Modding, Mission Design, and Coding > FS2 Open Tools
PCS2 global/local transforms
Spicious:
Next up on requested PCS2 features is applying transforms (scaling, rotation, translations) to either the entire scene or to specific subobjects, turrets etc.
What do you want it to do? Describe your use cases!
Droid803:
It can do translations already no? (just change the centerpoint coords of the subobject in question, or just drag it IIRC)
Scaling and rotation would be awesome though.
JGZinv:
Scaling would be appreciated. I've often rigged something in Max, thought I had it down
size wise, only to throw it in PCS2 and be off a few meters from where I wanted it.
So having a viewport scale and then a text box for precise values in XYZ planes would be helpful.
I would also suggest that if you continue to add "tool" functions, it might be wise to put them
into a utilities drop down menu. This way you're not cluttering up the normal rigging display.
FUBAR-BDHR:
Scaling is the big one. With and without points. I just had to rescale a ship and max messed it several times in different ways(but only on newer nvidia cards for some reason) so it's not the easiest thing.
I have moved objects in PCS2 (by accident). Is it possible to move just pivots? That might be something useful as well. Had a use for it once before. Pain to tweak the pivot, export, import, make pof, repeat.
Cloning an object might be nice as well.
Spicious:
Translation for individual subobjects would probably be for moving its pivot, or for handling moving other things linked to it (paths).
It should already be possible to copy subobjects.
--- Quote from: JGZinv on November 11, 2010, 11:38:59 am ---I would also suggest that if you continue to add "tool" functions, it might be wise to put them
into a utilities drop down menu. This way you're not cluttering up the normal rigging display.
--- End quote ---
Local transforms would probably end up with a button with the new/copy/delete buttons. Global would end up with a menu item like global import.
Navigation
[0] Message Index
[#] Next page
Go to full version