Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Dysko on February 21, 2007, 12:50:19 pm

Title: RELEASE: Steadfast Mission Dump
Post by: Dysko on February 21, 2007, 12:50:19 pm
I decided to copy Dark Hunter's idea about a temporary thread about our campaign.

As you already know, contact with Earth has been restored and the GTVA has made a peaceful contact with the EA. Together, they started building ships that serve in a joint fleet, and the first "shared" ship is the Telemus-class GTCa Steadfast. The player is Beta 1 from the elite squadron 35th Black Eagles, lead by the mighty Alpha 1.

So, everything seems ok, right?
NOPE!!!!!
At the edge of known space, Altair is used as a scrapyard, and workers live in frightening conditions. So, they decided that it was a pity to scrap the huge fleet they had there... And so, the Altair Phoenixes were born...

So... what do you think? Post any question here.

------------------------------------------------------

Thread title edited. Please take a look at this post (https://www.hard-light.net/forums/index.php?topic=45589.msg1914384#msg1914384) in order to find out more about the release of this campaign's dump.
Title: Re: Temporary Steadfast discussion thread
Post by: Snail on February 21, 2007, 12:56:58 pm
And don't forget the EA rebellion.
Title: Re: Temporary Steadfast discussion thread
Post by: Mobius on February 21, 2007, 01:14:30 pm
Which EA rebellion?
Title: Re: Temporary Steadfast discussion thread
Post by: Snail on February 21, 2007, 01:17:17 pm
Some EA Admiral... Or am I just getting tangled up...

Ignore me.
Title: Re: Temporary Steadfast discussion thread
Post by: Mobius on February 21, 2007, 01:34:45 pm
Well I had an idea...something similar, but I don't know if it will fit in the storyline. If yes, it will appear in episode 3 or 4...
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on February 23, 2007, 05:53:58 am
Since I opened a thread about Steadfast, let's keep everything about Steadfast in this thread and not in the Dreamcatcher one :)

Both you and Dark Hunter should "grammar check" Steadfast. Once I solve a problem with a new weapon, I will post m6. m1-5 need grammar checking...m5 will soon be implemented with another chat...or two(takeoff and landing).

DO WHAT ARE YOU PAID FOR! :lol:
Wait, you're paying us?  :D

Sorry, I've been checking the site but I must have missed the thread where the missions are posted. My bad. :p
1) That weapon works without any problem on my PC :p
2) @Testers: the missions aren't posted yet, but as soon as everything is ok we'll post them
3) @Testers: I have to pay a bet to Alpha 1, so I can't pay you at the moment :lol: (don't worry, I'm not crazy, you'll understand what this means)
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on February 23, 2007, 11:01:32 am
Ehm you can send them the missions 1-5. Grammar checking also means changing the arrival of wings or warships a bit since the structure of messages changes. Then, it will be up to the testers.

The weapon works but it's definitely an AAA....



I think you should talk about the campaign and the ships we're using, for example.
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on February 25, 2007, 06:48:53 am
So... screenie time!!! They are from the first mission.
(http://img267.imageshack.us/img267/2085/betatakingoffzx4.jpg)
Beta wing taking off from the Steadfast.
(http://img267.imageshack.us/img267/3135/radiochatteril4.jpg)
Beta wing arrives near their objective.
(http://img267.imageshack.us/img267/7811/surpriseoj8.jpg)
And this?

We are using ships from INFR1, Freespace 2 and 1 (so you will need also INF:A for the FS1 ships), and other custom ships (Aldo's GVC Mafdet, StratComm's GTC Hyperion and StratComm's, LtNarol's, CODEDOG ND's and Mikhael's GTD Raynor, included in the VP).

