hi a couple of questions, how do i set the fighter to "slide" i believe this has been enabled and is customisable in the contorls menu, cant seem to find it, whats its name ?
also ive made a test campaign to test the avi implementation and added the command line to activate it during play:
i'm obviously a complete newbie at this but what does:
You'll also probably need DX8 to use the EXE, and the DX8 SDK to compile the movie-specific code (in "movie" and "dx8show")
- ^ from the redme ^
what is this movie specific code? does this need to be a certain resolution / codec / colour depth ? also where should the movies be placed?
is it possible to set the exe so it runs with this features enabled automatically, i assume this is simple for the programmer !
in the case of glowmaps, how about a "-glowonly" tag for a map that is all glowmap, and how about the ability to use 2 colour and 16 colour maps for glowmaps to reduce the file size, would this reduce the amount of memory being used? i'm assuming glowmaps can be pretty memory intensive, but can looks super!
would it be hard to enable an exe to specifically launch a mod, i assume this is dead easy, so the babylon project can have its own /freespace2/TBP/data/ folder. with an exe looking for the data there