Author Topic: Inferno R1 (Unofficial Update)  (Read 38572 times)

0 Members and 1 Guest are viewing this topic.

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
Re: Inferno R1 (Unofficial Update)
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno R1 (Unofficial Update)
I'llstop griping about your name at the end of posts... :doubt:
Gettin' back to dodgin' lasers.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno R1 (Unofficial Update)
It's just pointless and stupid nagging. It doesn't do anything but make you look like an asshat.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno R1 (Unofficial Update)
Enough please as I don't want to have to lock this thread.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno R1 (Unofficial Update)
Okay.

Why is the Avenger T2's explosion the Subach one? It looks weird. It could use Vapula_Impact.ani instead

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Inferno R1 (Unofficial Update)
@Snail: Stop posting, start modding.

@VC: how did you avoid it? would you mind telling us what you did in the mission before indi vs. dia?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 
Re: Inferno R1 (Unofficial Update)
Quote
Okay.

Why is the Avenger T2's explosion the Subach one? It looks weird. It could use Vapula_Impact.ani instead

FS1 doesn't use a Impact Explosion for the original Avenger, neither INF R1 does, I guess I changed all the none Impact explosions that didn't have a proper ANI (******_Impact.ani) to Subach ones.

I didn't implemented FS1 weapons in S:AH, I never get to know which weapons are older versions of the current ones. I already explained this with the Arrow and the Trident, where the Arrow should be a FS2 Harpoon and the Trident a FS1 Interceptor, even so I changed both missiles to Harpoon's model since there isn't a hi-poly Interceptor, and because of the same reason I mentioned before, I don't exactly know with weapons are other versions already existing ones.

On a side note, I am having some troubles uploading the files...

Quote
@VC: how did you avoid it? would you mind telling us what you did in the mission before indi vs. dia?

I also don't have problems with that mission, but I didn't tested it recently, I just know it happens or it doesn't.
« Last Edit: August 04, 2007, 09:27:40 pm by Shadow0000 »

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Inferno R1 (Unofficial Update)
But still, why use Subach_Impact? Maxim_Impact is more logical for the Avenger, as is Kayser_Impact for the Banshee, MS_Impact for the Flail, etc.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Inferno R1 (Unofficial Update)
because he can do whatever he wants.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 
Re: Inferno R1 (Unofficial Update)
No, that's totally impossible, and even if I could, is what I am avoid.

Quote
But still, why use Subach_Impact? Maxim_Impact is more logical for the Avenger, as is Kayser_Impact for the Banshee, MS_Impact for the Flail, etc.

I have no logic to follow, I explained I didn't play FS1, neither ported it's weapon to S:AH.

There wasn't a xxxxxxxx_Impact to replace, and I didn't know it was an enhanced version of FS1 weaponry, however I pay attention to the TBLs:

Quote
+Tech Description:
XSTR("The Avenger cannon was completed by Terran and Vasudan scientists as a joint project following the end of the Terran-Vasudan War, and a rising number of encounters with the Shivans. The EA uses this more refined but slightly less powerful version as its standard armament for its own breed of fighters. It is roughly equivalent to the Subach HL-12 in power.", -1)
$end_multi_text

It has already the colour to match a Vasudan weapon, the Vapula is used for Terran Turrets, and some Shivan weapons, I don't really see that these weapons are more related to the Avenger than a Subach.

Subach HL-12: Subach HL-7
Luyten D-9: Subach (read tech description)
Mekhu HL-12: Mekhu HL-7
Avenger T2: FS1 Avenger (subach currently)
Adv Disruptor: Akheton SDG
Mace: Morning Star
Prometheus: Prometheus R
Prometheus Adv: Prometheus S
Hastor: Maxim
Ripper: Maxim
Kayser Adv: UD-8 Kayser
Khonsu GV-5: UD-8 Kayser

There are no Circe or Lamprey matchs.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Inferno R1 (Unofficial Update)
hi,
do have anybody a mirror for me, pleace?

mediafire does everytime cut the serverconection if 100kb only remain.
doesnt know why, try it with serveral broswern :(.
and the file is on filefront gone  :(

Mehrpack

Mehrpack, which file do you need?  The latest unofficial update, nothing else?  If so, this is it.  If you need another file, let me know.  (You will need the latest version of WinRAR or 7-zip to open .7z files.)

 
Re: Inferno R1 (Unofficial Update)
I uploaded an updated version, links are on the 1st post of this thread as usual, however I have no time to make and upload a Zip package, I hope there will be not much troubles because of this. I also deleted any other link that went down front FileFront.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Inferno R1 (Unofficial Update)
Umm, so that is newer than mine, right?

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Inferno R1 (Unofficial Update)
hi,
thanks alot jr2 for your work and time :yes:   :cool: , that was the file.

i have it upload the update that had shadow posted now on my own privat webspace, so if anybody need a mirror send a pm to me.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
Re: Inferno R1 (Unofficial Update)
Quote
Umm, so that is newer than mine, right?

Yes, but is not really that important, it include all the IBXs now, I stopped using the typo version on the mod.ini as you suggested, I also re-saved all the missions using FRED2 v3.6.9 and docummented the changes, just in case a bug appears. I have also updated the History/Changes doc, it should be more detailed.

 
Re: Inferno R1 (Unofficial Update)
Doesn't INF:A has an impact version of the Avenger Mk II?

But other then that, good work, all we need now is Lightspeed's nebulae added to the missions.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno R1 (Unofficial Update)
But other then that, good work, all we need now is Lightspeed's nebulae added to the missions.

It's set in Sol so they'd all be the same.

 

Offline Mobius

  • Back where he started
  • Moderator
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Inferno R1 (Unofficial Update)
But other then that, good work, all we need now is Lightspeed's nebulae added to the missions.

It's set in Sol so they'd all be the same.

Eh? Many of the missions take place elsewhere...
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno R1 (Unofficial Update)
Huh?

M1 = Sol
M2 = Sol
M3 = Sol
M4 = Sol
M5 = Sol
M6 = Sol
M7 = Sol
M8 = Sol
M9 = Sol
M10 = Sol
M11 = Sol
M12 = Sol
M13 = Sol
M14 = Sol
M15 = Sol
M16 = Sol
M17 = Sol
M18 = Sol
M19 = Sol
M20 = Sol
M21 = Sol
M22 = Sol
M23 = Sol
M24 = Sol
M25 = Sol
M26 = Sol
M27 = Sol
M28 = Sol
M29 = Sol
M30 = Sol

 
Re: Inferno R1 (Unofficial Update)
Thats a different campaign, Snail!

I meant Release 1 to be lightspeeded... Alliance doesn't need to, as there aren't any nebuleas in sol.