And now, some words about the civil war.
Due to the heavy costs for the construction of the GTI Gaia, the GTVA was forced to increase taxes. This affected negatively the poor workers in the Altair Scrapyards. Always due to taxation, archaeologists and xenobiologists working on Ancients ruins in Altair had to leave, and also this affected the poor system.
With the help of the Altair-stationed 10th Fleet, they organised a coup d’etat, seizing the whole fleet that was going to be scrapped. Between the captured ships, there is also a second Colossus. The second Colossus was built as a stop-gap ship between the Capella-generation ships and the new ships. Since it was not built in secret and used slightly less powerful weaponry, it could be completed in “only” 7 years, but became obsolete quickly. Now the Altair Phoenixes (so-called because they want their home system to rise from the ashes of the Second Great War and the following crisis) use it as their flagship.
At the beginning of the rebellion, the GTVA didn’t care too much about it, because they didn’t want to deploy their assets in a backwater system. But then the APs attacked the former Vasudan capital system, Aldebaran (Vasuda Prime is now an habitable system due to the completion of the “Genesis” project. This project is taken from Awakenings…), and destroyed the fleet based there.
After this clear demonstration of the rebel’s power, a joint GTVA-EA fleet led by the GTCa Steadfast is sent in the strategic Alpha Centauri system to prevent a further spreading of the rebellion.
And here the player, Beta 1 of the elite squadron 35th Black Eagles, makes his entrance…

@Testers: check our private forum.

EDIT: Corrected GVC Mafdet's name, I wrote GVD Mafdet... :nervous:
Title: Re: Temporary Steadfast Discussion thread
Post by: MP-Ryan on February 25, 2007, 08:57:08 pm
I see I suddenyl have more work to do.

*returns to dimly-lit workroom*
Title: Re: Temporary Steadfast Discussion thread
Post by: Nuclear1 on February 28, 2007, 10:06:42 pm
This (http://www.hard-light.net/forums/index.php/topic,28247.0.html) seems (http://www.hard-light.net/forums/index.php/topic,28455.0.html) familiar. (http://www.hard-light.net/forums/index.php/topic,28500.0.html)

Honestly, a pimpage thread in the Missions and Campaigns forum is fine, but really try not to develop the campaign right here in the open, alright?
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 01, 2007, 11:01:02 am
Don't worry, we won't tell you that the Altair Phoenixes are controlling Shivans and thus they have 300 Gigas that will supernova Sol and all other systems, and we won't tell you that we are going to say that the Vasudans are a creation of the Shivans and will cut many :headz: in the campaign. Finally, we won't tell you that in the final phase the GTVA will develop a 750-kilometers long mega-uber-ship-of-d00m-with-which-will-make-a-big-Shivan-0wn4g3.

 :nervous:
Oh, ****, I spoilt the entire story!

 :lol: :lol:
Obviously, it is a joke :)
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 01, 2007, 01:22:17 pm
Right. The APs are pretty original...
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on March 03, 2007, 08:18:32 am
Don't worry, we won't tell you that the Altair Phoenixes are controlling Shivans and thus they have 300 Gigas that will supernova Sol and all other systems, and we won't tell you that we are going to say that the Vasudans are a creation of the Shivans and will cut many :headz: in the campaign. Finally, we won't tell you that in the final phase the GTVA will develop a 750-kilometers long mega-uber-ship-of-d00m-with-which-will-make-a-big-Shivan-0wn4g3.

 :nervous:
Oh, ****, I spoilt the entire story!

 :lol: :lol:
Obviously, it is a joke :)

Really??? I thought that was the plot...

@testers: the missions 1.2.3. you got are old ones. i made some corrections, have a look on our forum.
@team members (Dysko&Mob): if you tell me to change sth in the missions, please don't give the testers the old missions
@everybody: i have some internet problems, i won't be very often on both forums. tell everything to darth dysko, and he will report me at school.
@dysko: nice screenshots, but avoid spoilers....

I thought the 2nd colossus should have been a mistery/surprise... i guess i was wrong.....
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 03, 2007, 08:28:06 am
2nd Colossus?

Now I hope that is a joke. :doubt:
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 03, 2007, 08:51:39 am
I't s not a joke...
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 03, 2007, 10:12:57 am
Oh GREAAATTT... :doubt:
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 03, 2007, 11:20:15 am
The 2nd Colossus is not like the other Colossus. Since it's the only project available for a ship that responded to the Tarkin-doctrine, GTVA ordered a 2nd Colossus, but its capabilities are not like the original one: only 1 BGreen, and the engines are much less powerful. It requires only half the crew due to many automatic system.
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 03, 2007, 11:25:29 am
So its not actually a real ship.

Oh. Okay. :)

Unless the Altair Phoenixes get ahold of it and refit it, of course.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 03, 2007, 01:34:47 pm
That's the point.

