Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: QuantumDelta on October 07, 2011, 08:32:38 pm
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Why?
Because stability is currently in the toilet! debug logs will follow!
http://pastebin.com/5gQg1cLh
#1
Crashing while exiting medal case view in forming game status.
#2
I trimmed it of MANY MANY "WARNING: Trying to set volume for a non-playing sound." and some other errors ( that came up in between them, but are also repeated throughout what's left I think...
This one happened during load, there are random crashes all over the place that's really hard to track down, hense the size of this one that's had 75% of the spammy errors pulled out of it..
http://pastebin.com/7fA7VE8d
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Thanks for the reports.
From a coder's perspective they are both caused by Assert() at the same spot within the code.
ASSERTION: "be->handle == handle" at bmpman.cpp:1780
I don't have the source code here with me but I can take a look later. Is it reproducible with mediavp assets? Using a nightly build? Using an Antipodes build?
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Mura's is 100% reproducible, mine was random I'm pretty sure.. :o
imma be playing debug builds all the time now until .14 final is out..
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Mura's is 100% reproducible
Medal case view crash in Debug, has been fixed as of revision 7874 (http://svn.icculus.org/fs2open?view=rev&revision=7874).
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I passed on another crash to The_E - he dropped a note in the coder forum because of it, some help on it would be lovely!
http://paste.ubuntu.com/705080/
This dump was passed on by FSHero and shows the crash from pressing F2 while dead (I think?)
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We found another one for you gents to take a look at;
Log supplied this time by Kyad;
http://pastebin.com/yVfwNK8t
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There is another crash, with using the homeworld warpout as a host to end the mission. I unfortunately have no log right now, i'll provide it within a few days.
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http://pastebin.com/eZj1DKb2
I cut a massive swath of stuff from this log, the full log is here;
http://www.mediafire.com/?gvdvdxy2h7xutam
Two other things;
There are some weird errors in the full log, and is there any particular reason the OpenAL warnings are triggered by both +Error and +OpenAL in the debug log filter?
It's really quite annoying.
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And another one immediately after ;O!
http://pastebin.com/j9P47EF1
Edit; this one may have been caused by the mission...