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Help with 3D modelling

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Karl:
I thought I would start a new thread and place it in the public branch of the forum so that I could have as many people look at the problem as possible.

I have a problem with a 3d model I am attempting to add to MC2, the majority of the faces are missing or white...
I am learning 3ds as I go so if you are attempting to help please do not assume I have done anything correctly!

Here is a link to a pic of what my problem is



I am using 3ds max and exporting as a .ase file, the model displays correctly within 3ds

Also for anyone who wants to see the original .max files I can provide these

Starman01:
Please send me the ase, max and the texture file. I will take a look :) I can't help you with the mech animations, but at least I learned now a little while adding new buildings. The editor is really *****y if the ase file is not correctly edited.

But maybe people with more experience in 3DS Max can be of more help here than myself.....

Karl:

http://www.mediafire.com/?hcmbdw9ph8jr6a9
http://www.mediafire.com/?a9i1lmoe51byulu

Here are the files, you can download from mediafire?

headdie:
Looks like some/all of the faces have inverted so the outside is facing in, in blender it would be a case of drop the model into mesh editing, select everything and recalculate normals.  Don't know how you go about that in max though.

Karl:
Normals have been suggested a couple of times now, I have tried what I can regarding normals with 3ds but I think I will download blender and use the recalculate see what happens.

This may be my ignorance but would inverted faces result in transparent faces in the 3d model in game?

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