Author Topic: FreeSpace The Series  (Read 59179 times)

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I'm having trouble with getting some of the better models of the ships to come up using mediavps_3612 in the mod Shrouding the Light but no luck, by any chance can you give me the steps on how to get them to work so i can see what i did wrong? Just trying to have some better looking ships for y'all to watch instead the old models.

-Thanks

 

Offline Goober5000

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Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

 
hopefully this is what you are looking for i have attached it.

[attachment deleted by nobody]

 

Offline Goober5000

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1) You're using FSPort 3.3.  Version 3.5 is available.

2) You don't have fsport-mediavps on your mod commandline.  Try
Code: [Select]
-mod fsport-mediavps,STL,fsport,mediavps_3612
3) Based on your log file, you have a bad version of MV_RadarIcons.vp.  Try redownloading it manually.

 
So i got the models to show up but now i get 18 warnings before i get to the main menu of the game.

 

Offline AdmiralRalwood

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So i got the models to show up but now i get 18 warnings before i get to the main menu of the game.
Another debug log, please!
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Its attached.

[attachment deleted by nobody]

 

Offline AdmiralRalwood

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Code: [Select]
  -mod STL,fsport-mediavps,STL,fsport,mediavps_3612
You have STL listed twice. That... probably isn't a good idea, but I don't know if it'll actually cause problems.

You also halted execution on the first warning, instead of hitting "no" to continue so we get them all in the log. However, the one warning recorded is a problem with unescaped quotation marks in the middle of a weapon description; it means the string won't be easily-translated, and half of that weapon description won't show up in-game, but neither of those are a big deal for recording gameplay footage.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Delete
Code: [Select]
Found root pack 'C:\Program Files (x86)\Games\Freespace 2\STL\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Program Files (x86)\Games\Freespace 2\fsport-mediavps\2014_mv_fsport.vp' with a checksum of 0xe91d2478

Delete in fsport
Code: [Select]
Found root pack 'C:\Program Files (x86)\Games\Freespace 2\fsport\mv_fsport.vp' with a checksum of 0xeb1fe49a
Found root pack 'C:\Program Files (x86)\Games\Freespace 2\fsport\mv_fsport_music.vp' with a checksum of 0xeb795f15
« Last Edit: September 25, 2015, 06:35:04 pm by tomimaki »

 
Well everything works now couldn't get those errors to go away but still able to play, thanks everyone for your help.

 
If you want try I found upgraded STL which should (hopefully) work with fsport 3.5 and mediavps_2014.
http://www.hard-light.net/forums/index.php?topic=87553.0
It requires changes in mod.ini in STL:
Code: [Select]
secondarylist = fsport-mediavps_2014,fsport,MediaVPs_2014;
I tried it and it doesn't show warnings.

 
If you want try I found upgraded STL which should (hopefully) work with fsport 3.5 and mediavps_2014.
http://www.hard-light.net/forums/index.php?topic=87553.0
It requires changes in mod.ini in STL:
Code: [Select]
secondarylist = fsport-mediavps_2014,fsport,MediaVPs_2014;
I tried it and it doesn't show warnings.

Thank you.

 

Offline Trivial Psychic

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Since this season is coming to a end let me know what you think should be played for Season 3.

For your post-FS2, campaign run-throughs, while BP stuff is a virtual certainty, since BP stuff isn't completely voice acted but will be sometime down the line, may I suggest that you consider doing the Cold Element campaigns first.  Obviously, BWO isn't available to play but giving attention to the CE line might give them enough attention and support to finish it.
The Trivial Psychic Strikes Again!

 
Since this season is coming to a end let me know what you think should be played for Season 3.

For your post-FS2, campaign run-throughs, while BP stuff is a virtual certainty, since BP stuff isn't completely voice acted but will be sometime down the line, may I suggest that you consider doing the Cold Element campaigns first.  Obviously, BWO isn't available to play but giving attention to the CE line might give them enough attention and support to finish it.

I will most diffidently take that into consideration and will look into thanks for your idea. Also If there's demo you want to see played shoot some links it doesn't have to do with the series it would be just for y'all to take a look at.

 

Offline General Battuta

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Don't wait on full voice acting for BP, that is years away. The first campaign is fully voiced and the second should be within a few months!

 
Don't wait on full voice acting for BP, that is years away. The first campaign is fully voiced and the second should be within a few months!

Sounds good!

 

Offline Trivial Psychic

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Another pre-FS2 campaign you may want to consider is "Homesick".  It's not voice acted, but its quite well done.
Edit:

I haven't followed any of these links, but here's the Wiki list for the COLD ELEMENT campaigns.

Here's the similar link for HOMESICK.
« Last Edit: October 05, 2015, 05:44:34 pm by Trivial Psychic »
The Trivial Psychic Strikes Again!

 

Enjoy the trailer

Sorry this is taking me so long but as you can see there's other projects Im working on for my YouTube channel and its taking some time to get FreeSpace material out there but thanks for y'all patience and i hope you enjoy.

 

Offline Goober5000

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Offline Trivial Psychic

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It's been some time since I played any STL, but IIRC the Lucifer mission was part of STL:Origins.  Will you be including Origins as part of Season 3?
The Trivial Psychic Strikes Again!