They need supplies...however...
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on March 04, 2007, 02:53:32 am
ok, ok, now stop the Colossus2 spoiler....
talk about sth else, like the reasons for the barnard (hippocrates in the screenshot) being there damaged... it's far more interesting, isn't it?  :lol:
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 04, 2007, 09:54:31 am
It has been damaged when it was en route to Stable Station, where all civilian vessels are regrouping and where the Steadfast is directed.
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on March 09, 2007, 10:30:27 am
my post was meant to draw the attention away from the campaign "secret" plot. it was an invitation to HLP members to discuss the possible reasons for the barnard being damaged, not for you (LGM) to explain it... i'm sure you know the story...
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 09, 2007, 10:32:06 am
Well it was pretty obvious the AP attacked it?
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 09, 2007, 12:34:22 pm
A civilian vessel is always a prefect target.
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 10, 2007, 07:45:44 am
The Steadfast is a standard Telemus carrier, with textures replaced using ModelView. It's not a "serious" reskin, it's just to give it a more GTVA-esque look. This means there may be some textures that don't look good.

That mission is still not grammar checked, but don't worry, we have 4 grammar checkers, so  there shouldn't be any grammar errors in the final release. :)

And the campaign is long, very long. Episode 1 has 25 missions, Episode 2 has a similar number of missions, but Episode 3 should have much more missions (still not planned how many). We have planned also other 3-4 episodes, but there is only a basic plot of these.

You'll encounter Shivans, Ancients, Nightmares, Kilrathis, Vorlons, Cylons, Ewoks, Romulans and... uh... wait... I think I exaggerated... :lol:
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 10, 2007, 08:00:32 am
By "not serious" do you mean place holder, or meant to look stupid?
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 10, 2007, 09:07:13 am
It's not meant to look stupid, it's simply that we haven't the skill to do a good reskin.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 10, 2007, 10:15:59 am
And that's provvisory....
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on March 12, 2007, 09:27:34 am
Excellent. we post screenshots with grammar errors!! Well, everybody, please forgive us (ehm, forgive me, since those errors are my fault), and don't worry, our grammar testers are very good.

Episode 3 should have much more missions (still not planned how many).

Really? I only reached 13.
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 12, 2007, 10:57:53 am
Well, when I gave you the basic plot for scripting missions you said "OMG!!! This episode will be extra long!!!" :p
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 12, 2007, 02:43:50 pm
Grammar errors...I can't see them.

<everyone says: OF COURSE!>
Title: Re: Temporary Steadfast Discussion thread
Post by: Qwer on March 17, 2007, 01:01:16 pm
Will Steadfast include FS Open features like ballistic primaries or separate loadout for certain banks?
Title: Re: Temporary Steadfast Discussion thread
Post by: Nuclear1 on March 17, 2007, 01:14:24 pm
Excellent. we post screenshots with grammar errors!!

Oh, but it provides all sorts of comic relief when read with a thick accent:

"Go-a to-a the Hell-a, Beta 3.  Our engines vill explode in few meenits time, eef a-no-a-body repairs a-dem."

Followed shortly by Beta 3: "Aye, it must-a be-a good-a heat-a cook-a pasta, ya?" :lol:
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 17, 2007, 02:19:37 pm
@Qwer: the first episode will not feature ballistic weapons or bank-specific payloads, but I'm already tabling some fancy weapons for the following episodes. I don't know if I'll be able to do a nice primary figtherflak, but surely flak will be mounted on bomber turrets ;7

@nuclear1: Whada ya sayinga? (uhma... I'ma nota surea ifa "italianizeda" englisha isa reallya likea thata, buta anywaya..) :lol:
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 17, 2007, 03:11:53 pm
@Qwer: There's something in the works for one of the last episodes.

@nucrear1: I hate pasta.
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 17, 2007, 03:14:13 pm
@Qwer: the first episode will not feature ballistic weapons or bank-specific payloads, but I'm already tabling some fancy weapons for the following episodes. I don't know if I'll be able to do a nice primary figtherflak, but surely flak will be mounted on bomber turrets ;7

[takashi]if its not 3d then it probably looks super-crap[/takashi]

