Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Bryan See on July 27, 2017, 11:07:46 am
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Hello,
When I tried to switch to Weapons Loadout screen from Mission Briefing or Ship Selection after loading. I get this:
Error: Could not load in '2_weaponloadout-m'!
File: missionweaponchoice.cpp
Line: 2016
ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
I checked in the contents of the mod, and 2_weaponloadout-m is still in the Interface directory.
Enclosed here is the FS2_Open.log file.
I am developing a total-conversion mod, perhaps an original one, powered by the FSO engine.
EDIT: I thought three years ago that the weapons loadout screen is the root of all problems caused by FSO in the past.
[attachment stolen by Russian hackers]
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You are missing at least one, if not more, of the mask files (identifiable by the -m in their filename) from the retail interface. You can extract them from the interface folders in sparky_fs2.vp and sparky_hi_fs2.vp.
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Even I got at least one, if not more, of the mask files from the retail interface, I still could not as it was unable to load one of their own.
Here is another log, this time when in presence of the sparky_fs2.vp and sparky_hi_fs2.vp files.
[attachment stolen by Russian hackers]
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Please check your mod directory to see if it contains that mask file. If it does, delete it and replace it with the one from the VP.
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I did double check the mod, delete and replace it with the one from the VPs, no doubt. But it doesn't work anyway. The attached fs2_open.log file says so.
The mod I'm working on is on Github (https://github.com/bryansee/ShatteredStars-Dev).
[attachment stolen by Russian hackers]
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You're probably missing 2_WeaponLoadout-MB.pcx. Extract that file from a VP and see if it solves your problem.
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Yep, that's exactly what he's missing; the error message just wasn't adapted to include that file. You can find it in the MediaVPs' mv_root.vp. And while you're in there, copy over all the other -mb files as well.
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I've put in the mask files from the MediaVP's mv_root.vp and put it accordingly and it worked perfectly.
Thank you for your help, The E! BTW, I've invited you on Skype.