Hosted Projects - Standalone > Diaspora 3rd Party Missions, Mods & Campaigns
Mission Jumping
FrikgFeek:
Try going through Axem's in-mission jumping tutorial on the wiki.
http://www.hard-light.net/wiki/index.php/Tutorial_-_In-Mission_Jumps
Might be a bit outdated by now though, but all techniques from that tutorial should still work fine.
AdmiralRalwood:
Perhaps somebody should make a Diaspora-specific version of that tutorial (subspace tunnel probably unhelpful, for instance).
piRatemasterYT:
After doing minor conversions of that mission attempting to micro-jump crashed my game. This is likely due to the same error I've been getting for a while, but I'm not sure.
The error is as follows:
Can't open model file <subspace_big.pof>
KERNELBASE.dll! WaitForSingleObjectEx + 75 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
FS2_Open_Diaspora_R1.exe! <no symbol>
FS2_Open_Diaspora_R1.exe! <no symbol>
ig75icd32.dll! DrvSetLayerPaletteEntries + 2267726 bytes
ig75icd32.dll! DrvSetLayerPaletteEntries + 2241438 bytes
ig75icd32.dll! DrvSetLayerPaletteEntries + 2245691 bytes
ig75icd32.dll! DrvSetLayerPaletteEntries + 2187706 bytes
ig75icd32.dll! DrvSetLayerPaletteEntries + 2535048 bytes
ig75icd32.dll! DrvSetLayerPaletteEntries + 2535048 bytes
ntdll.dll! RtlFreeHeap + 3941 bytes
FS2_Open_Diaspora_R1.exe! <no symbol>
FS2_Open_Diaspora_R1.exe! <no symbol>
ig75icd32.dll! DrvSetLayerPaletteEntries + 1606156 bytes
ig75icd32.dll! DrvSetLayerPaletteEntries + 2933990 bytes
FS2_Open_Diaspora_R1.exe! <no symbol>
ig75icd32.dll! DrvSetLayerPaletteEntries + 1718334 bytes
FS2_Open_Diaspora_R1.exe! <no symbol>
FS2_Open_Diaspora_R1.exe! <no symbol>
FS2_Open_Diaspora_R1.exe! <no symbol>
FS2_Open_Diaspora_R1.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
piRatemasterYT:
oh hi log
[attachment deleted by admin]
karajorma:
I think the problem is that you are trying to do a Freespace style jump in Diaspora and the problem is that we don't support those cause they aren't something you see in BSG.
What you need to do is to follow the way we did it in the raptor mission. You'll need a tool to extract the mission from the VP file mentioned above. I've always just used VPView for the most part but others can recommend one which is easier to use. Once you have the mission file you can then open it in FRED and see how we did it there.
I'll probably have to write an in-mission jump tutorial at some point but right now I'm up to my eyeballs in work.
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