After much struggle, I finally got Gimp to compile on my Mac, and used the skeleton script provided by
Gimp.app on Sourceforge (had to tweak it a bit) to assemble my own, highly experimental Gimp.app based on the latest code available in MacPorts. Then I figured, why enjoy this all by myself, so I thought I might see if anyone else here wants to be a beta tester, and let me know how many machines will actually be able to run this thing. I have a feeling it's a fairly narrow subset, I'm positive it won't run on PPC, and it may not run on Intel 10.5 either. I also have a feeling python scripts will make it explode currently, but that might be fixable without too much trouble. Anyway, the build:
GIMP-2.6.11_Intel.dmgAlso, of the known issues stated on the gimp.app project page, here's what seems to be their current status:
- keyboard shortcuts disabled to work around
text input bug Shortcuts working fine for me so far, although it's Ctrl, not Command like the menus say- loading a help page causes spinning beachball
of death
No pinwheel, but Gimp crashes immediately- dropping files on already running gimp doesn't
open file Drag and drop also worked fine, although the first time I did this, it crashed. Subsequent drag and drop has worked just fine though.