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BtA Bug Report Thread

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Sankinator:
For the mission Groundhog Day, the lead indicator for the artillery is black. This is impossible to see in space.

This is for BTA 1.7.4

xenocartographer:
This is likely related to an engine change. We're working on a solution.

DefCynodont119:
solution found! the fix for the lead indicator color in groundhog day will be in the next update.  :D

pim:
Wanted to report that dark artillery crosshair but it looks like you've got it already covered.
Also checkpoints and intro skipping seem to be ill in v1.7.4. When used, player ends in offside. Far far away from all events. It looks like engine doesn't respawn it in correct area.
One more issue. Going Out With a Bang mission crashes with a bang. It looks like that issue https://www.hard-light.net/forums/index.php?topic=97040.0 strikes back.
Otherwise I enjoyed every mission. BtA is really a masterpiece:-)
Nice touch with that font size multiplier. It helps a lot for 4k screens. Radio messages during the play still could be bigger, however with the voice acting (perfect btw) it's not a big deal.

Think0028:
Hi! In the mission where you need to destroy the transports landing on Antares Station and then the escape pods fly out, one of the escape pods is flagged to not be destroyed, but its engines can be destroyed - and I have, multiple times, on several repeats of the mission (destroyed as soon as it flags hostile, caught up to it with burners, ai just flew to it and blasted it.) Once destroyed, the mission basically freezes in place, since everyone gangs up on it and it never moves again, but it's never destroyed.

Also, in How The West Was Lost (the strikebusting one), the checkpoint puts you 35 kilometers from the action. The Return to Base directive also shows up significantly before the entire convoy is in, and even if you wait until Protect Convoy is completed, you get chewed out by command for having ships fail to get through - even when none were destroyed.

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