node, but there are certain obvious firebreaks where there are going to be a ton of these things.

 

Offline Qent

  • 29
Re: BP: War in Heaven discussion
Passive detonation mines are not always that great. Mines that shoot back, CAPTOR-style - now there's something!

Is that the same as a sentry with the kamikaze flag?
When bad guys come near, the mine 'splodes launching a (swarm of) torpedo(es) at the target.

 

Offline Ypoknons

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Re: BP: War in Heaven discussion
Man, this is looking pretty scary. Sentries with trebs, mines.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline ssmit132

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Re: BP: War in Heaven discussion
Just thought I'd point this out - the way the event for the Tevs going hostile in "What Binds Us" is set up (i.e. before the other frigate arrives) sometimes means that it can spontaneiously trigger if (I believe) the Scorpio fighters collide with something (looking at the mission file, I do not believe any of the other triggers - i.e. with the Sampson or Arethusa - were set off). I was just replaying the mission and it happened again.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Just thought I'd point this out - the way the event for the Tevs going hostile in "What Binds Us" is set up (i.e. before the other frigate arrives) sometimes means that it can spontaneiously trigger if (I believe) the Scorpio fighters collide with something (looking at the mission file, I do not believe any of the other triggers - i.e. with the Sampson or Arethusa - were set off). I was just replaying the mission and it happened again.

It should be based on shield quad strength. Collision damage shouldn't do it.

Unless it's using get-damage-caused instead of the shield setup?

 

Offline ssmit132

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Re: BP: War in Heaven discussion
Code: [Select]
$Formula: ( when
   ( and
      ( is-event-incomplete
         "new arrival music change"
      )
      ( or
         ( shield-quad-low "Scorpio 1" 50 )
         ( shield-quad-low "Scorpio 2" 50 )
         ( shield-quad-low "Scorpio 3" 50 )
         ( shield-quad-low "Scorpio 4" 50 )
         ( < ( hits-left "Arethusa" ) 95 )
         ( < ( hits-left "Sampson" ) 95 )
         ( <
            ( hits-left-subsystem-generic
               "Arethusa"
               "Engines"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Arethusa"
               "Turrets"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Arethusa"
               "Navigation"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Arethusa"
               "Communications"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Arethusa"
               "Weapons"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Arethusa"
               "Sensors"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Sampson"
               "Engines"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Sampson"
               "Turrets"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Sampson"
               "Navigation"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Sampson"
               "Communications"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Sampson"
               "Weapons"
            )
            95
         )
         ( <
            ( hits-left-subsystem-generic
               "Sampson"
               "Sensors"
            )
            95
         )
      )
   )
   ( play-sound-from-file "vergil.ogg" 1 )
   ( unprotect-ship
      "Indus"
      "Arethusa"
      "Scorpio 1"
      "Scorpio 2"
      "Scorpio 3"
      "Scorpio 4"
      "Alpha 1"
      "Alpha 2"
      "Alpha 3"
      "Beta 1"
      "Beta 2"
   )
   ( turret-free-all "Indus" )
   ( turret-free-all "Littman" )
   ( turret-free-all "Arethusa" )
   ( turret-free-all "Sampson" )
   ( unlock-primary-weapon
      "Alpha 1"
      "Alpha 3"
      "Scorpio 1"
      "Scorpio 2"
      "Scorpio 3"
      "Scorpio 4"
   )
   ( unlock-secondary-weapon
      "Alpha 1"
      "Alpha 3"
      "Scorpio 1"
      "Scorpio 2"
      "Scorpio 3"
      "Scorpio 4"
   )
   ( change-iff-color
      "Friendly"
      "Hostile"
      255
      0
      0
      "Scorpio"
      "Arethusa"
      "Sampson"
   )
   ( change-soundtrack "<No Music>" )
   ( ship-no-guardian "Scorpio 1" )
)
+Name: ceasefire broken
+Repeat Count: 1
+Interval: 1
+Team: 0

All I know really is that it triggered without me doing anything. I was just sitting somewhere above the Pesedjet and they suddenly went hostile.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
It's been an infrequent issue with the mission for a while. Unclear why.

 

Offline ssmit132

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Re: BP: War in Heaven discussion
I hope you don't mind me finding stuff like this... :nervous:

If you neglect to destroy the Vedda in "My Brother, My Enemy", it will dock with the Dea Icaunis (almost destroying the Mosaic with its Balor turret in the process), and then if you proceed to destroy it, it will attempt to jump out and take the Dea Icaunis with it!



I know you're supposed to destroy or make it jump out before this happens, so it's not a big deal, but thought I'd point it out anyway.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
ahahahahaha

ahahahahahahahahahahaha

This is so awesome I don't think we should patch it.

 

Offline -Sara-

  • 29
Re: BP: War in Heaven discussion
I remember these kind of moments happening in Awakenings. :P
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Offline General Battuta

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Re: BP: War in Heaven discussion
This is all part of a desperate SOC plan.

 

Offline Dilmah G

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Re: BP: War in Heaven discussion
The slow moving vessels throw off the aim of the UEF pilots.

Fact.

 

Offline -Sara-

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Re: BP: War in Heaven discussion
I guess it's taking the concept of 'human shield' to extreme proportions.
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Offline Pred the Penguin

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Re: BP: War in Heaven discussion
That's a pretty amazing jump...

 

Offline -Sara-

  • 29
Re: BP: War in Heaven discussion
I've seen them haul away entire Arcadia stations. :P But I guess someone can always grab the Atreus with an unmanned transport vessel and jump into the sun. :P
« Last Edit: October 25, 2010, 10:57:28 am by -Sara- »
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Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
Imagine if a Centaur hauled a Solaris away... :nervous:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline -Sara-

  • 29
Re: BP: War in Heaven discussion
Or all it'd have taken to safe Capella were 62 Elysium transports. :P

Ahem anyway, maybe this is derailing. Sorry.

Spoiler:
Did anyone actually kill the Sathy yet in the last full mission without cheating?
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