Author Topic: Official Release fs2_open_3_5  (Read 13521 times)

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Offline Galemp

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Official Release fs2_open_3_5
Something else: did you guys do something to the shield impact effect? It looks sloppier.
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Offline Bobboau

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Official Release fs2_open_3_5
how so?
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Offline StratComm

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Official Release fs2_open_3_5
the impact animation is much too large, so if the ship is hit from multiple angles at once they can cross each other up.  I'll get a picture up sometime if I remember to snap it.  Also, the glowmap function does more to enhance the nebula atmosphere than I expected now that they draw correctly.  Awesome effect guys!
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Anaz

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Official Release fs2_open_3_5
*waits impatiently for fred2 open 3.5*
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Offline StratComm

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Official Release fs2_open_3_5
ok, got a shot of that shield problem...  Were the animations applied to the actual shield model at one point?  Because they aren't now...
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Slasher

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Official Release fs2_open_3_5
In your Options menu, is "Shield Hit Effects" set to full?  If it isn't the shield mesh for ships gets scaled down a bit, giving it a blockier look.  Might be something else entirely though.

 
Official Release fs2_open_3_5
Quote
Originally posted by StratComm
ok, got a shot of that shield problem...  Were the animations applied to the actual shield model at one point?  Because they aren't now...



i saw the same issue, the shields are more blocky. there not smooth around the crafts anymore...

also i got this other one. ima drop these in bugzzilla in a minute it works for me now.

"GTB Medusa Cannot Carry Trebuchets in bank 5/6."

:wtf:

 

Offline Bobboau

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Official Release fs2_open_3_5
"GTB Medusa Cannot Carry Trebuchets in bank 5/6."
daagnaraa, Goober was right, that's mine
:doubt:
maybe I forgot to take into acount the diferent ways banks were aranged
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Offline Sesquipedalian

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Official Release fs2_open_3_5
Quote
Originally posted by GalacticEmperor
Noooo! You included Bobboau's sucky 5-minute glowmaps!!

Please please please use these instead.
http://www.3dap.com/hlp/hosted/fsport/working/GEglowmaps.zip


I've now complied GE's improved glowmaps into a convenient VP file for ease of use.
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Official Release fs2_open_3_5
Quote
Originally posted by Bobboau
"GTB Medusa Cannot Carry Trebuchets in bank 5/6." daagnaraa, Goober was right, that's mine :doubt:
maybe I forgot to take into acount the diferent ways banks were aranged

I took a fresh start of the main campaign with a new pilot, and noticed I couldn't load Tempests on Myrmidon's first two secondary slots... Also, beta wing's primary banks are empty by default! They were in a world of hurt in the Iceni interception mission (scramble mission, no chance to load them any primaries... 10 Rockeyes and 120 Tempests against two cruisers and fighter escorts... :rolleyes: )
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Offline Goober5000

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Official Release fs2_open_3_5
The weapons system is messed up; it's being fixed. :)

 

Offline Bobboau

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Official Release fs2_open_3_5
see if this works more like it should, see if all weapons are available to all ships in all banks that they are suposed to be, and see if default weapons a culled corectly,
oh crap, I forgot I never commited that one bugfix (goes and redoes fix, recommits)
the file should have this thing I'm talking about in it,
no bugs honest :)

bug hunting at 4:30 in the morning isn't a good thing
« Last Edit: March 03, 2003, 04:31:05 am by 57 »
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Offline Tiara

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Official Release fs2_open_3_5
:D This'll be in use for my campaign :D

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Official Release fs2_open_3_5
hi a couple of questions, how do i set the fighter to "slide" i believe this has been enabled and is customisable in the contorls menu, cant seem to find it, whats its name ?


also ive made a test campaign to test the avi implementation and added the command line to activate it during play:

i'm obviously a complete newbie at this but what does:

You'll also probably need DX8 to use the EXE, and the DX8 SDK to compile the movie-specific code (in "movie" and "dx8show")

- ^ from the redme ^

what is this movie specific code? does this need to be a certain resolution / codec / colour depth ? also where should the movies be placed?


is it possible to set the exe so it runs with this features enabled automatically, i assume this is simple for the programmer !

in the case of glowmaps, how about a "-glowonly" tag for a map that is all glowmap, and how about the ability to use 2 colour and 16 colour maps for glowmaps to reduce the file size, would this reduce the amount of memory being used?  i'm assuming glowmaps can be pretty memory intensive, but can looks super!

would it be hard to enable an exe to specifically launch a mod, i assume this is dead easy, so the babylon project can have its own /freespace2/TBP/data/ folder. with an exe looking for the data there
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Offline Galemp

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Official Release fs2_open_3_5
Quote
Originally posted by CptWhite
and how about the ability to use 2 colour and 16 colour maps for glowmaps to reduce the file size, would this reduce the amount of memory being used?  i'm assuming glowmaps can be pretty memory intensive, but can looks super!


That's not a bad idea. All the glowmaps can be doe using a 16 color palette, I think.
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Official Release fs2_open_3_5
Quote
Originally posted by CptWhite

would it be hard to enable an exe to specifically launch a mod, i assume this is dead easy, so the babylon project can have its own /freespace2/TBP/data/ folder. with an exe looking for the data there


that's alreadey in the SCP exe, just read the entire readme, it's in there, you do it with a command line.
just another newbie without any modding, FREDding or real programming experience

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Official Release fs2_open_3_5
sorry i meant without a command line, thats the idea, so people playing TBP can just click a TBP.exe without the need for typing a command line :)
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Official Release fs2_open_3_5
ypu can do this, make an shortcut to the exe file, and add the command line in the shortcut options, it think. and when the launcher is ready, it probably will have a nice interface for this.

sorry if i'm talking nocense here, i've got a headache like i just didn't "dive, dive, and hit your burner's pilot!" ravana's make a nice impact on your skull, you know.
just another newbie without any modding, FREDding or real programming experience

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Offline Zaxzon

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Official Release fs2_open_3_5
You could always make a batch file. Make a file called TBP.bat. Inside type in the command string that you would from the console, save and close there you go. Double click on the file you just made and have fun. Oh, you should have the bat file in the same dir as the fs2 open exe. Could always make a short cut on the desktop. Sorry if this makes no sense.
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Offline redmenace

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Official Release fs2_open_3_5
how do we get -mod command line in conjunction with TBP and bobboas glow maps and tables and ect. I tried dumping all his stuff into the TBP folder. I have the data folder in the TBP\data. so far it goes into the program and just uses the usual files.
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