Author Topic: http://icculus.org/freespace2/  (Read 4647 times)

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Offline IPAndrews

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http://icculus.org/freespace2/
I take it you guys know about this?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Solatar

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http://icculus.org/freespace2/
Cool. I guess. After the Linux port, can you do MAC OS Ten? I might want to get a Mac in the future, but I don't think I can play Freespace2 on it.

 
http://icculus.org/freespace2/
how about a precompilled rpm distribution?
wrong answer you see hiding in that asteroid belt are 6 dralthi fighters, a Kilrathi gangbang. -Devereaux

 

Offline IPAndrews

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http://icculus.org/freespace2/
It's using OpenGl (and it has nothing to do with me).
« Last Edit: September 25, 2002, 08:59:41 am by 43 »
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Inquisitor

http://icculus.org/freespace2/
Yup, know all abotu it. They have some good work there. We plan on stealing some of their code now that it's not dependent on a specific version of GCC :)
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Offline RandomTiger

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http://icculus.org/freespace2/
How much progress has it made?
Does it actually run on linix?
What code are we stealing?
« Last Edit: September 25, 2002, 10:16:38 am by 848 »

 

Offline Inquisitor

http://icculus.org/freespace2/
I believe ours has mostly working rendering code, but no textures. It has been a low priority while we get other features working, and penguin put it on the back burner.

I expect we will steal alot of it.
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Offline RandomTiger

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http://icculus.org/freespace2/
I dont suppose there is any way we could all work together in one code base?

 

Offline Kazan

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http://icculus.org/freespace2/
i showed you a long time ago screenshots of it running
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Offline Inquisitor

http://icculus.org/freespace2/
re: merging:

not likely, merging the codebases at this time could be more trouble than it's worth, I monitor the mailing lists, and folks from there pop in here from time to time.

they have a linux mandate, make the game, as it is, work on linux. We are extending and upgrading functionality.

way back when they started, it woulda been nice, but, we are going down a path that happens to be sufficienlty different from ours.

Good work, reuseable work. Different work.
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Offline penguin

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http://icculus.org/freespace2/
As Kazan & Inquisitor posted, this is not new news, but it's still noteworthy.  They are a different project, and they play by their own rules (as do we, I suppose).

What we can use from them:  OpenGL stuff, in particular 2d graphics and texturing.  The current (stalled) Linux/OpenGL port has crappy graphics.

Mac OSX port: also on the todo list, as I now have one :)  Haven't put OSX on it yet, waaaay too many other things in my life now.  I also downloaded Yellow Dog Linux 2.3 that I might play around with one of these days...
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Offline RandomTiger

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http://icculus.org/freespace2/
What is the benifit of having them and us both working on linix seperately?

 

Offline Kazan

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http://icculus.org/freespace2/
it's spelled linUx
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Offline penguin

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http://icculus.org/freespace2/
Quote
Originally posted by RandomTiger
What is the benifit of having them and us both working on linix seperately?
No benefit at all, really :sigh:  

Like I said, we each have our own agendas.  WIndows operability and adding new features is the goal of the FSSCP (I think -- kinda speaking for the group here...), our secondary goals include porting to other platforms.  The main goal of icculus appears to be porting to Linux/OpenGL, while Windows compatibility seems to be a secondary goal (this is my interpretation, of course; I can't really speak for them).

It's like asking, what is the benefit of Ford and GM working on cars seperately?
(I know it's a crummy analogy, but I hope you take my point... ;))
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Offline zakk

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To state a few things off the bat:
icculus.org/freespace2 has:
1. Linux, working.
2. FreeSpace 1/2 both working.
3. OS X, working.
4. MVE decoding.

Note that the MVE support has no sound in-game/doesn't scale. Although the decoding is complete.
Also note that I am not a developer on this project, just the web guy :-)

Also note that, in my opinion, reasonable changes would probably be taken (better windows support, etc).

Any serious request/questions should be made to our mailing list.
-zakk

 

Offline Kazan

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http://icculus.org/freespace2/
yeah and the current CVS version manages to seg fault my gcc
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Offline zakk

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http://icculus.org/freespace2/
Quote
yeah and the current CVS version manages to seg fault my gcc


Except that's a problem with your gcc. Not the project.
-zakk

 

Offline RandomTiger

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Quote
Originally posted by zakk
2. FreeSpace 1/2 both working.


Cool, I might have to look into that! :nod:
I know we have the port but I would like to see us go all the way with hall graphics, correct music etc.

Quote

4. MVE decoding.
[/B]



:eek: :eek2:

 

Offline Inquisitor

http://icculus.org/freespace2/
Please don't start on the MVE thing again.
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Offline zakk

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http://icculus.org/freespace2/
Quote
Originally posted by Inquisitor
Please don't start on the MVE thing again.

I don't believe I was starting anything, just listing a feature of the icculus.org/freespace2 project.
-zakk