Hosted Projects - Non-FreeSpace > MechCommander OmniTech
Building wishlist
Starman01:
Hey there,
since a game like Mechcommander is also based a lot around the complexity of the maps, I thought about starting a thread here, where you all can post wishes about assets, that you would like to see on the map and that is currently not inside our object portfolio.
So, let the wishing begin :)
Arcalane:
One thing that occurs to me when looking at the building options is a distinct lack of reinforced concrete-esque heavy-duty buildings, in the same vein as the Hardened Resource Building, but with diverse functions. Military installations are often partially sunk into the ground, or even completely buried into mountainsides, but most buildings don't lend themselves to being used as entrances in such a fashion, ex; this mech hangar is pretending to be a base entrance.
No, that's not an actual map (nor will it be, I don't have the patience for such things!) just a demonstration.
For ideas, a good start might be looking at images of WW2 bunkers. Really sturdy stuff designed to survive being shelled/bombed/etc. to hell and back again.
Timerlane:
More dropship buildings(Overlord)? Perhaps including some that can shoot back?
If the dropships were modified turrets, perhaps there could be also be large APU vehicle 'buildings' that, if destroyed, would shut down the dropship's ability to fire back(just like turret generators), rendering them vulnerable.
On a similar note, turret-control 'vehicles', like occasionally seen in MW4. They don't move(and thus would still be 'buildings'), but would be smaller and easier to hide than standard turret control buildings.
Just some thoughts.
Starman01:
Good call about the military entrances. A few can be done, depending from the terrain (on mountains it's easy as you show with the mechhangar), subterrean will be difficult.
Dropship are in planning. Besides the Union I have shown, I will do a new Overlord and a new leopard (if finally someone could help me with texturing that damn thing :) ). And all will shoot you (the current version also do), there are already Overlords and Leopards ingame btw.
Regarding the mobile turret ctrl, lookie here :)
http://omnitech.hard-light.net/team/starman/pics/mtctrl01.jpg
Turret is already ingame, vehicle will follow (but only as static entity, I don't think a moving variant will be necessary)
Arcalane:
Yeah, I can see ramps going down into the ground being a no-go due to the terrain engine, but large elevators (fully enclosed, open-air with reinforced bulkhead/doors shut, or with the lift at the top) should be viable, as well as buildings that extend into the terrain on purpose.
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