Author Topic: 16-bit Deimos problem  (Read 1130 times)

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Something screwy's going on with my Deimos if I leave off pcx32 and jpgtga textures.





I can shoot right through those gaps, too.  I'm running 3.6.7 official build with the 3.6.7 MediaVPs in OGL.  The spaces get filled in if I run with pxc32 and jpgtga textures, but I just can't handle Derelict with those flags on (it's on the edge most of the time as it is!)  Are those textures missing from the vp?  Sorry if this has been posted before but search seems to be disabled.

 

Offline FireCrack

  • 210
  • meh...
Turn off pcx32, leave on jpgtga.

Jpgtga shouldnt make a difference to your preformance.
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline StratComm

  • The POFressor
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    • http://www.geocities.com/cek_83/index.html
I'm pretty sure there's a DDS file in (at least) the "gamma" Media VPs, but otherwise that's a known bug.  It's a media issue, as those maps were TGA only for a while.
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Last edited by StratComm on 08-23-2027 at 08:34 PM