(sorry, taka, couldn't resist!) ^^;
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 17, 2007, 03:34:59 pm
:P
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 17, 2007, 06:30:45 pm
Say one bank is small and can only fit Tempests in it. You do not let it carry the Cyclops. The other bank is bigger. You let that one have the Cyclops. What's so strange about that?
Title: Re: Temporary Steadfast Discussion thread
Post by: Trivial Psychic on March 18, 2007, 12:32:52 am
Actually, bank-specific loadouts are an SCP feature.  It allows the moders to limit what kind of weapons can be carried in specific banks.  For example, if you have a smaller missile bank on a bomber, the moder may want to restrict the player from being able to mount bombs in that bay, instead allowing the player to chose anti-fighter and defensive weapons.  The larger banks would allow the player to mount bombs, but perhaps not lighter missiles.  You cannot do this with retail FS2 or FS1.  The same thing can be done with primary banks.
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 18, 2007, 03:58:34 am
Probably the weapons I'm (trying to) working on will be bank-specific. You'll almost surely see fighterbeams on some fighters, and most probably many ballistic weapons, but not in the first chapter (it's 50% complete, so we can't add these things now).
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 18, 2007, 04:11:52 am
Pasta is good and also a good source of protein and carbohydrates if you work out in the weight room like I do. Also it is weird that all my years growing up, I always thought that pasta was the tomato sauce and not the actual noddles. :D

I know that. I'm just trying to tell you that following stereotypes isn't that good.

Probably the weapons I'm (trying to) working on will be bank-specific. You'll almost surely see fighterbeams on some fighters, and most probably many ballistic weapons, but not in the first chapter (it's 50% complete, so we can't add these things now).

There's a custom missile in Episode 1.
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 18, 2007, 04:34:17 am
But it's carried by cruisers  :P
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 18, 2007, 05:25:14 am
How about a small size bm even fighters can use? :lol:
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 18, 2007, 06:56:32 am
They are called "Piranha" and "Infyrno" :lol:

Though I wanted to do a burst missile which spawned other burst missiles... but that would be quite odd...
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 18, 2007, 07:17:48 am
They are called "Piranha" and "Infyrno" :lol:

Though I wanted to do a burst missile which spawned other burst missiles... but that would be quite odd...

You see the Shivan Swarm of Death? It fires several missiles, which split into more missiles, which split into more missiles which split into more missiles which spawn more bomb babies. :)
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 18, 2007, 07:50:43 am
I think only the Shivans can do that... I mean, the Shivans are an advanced race, maybe they know how to put a powerful explosive in a small space. Terrans and Vasudans still use more traditional explosives. :)

Uhm... but if we consider that an atomic bomb can be put in a suitcase... :drevil:
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 18, 2007, 11:34:20 am
...

;)

There's something between the Infyrno, the Piranha and the burst missile :)
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 18, 2007, 03:08:11 pm
'burst missile?'
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on March 18, 2007, 03:37:30 pm
The name is taken from AC ( :ick: I hate AC), it would be a cluster missile.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 18, 2007, 03:46:17 pm
No, it has nothing to do with cluster missiles.
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on March 22, 2007, 09:38:18 am
Steadfast members, please STOP giving away all the ideas for the campaign!!!
We don't need spoilers. neither here, nor in dreamcatcher.


Nice the one on pasta :D
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 22, 2007, 04:24:07 pm
Of course.

Uhm...where's your beloved GVD Meretseger? :lol:

Nice the one on pasta :D

Are you serious?
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on March 23, 2007, 04:49:59 pm
Uhm...where's your beloved GVD Meretseger? :lol:

Is this a question for me?


Nice the one on pasta :D

Are you serious?


Well, it's funny! :lol:
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on March 24, 2007, 03:17:20 pm
Uhm...where's your beloved GVD Meretseger? :lol:

Is this a question for me?

Yeah, since I noticed that sentence about the destroyer.


Can we talk about serious arguments, please?
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on March 24, 2007, 04:24:24 pm
OK. Let's talk about why the Steadfast has such stupid textures.


More seriously: Try not to use the Hades' textures. Why not use Hecate textures or something. The Hades textures just make it look downright stupid.

Actually, it is very hard to remap. But yeah. Anything will work better than the Hades' textures.
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on April 20, 2007, 07:47:28 am
Steadfast Grammar checkers, since it's a long time nothing new comes for you, i have written some messages for a cutscene (just to keep your english in exercise...  :D).
you'll find everything on TSP.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 20, 2007, 02:41:49 pm
Steadfast Grammar checkers, since it's a long time nothing new comes for you, i have written some messages for a cutscene (just to keep your english in exercise...  :D).
you'll find everything on TSP.

