Author Topic: Anyway to speed up missions?  (Read 1069 times)

0 Members and 1 Guest are viewing this topic.

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Anyway to speed up missions?
Hello happy FRED people.

Something I've noticed that is rather time consuming when making missions: I make changes towards the end of a mission, and have to replay the first 5-10 minute to reach the point where the changes would occur so that I may test them. I'll have to do this repeatedly depending on what I am attempting to accomplish.

Some games let you speed up the pace at which the game operates. I think RTS games are most prominent in this regard. Anyway to do this while in Freespace? Would make FREDing a bit easier.

Happy thanksgiving.
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: Anyway to speed up missions?
Time compression is a very widely used feature. In the bottom right corner, under kill count, there is a small "1x" thingy, it displays what kind of time compression is being currently used, with x1 being normal time flow.

Shift + [.] selects the next higher time compression setting, Shift + [,] selects the lower one. The time compression presets are: x1, x2, x4, x8, x16, x32, x64 and if you enable cheats you can use x0.5 and x0.25.
How do you kill a hydra?

You starve it to death.

 

Offline Colt

  • 28
  • Needs more dakka
    • Steam
Re: Anyway to speed up missions?
What Mito said. :nod:

 
Re: Anyway to speed up missions?
When testing missions you can also make events to skip to that part,, but it might be hard to test stuff that happens in the meantime (like you want to test what happens when destroyer x arrives, damage on some ships might play a role). Anyway, using very high time compression (x16+) might be troublesome, some missions behave different then.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Anyway to speed up missions?
Does time compression still affect beam damage output?
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: Anyway to speed up missions?
That has been fixed AFAIK but on very high compression (and lots of stuff happening) stuff can probably break.

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Anyway to speed up missions?
Time compression is a very widely used feature. In the bottom right corner, under kill count, there is a small "1x" thingy, it displays what kind of time compression is being currently used, with x1 being normal time flow.

Shift + [.] selects the next higher time compression setting, Shift + [,] selects the lower one. The time compression presets are: x1, x2, x4, x8, x16, x32, x64 and if you enable cheats you can use x0.5 and x0.25.

Thanks! I'll give it a try.
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 
Re: Anyway to speed up missions?
The nuclear option is to implement DEV-only checkpoints.