Interesting, I was always interested to port MCO to openGL...
MCO is still in development, ver 690 at present.
Some new mechs including my new design - Viking (not BT Viking + Omega, Kraken, Osiris, Supernova)...
New component Salvage Box - to see components captured in mission...
Some new pilots from MW4...
Repair vehicles, minelayer and RP trucks have second resource bar - health bar is just health bar now...
Weapon bolts and missiles no longer go through terrain and buildings, whatever is hit will be damaged except terrain. For terrain it will be only crater texture...
Unused drop weight is auto-converted to money at mission start...
Enemy Repair vehicle is auto-capturable and auto-added to players roster...
Mech bay can be recharged if you have RPs...