Author Topic: GL issues on Linux/IntelGMA  (Read 2053 times)

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Offline rsaxvc

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GL issues on Linux/IntelGMA
Sometimes, it appears a polygon will be constructed from vertices on different ships, and a ship texture stretched to fill it in. Needless to say, this makes any game a little difficult to play. I had the same behaviour on another intel GMA card, but this one is a 945GM. Any ideas?

 

Offline Zacam

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Re: GL issues on Linux/IntelGMA
Aside from the obvious "Use an Actual GPU"?

...yeah, I got nothing. Cause any older Intel GMA's (under any platform) just don't really have the robust strength to really drive for accelerated 3D performance, much less in OpenGL (to which the support is suspect at best, this sadly continues to mostly hold true to today even).

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Offline The E

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Re: GL issues on Linux/IntelGMA
One thing you could try is to use the "-use_gldrawelements" commandline flag, found in the Launcher under Troubleshooting "Don't use glDrawRangeElements".
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