Originally posted by taylor
Yeah that's what I mean. I will just be a lightweight multi-only build that works along side of the full SCP version. Just open it in the Launcher and run it. It would use the same data files and everything but just be less memory, slower CPU and older videocard friendly. Both builds could be installed with future installers. All of the same commandline options will work but it would just silently ignore anything that it doesn't support.
Since I develop on Linux I can only use OpenGL so I've done a lot of work to get it working better. If there are still bugs with it then I don't know about them so if you have issues please report them. OpenGL has the least amount of memory problems at the moment. The remaining memory leak issues seem to be in the D3D code. OpenGL can be built without HTL right now and D3D can't so one of the D3D people will have to fix that if they want and that's really what the multi people would like. OpenGL still has support for 3dfx voodoo/2/3 based cards and D3D doesn't so the D3D people would have to add that back. All OpenGL bugs that I know about were fixed this past weekend. And by the way, I use a GeForce 2 in my Windows machine for testing and only run fs2_open in OpenGL unless I'm testing something in D3D. There is nothing currently wrong with the game that would cause it to not work for you.
I thought that in OGL the support for voodoo2-3 was scratched many times ago.
BTW here are few questions [maybe stupid]:
you said compatible with mods as long as they use pcx. Ok, fine, but what about textures size and pcounts? the engine will rescale the textures? and will be in the non htl the same pof limits of the HTL(25k triangles, etc) and the same z-buffer?
Once you make it compatible with mods, why don't make it run the single too, with all the features/non original vpfiles disabled? It could be useful for fast model tests and it'll be vital for people like Cetanu who'll need it to test their missions. Or would be there other problems I'm not aware of?
Maybe an HTL-lite version would be useful too?
it *should* work many times faster than the non htl even for those who own a non htl gpu (it did when HTL it was implemented at least), only vodoo owners won't be able to benefit of it. Basically it should be a simple launcher button to disable all the additional graphic effects and all the new artwork.