I have no much good to say.
It took me two attempts to complete the mission. This is not bad in its own. The problem is that I HAD to switch on invulnerablity. I was holding back the fighters with only one wingmen and 8% hull for long minutes but the fighters only kept jumping in without any break. I did not find them hard to kill, there are simply far too many of them. Additionally, I lost the entire Delta wing in the first twelve seconds. Beta jumped in and survived for... ten seconds? It's good that you try to make the casualty rate believable, but keep the player reinforced. Never show your missions to anyone until the difficulty is bearable. The mission, with this level of difficulty is not release-worthy. Bear this in mind. What difficulty did you test this mission on? Piece of advice: Always balance for Medium. If it's bearable on Medium, but way too hard on Hard, it's the player fault for choosing that difficulty level. But if the mission is unbearably hard even on Medium, it's the FREDer's fault. Try to make more wingmen survive. Do they have orders at all? They often die so quickly when they have no orders. If I have had let's say, seven wingmen alive(plus me), the last part would be acceptable.
I didn't pay much attention to bugs, I only wanted to see how difficult the mission is. I still spotted some faults:
- Spelling: Already mentioned
- You can give orders to all ships. Set Player Orders to none for all ships but your wingmen.
- I don't think the containers are named well: Name them TC 643b-Z, or whatever, but not Munition.
- I had the message asking what would become of the Aeolus before it jumped it.
Just to say something positive, the debriefing seems to work properly.
As soon as the mission becomes easier, I will look into the bugs deeper.