Author Topic: Multi Player  (Read 32779 times)

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Offline FUBAR-BDHR

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I saw it listed in the docs.  Does it work?  Doing some testing with FRED I tossed together a TvT (EA ships around B5) tonight but don't want to get into making them if they can't be used. 
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Offline karajorma

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It should work.
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Offline Vidmaster

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I would do some multiplayer missions, if we manage to get support from http://fs2netd.game-warden.com ...
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Offline karajorma

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Support isn't hard. You simply have to have missions and prove that people want to play them.
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Offline IPAndrews

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Nobody makes missions because there's no support. There's no support because nobody makes missions.
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Offline Vidmaster

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that's the f*****g problem  :mad: :mad: :mad:
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Offline Vidmaster

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OKAY, you know what? I'll fred some after FH2260. I want Fury dogfighting, especially since IFH multiplayer suffers from horrible lag and syncronisation issues and is even in LAN unplayable.

A deathmatch (around Liberty Port from FH2259), a TvT and some Vidmaster-style weirdness missions (Remember my idea with the Domination style fight for the GOD satellites?)  :cool: I'll take a look at the FS2 and BtrL missions and try something. Just one question: How to TEST multiplayer missions best?
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Offline karajorma

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It's not much of a problem. There's nothing stopping you testing missions using the standard FS2 FS2NetD server. It will complain about hacked tables but that's always the case during development anyway. BtRL multiplayer was developed when FS2NetD wasn't even working by playing LAN games. Simply having to click one warning away and remembering to label your server as TBP development and perhaps password it is rather trivial in comparison.

The only support you really need is validation of missions and tables and your own FS2NetD process once you've finished making the missions. But that isn't something you need until they're done.

« Last Edit: January 25, 2008, 05:07:23 am by karajorma »
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Offline FUBAR-BDHR

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I'll get my first one tested and read to go tonight then.  Should be able to fire out a few more real quick.  Just change the loadouts and "borrow" some backgrounds for some more.   I recall it's not very hard to change a TvT into a dogfight either. 

Vid if my first mission tests out OK I can probably get you most of the Liberty Port death match tonight.  You can make whatever final tweaks you want.  Oh and for initial testing I just use 2 computers.  Advanced testing is harder since you need to find some "victims" online.
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Offline Shade

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You could probably port the FS2 gauntlet missions to TBP simply by using search and replace to alter the ships and weapons. They're very uncomplicated, but good fun and so would make a nice addition for coop play. And given the number of different races in TBP, you could get quite a few missions out of that. I certainly would like to play the Minbari Gauntlet, or the NTC (Narn-Terran-Centauri) Gauntlet :)
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Offline FUBAR-BDHR

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Found one major problem.  The inferno build crashes in multi.  Regular build seems to work.
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Offline FUBAR-BDHR

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Well my first TBP TvT and DF seem ready to go.  Let me know if you find any problems.

---Files moved to new location. ----

Added a NWTR style TvT.
« Last Edit: February 17, 2008, 03:51:32 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Found one major problem.  The inferno build crashes in multi.  Regular build seems to work.

Yeah, the multiplayer fix for Inferno builds is only in HEAD and not in 3.6.9 branch builds.
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Offline Vidmaster

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since I would never dare to modify stuff made by somebody else without permission, I only SUGGEST the following changes:
- remove the disruptor for god's sake, it's the most lethal weapon against fighters AND you actually would have to ram your opponent to death, if you are not in a Badger
- remove the Aurora MKI, it's almost the same as the standart Aurora only a little bit weaker and with fewer missiles. Nobody is gonna choose that fighter!
- the sentence "AI kills do not count" in the mission briefing seems to be out of place, since the description of the mission already states NO AI AT ALL and the AI jump out immediately


no problems otherwise, but this doesn't mean much since I had nobody to play with
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Offline FUBAR-BDHR

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OK I'll take the disruptor and Aurora thing under consideration.  Anyone else have an opinion on these?  Maybe I'll limit disruptor to 1 per team or something.  Could remover them entirely from the dog fight.  I look at having the MK1 in there as an "if your stupid enough to fly it you deserve to get killed" player option.

I originally had AI in the TvT but they were so stupid they just killed themselves by running into B5.  I'll take that part out. 

Anyone here that would actually want a TvT with AI fighters? 
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Offline Vidmaster

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every player sends them out anyway (see BtrL) to reduce lag  :)
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
I can't seem to get the multi-player working.  :(

 

Offline FUBAR-BDHR

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You have to play via IP address right now.  FS2netD does not support TBP.  Heck those might be the first ever multi player missions for TBP.  Reminds me I have to make those changes and get started on a few more.

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline FUBAR-BDHR

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Those 3 fixed and added a 4th:

---Files moved to new location. ----

More coming soon........

---Files moved to new location. ----



« Last Edit: February 17, 2008, 03:51:55 pm by FUBAR-BDHR »
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Offline IPAndrews

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Post your testing times ahead of schedule so people (me) can join in. Thanks.  :yes:
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.