Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: QuantumDelta on October 07, 2011, 08:32:38 pm

Title: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: QuantumDelta on October 07, 2011, 08:32:38 pm
Why?
Because stability is currently in the toilet! debug logs will follow!


http://pastebin.com/5gQg1cLh

#1

Crashing while exiting medal case view in forming game status.

#2

I trimmed it of MANY MANY "WARNING: Trying to set volume for a non-playing sound." and some other errors ( that came up in between them, but are also repeated throughout what's left I think...

This one happened during load, there are random crashes all over the place that's really hard to track down, hense the size of this one that's had 75% of the spammy errors pulled out of it..

http://pastebin.com/7fA7VE8d
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: Echelon9 on October 07, 2011, 11:15:03 pm
Thanks for the reports.

From a coder's perspective they are both caused by Assert() at the same spot within the code.
Code: [Select]
ASSERTION: "be->handle == handle" at bmpman.cpp:1780

I don't have the source code here with me but I can take a look later. Is it reproducible with mediavp assets? Using a nightly build? Using an Antipodes build?
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: QuantumDelta on October 08, 2011, 01:02:51 am
Mura's is 100% reproducible, mine was random I'm pretty sure.. :o
imma be playing debug builds all the time now until .14 final is out..
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: Echelon9 on October 08, 2011, 02:31:00 am
Mura's is 100% reproducible

Medal case view crash in Debug, has been fixed as of revision 7874 (http://svn.icculus.org/fs2open?view=rev&revision=7874).
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: QuantumDelta on October 14, 2011, 06:45:09 pm
I passed on another crash to The_E - he dropped a note in the coder forum because of it, some help on it would be lovely!


http://paste.ubuntu.com/705080/

This dump was passed on by FSHero and shows the crash from pressing F2 while dead (I think?)
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: QuantumDelta on October 22, 2011, 08:47:58 am
We found another one for you gents to take a look at;
Log supplied this time by Kyad;
http://pastebin.com/yVfwNK8t
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: pecenipicek on October 22, 2011, 10:25:15 am
There is another crash, with using the homeworld warpout as a host to end the mission. I unfortunately have no log right now, i'll provide it within a few days.
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: QuantumDelta on October 26, 2011, 06:08:57 pm
http://pastebin.com/eZj1DKb2

I cut a massive swath of stuff from this log, the full log is here;
http://www.mediafire.com/?gvdvdxy2h7xutam

Two other things;
There are some weird errors in the full log, and is there any particular reason the OpenAL warnings are triggered by both +Error and +OpenAL in the debug log filter?
It's really quite annoying.
Title: Re: Looking for a quick blast of quite high activity debugging on multi before .14
Post by: QuantumDelta on October 26, 2011, 06:14:09 pm
And another one immediately after ;O!
http://pastebin.com/j9P47EF1


Edit; this one may have been caused by the mission...