Good. I will try to kill the Tyrant(s) in the meantime... :)


OK. Let's talk about why the Steadfast has such stupid textures.


More seriously: Try not to use the Hades' textures. Why not use Hecate textures or something. The Hades textures just make it look downright stupid.

Actually, it is very hard to remap. But yeah. Anything will work better than the Hades' textures.

If the campaign has success, we'll recruit a modeller to revamp the whole model and add a nameplate. I tried to use Hecate textures, but the model looked bad. Hades textures are provvisory.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 20, 2007, 04:10:19 pm
I tried a couple of combinations before using Hades textures and I can ensure you that they didn't look good.

The Steadfast is a ship constructed by the GTVA and the EA as a symbol of their Alliance. It means that I should either use completely new textures or alternate EA textures with GTVA ones...the result won't be good in the second case while the first seems more reasonable. The problem is that we can't create textures...
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on April 20, 2007, 04:24:31 pm
Ask freespaceking. ;)
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 20, 2007, 05:20:47 pm
I would like him to work on INF SCP and INFA, that come first ;)
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on April 27, 2007, 01:31:00 am
You should have gotten on your team at least one person who knows how to make new textures before starting the project.  :p
Err... I thought we wouldn't need sombody who knows how to make textures since we used only already-released stuff.
And BTW, in the original project the Steadfast had original EA textures, so there wouldn't have been any problems. But Mobius likes to do things the harder way :p
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on April 27, 2007, 08:38:05 am
Harder is not always better......
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on April 27, 2007, 08:44:48 am
Harder is not always better......
Exactly ( :p @Mobius)
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on April 27, 2007, 02:32:57 pm
but it's FUN!
the more complicated it is, the more we like it...
like putting 50 waypoints for the first 2 minutes of cutscene n.4 ... and i still haven't put a single message... :D (well, i still haven't written them all. i would like the checkers/testers to have a look at them to tell me if they make sense)
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 27, 2007, 03:33:09 pm
EA textures look crappy and that's the most important model of the campaign...meh...
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on April 27, 2007, 03:36:39 pm
i think i told you a possible way to improve the GTCa Telemus...
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on April 27, 2007, 03:55:40 pm
EA textures look crappy and that's the most important model of the campaign...meh...

Why not swipe INFA2 ttiles?

Wait, that would be stealing and possibly leaking. So don't.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 27, 2007, 05:09:46 pm
Why not swipe INFA2 ttiles?

Wait, that would be stealing and possibly leaking. So don't.


We're not bastards, we won't do something like that.
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on April 27, 2007, 05:36:04 pm
I wasn't trying to say you were, I was saying that you shouldn't do that. But you get my point.

But please, NOT the Hades textures. :ick:
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 28, 2007, 08:21:18 am
I told you, the textures we are using are provvisory.
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on April 28, 2007, 12:15:02 pm
Shiv just retextured the Steadfast with Orion textures, and now it looks MUCH better than Mobius' one:

http://img260.imageshack.us/my.php?image=screen0058vz0.jpg
http://img183.imageshack.us/my.php?image=screen0057yv2.jpg
http://img183.imageshack.us/my.php?image=screen0060oh3.jpg
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 28, 2007, 12:24:44 pm
Yeah...it's fantastic! I'm waiting for the model and that texture...I don't think it comes from Media VPs or Inferno.
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on April 28, 2007, 12:29:32 pm
I'm not liking those windows or the gold Arcadia texture.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 28, 2007, 12:35:43 pm
I like the windows...those Arcadia textures seem ok for beam cannons.

Since DySkO is incompetent:

(http://img260.imageshack.us/my.php?image=screen0058vz0.jpg)
(http://img183.imageshack.us/my.php?image=screen0057yv2.jpg)
(http://img183.imageshack.us/my.php?image=screen0060oh3.jpg)
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on April 28, 2007, 01:35:28 pm
I like the windows...those Arcadia textures seem ok for beam cannons.

