Author Topic: Inferno R1 (Unofficial Update)  (Read 38569 times)

0 Members and 1 Guest are viewing this topic.

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno R1 (Unofficial Update)
You said something about fixed nightmare tbls? Those would help alot. BTW I am inexperienced and wouldn't know where to put it. This is the first fredding that i have done aside from a very nicely shaping up INF mission that suddenly became corrupted. Anyone know how to fix this?
Gettin' back to dodgin' lasers.

 
Re: Inferno R1 (Unofficial Update)
Here is a fixed ships.tbl, in case you try using Solar Wars with INF R1 + SCP Patch:

http://www.mediafire.com/?3qohtrzddbz or http://files.filefront.com//;7918019;;/fileinfo.html

I have made one also for Sol: A History if you need it:

http://www.mediafire.com/?1zszut0gdwt or http://files.filefront.com//;5080959;;/fileinfo.html

Remember both tables are for use with INF R1 + SCP Patch.

Quote
This is the first fredding that i have done aside from a very nicely shaping up INF mission that suddenly became corrupted. Anyone know how to fix this?

That's why I try to Debug tables, fix missing data from models, and get rid of FRED errors or warnings. Usually FRED2 silently replaces things that doesn't like, I saved the missions using v3.6.9 and listed every single change in a readme, I believe there was a single error. You should always compare your saved mission with the old one to check there is no missing or modified data, sometimes FRED2 builds can be bugged and wipe certain important data.

The tables posted above should work, the nightmare ship works, they're just missing weapons, or having some of them replaced with Shivan ones. I can't post the tables, because of the way I reimplemented the Nightmare tables I would need to give you all the update itself.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Inferno R1 (Unofficial Update)
What about the newest, unofficial INF patch?  That won't mess anything up, will it?

 
Re: Inferno R1 (Unofficial Update)
I think it shouldn't mess anything, I fixed those TBLs so I could start updating both campaigns, but I keep the files aside because that's the closest format I could leave as the original, which I usually play to see I didn't mess anything. I don't use FS2 retail because it has no debugger, less warnings, and such stuff.
« Last Edit: June 29, 2007, 08:41:27 pm by Shadow0000 »

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno R1 (Unofficial Update)
Where do I put icons.tbl?
Gettin' back to dodgin' lasers.

 
Re: Inferno R1 (Unofficial Update)
All the Tables (*.tbl) go into the data/tables/ folder, either for Sol: A History or Solar Wars: Chapter 1 you need to overwrite the existing files.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno R1 (Unofficial Update)
and where do the campaigns go? I tried putting S:Ah in it's own mod folder and in the inferno folder and it came up in FRED with an error about the GTVA Rapid Laser glow.
Gettin' back to dodgin' lasers.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: Inferno R1 (Unofficial Update)
the I v D workaround doesn't workaround
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno R1 (Unofficial Update)
Thats cause the mission name is changed to INFM7-SCP or something. You have to give it the same name format as the other missions.
Gettin' back to dodgin' lasers.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: Inferno R1 (Unofficial Update)
got it.. i'll look at it later.. i'm desinging a ship right now
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: Inferno R1 (Unofficial Update)
My mistake, I work with renamed INF****-SCP.fs2 missions in order to not confuse the standard Inferno R1 with the one I am updating, and be able to test missions faster using the techroom.

I updated MF/FF links in the first post with the corrected filenames for the Independence vs. Diablo workaround.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno R1 (Unofficial Update)
I keep getting this error
Code: [Select]
Error: Can't open model file <vesuvius.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I have Solar Wars in a folder, and INF in another, the mod.ini points to the right places.What causes this error? Sorry for all of these noobish questions, but this is my first attempt at the like of this. I have the fixed ships.tbl.
Gettin' back to dodgin' lasers.

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Inferno R1 (Unofficial Update)
hi,
do have anybody a mirror for me, pleace?

mediafire does everytime cut the serverconection if 100kb only remain.
doesnt know why, try it with serveral broswern :(.
and the file is on filefront gone  :(

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno R1 (Unofficial Update)
Please stop using your name at the end of every post.
Gettin' back to dodgin' lasers.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Inferno R1 (Unofficial Update)
Hmm, you'll have to wait till I get home, which might not be until tomorrow...

 
Re: Inferno R1 (Unofficial Update)
I never got why people had so many dreaded problems with the Independence vs Diablo mission.I never got a problem with that.

Maybe its just cause im cool.  :pimp:

 
Re: Inferno R1 (Unofficial Update)
That was, I believe, a product of the evil Red-Alert bug. I never had problems with it either, but a lot of people did...
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Inferno R1 (Unofficial Update)
Please stop using your name at the end of every post.

hi,
i dont see the problem with that.
since over 8 years i writing my name under my post, and nobody criticism it.
nobody has never someting negativ say, somebody wonder and ask why, and then i tell him thats my postingstlye.
other copy it and use it at thiere own.
so if you dont like it, feel free to ignore me, but i dont chance it.

@jr2: nice, no worry i will wait, thank you (pre-dated) :).

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
Re: Inferno R1 (Unofficial Update)
The files won't be up until tomorrow I guess, FileFront seems to schedule for deletion files of more than a few MBs.

I have made some changes to the update, I'll upload first the 7-zip files, and if I have time the zipped ones.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno R1 (Unofficial Update)
Please stop using your name at the end of every post.

Stop posting.