Since DySkO is incompetent:

(http://img260.imageshack.us/my.php?image=screen0058vz0.jpg)
(http://img183.imageshack.us/my.php?image=screen0057yv2.jpg)
(http://img183.imageshack.us/my.php?image=screen0060oh3.jpg)
Cool! The Red Xs of Doom! :p
That's why I didn't put the [ img ] tag.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 28, 2007, 01:49:37 pm
No comment...
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on April 28, 2007, 02:04:16 pm
Because LGM is incompetent.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 28, 2007, 02:57:05 pm
:P
Title: Re: Temporary Steadfast Discussion thread
Post by: shiv on April 29, 2007, 02:16:17 am
Here are new tech shots:

(http://img144.imageshack.us/img144/7034/screen0064qh8.jpg)
(http://img187.imageshack.us/img187/7753/screen0061mu2.jpg)
(http://img204.imageshack.us/img204/4936/screen0065za5.jpg)
(http://img144.imageshack.us/img144/3847/screen0069gg5.jpg)
Title: Re: Temporary Steadfast Discussion thread
Post by: Snail on April 29, 2007, 03:19:46 am
Uhh... What happened to the other INF ships (reskinned Ehreos, etc.)?
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on April 29, 2007, 03:30:49 am
Shiv joined the team only yesterday. We will send him all the necessaty files as soon as we decide what files are REALLY needed (we had some problems standardizing the files... especially for tables... each member has different tables... :nervous:)
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on April 30, 2007, 11:36:20 am
Yeah, something that pissed us off...

SOC ships have all the same textures... I have replaced all textures named "X" with a texture "Y", mostly belonging to the Deimos. Except for the Ehreos, all reskinned SOC ships look good(expecially the Solaris and the Neptune ;) ).
Title: Re: Temporary Steadfast Discussion thread
Post by: lefkos on June 11, 2007, 12:47:15 pm
and is there any progress sins 2 months?  :D
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on June 11, 2007, 01:22:18 pm
Of course. If there's something you should know about Steadfast... is that there are other things besides FREDding :nod:

I'm actually working for INFA, I will complete one more mission before re-starting to work on Steady :D
Title: Re: Temporary Steadfast Discussion thread
Post by: Dysko on June 11, 2007, 01:41:50 pm
The only problem is that everybody in the team has different files. There are no standard files. Result: Mobius makes missions with a set of tables, Edivad makes missions with a totally different set of tables, and I make other works with ships that are not definitive. Oh, and Shiv does not have any files at all.
This means that even if Mobius is on a FREDding spree and finishes most missions now, we will spend months scrapping and remaking all missions because they are not standardized.
Also, now I can't work due to high school exams, and then I am away until september :nervous:
Title: Re: Temporary Steadfast Discussion thread
Post by: asyikarea51 on June 11, 2007, 10:33:45 pm
Approx. 3-week break after this week (damn rushed assignments), end of first term.

Anything? :lol:

But then again I'm not sure as to what I can bring to the table. I can't even create a proper escort/escort destruction mission to save myself... I do have a super-basic understanding of FRED though, mostly sporadic FRED1 without tutorials.

Makes me wonder - how exactly do organisers do their job...
Title: Re: Temporary Steadfast Discussion thread
Post by: Admiral Edivad on June 12, 2007, 01:04:44 pm
and is there any progress sins 2 months?  :D

yes, there are some progresses; eventually i contacted shiv and discussed with him about some new weapons for steadfast. as Dysko, i also have exams in 1 week time, so i'm not working with fred a lot. however, there's a good cutscene in progress on my pc, and as soon as i finish school and get mobius' tables i'll finish it.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mobius on May 25, 2022, 07:05:25 am
 :bump:

Alright, so this is one massive necrothreadaging I've done here.

I thought it was the case to give this long gone project some justice by updating both the dedicated Wiki article (https://wiki.hard-light.net/index.php/Steadfast) and its two entries in the Unreleased Campaign List (https://wiki.hard-light.net/index.php/Unreleased_Campaign_List#Post-Capella), as well as releasing the forever-WIP 50 missions from episodes 1 and 2, which I sincerely doubt can be played with modern modpacks and FSO builds (you'd basically need INFA, INFR1, the FSPort, and several dedicated tables which are now lost).

Should Dysko and Edivad have more files and/or more plot information, I'd be happy to add them.
Title: Re: Temporary Steadfast Discussion thread
Post by: Mito [PL] on May 25, 2022, 07:36:44 am
The mission dump is now avaliable on Knossos. Nebula mod page with manual download links. (https://fsnebula.org/mod/steadfast_dump)